Project

General

Profile

« Previous | Next » 

Revision b424b062

Added by Leszek Koltunski over 5 years ago

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

View differences:

src/main/java/org/distorted/examples/stencil/StencilRenderer.java
148 148
      float fh = mFloorTex.getHeight();
149 149
      float fd = mFloorTex.getDepth(mQuad);
150 150

  
151
      Static3D cubeCenter = new Static3D(cw/2,ch  ,-cd/2);
152
      Static3D floorCenter= new Static3D(fw/2,fh/2,-fd/2);
151
      Static3D cubeCenter = new Static3D(cw/2,ch  ,cd/2);
152
      Static3D floorCenter= new Static3D(fw/2,fh/2,fd/2);
153 153

  
154 154
      Static3D axisX = new Static3D(1,0,0);
155 155
      Static3D axisY = new Static3D(0,1,0);

Also available in: Unified diff