Revision b424b062
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/triblur/TriblurRenderer.java | ||
---|---|---|
220 | 220 |
float factor2 = 0.80f*factor1; |
221 | 221 |
mScale1.set(factor1,factor1,factor1); |
222 | 222 |
mScale2.set(factor2,factor2,factor2); |
223 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 );
|
|
223 |
mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, (float)OBJ_SIZE/2 ); |
|
224 | 224 |
mMove1.set( (width -factor1*OBJ_SIZE)/2 ,(height-factor1*OBJ_SIZE)/2 ,0); |
225 | 225 |
mMove2.set( (width -factor2*OBJ_SIZE)/2 ,(height-factor2*OBJ_SIZE)/2 ,0); |
226 | 226 |
mScreen.resize(width, height); |
Also available in: Unified diff
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.