Revision b62eb334
Added by Leszek Koltunski over 6 years ago
| src/main/java/org/distorted/examples/deform/DeformRenderer.java | ||
|---|---|---|
| 34 | 34 |
import org.distorted.library.mesh.MeshBase; |
| 35 | 35 |
import org.distorted.library.mesh.MeshFlat; |
| 36 | 36 |
|
| 37 |
import org.distorted.library.message.EffectListener; |
|
| 38 |
import org.distorted.library.message.EffectMessage; |
|
| 37 | 39 |
import org.distorted.library.type.Dynamic3D; |
| 38 | 40 |
import org.distorted.library.type.Static3D; |
| 39 | 41 |
import org.distorted.library.type.Static4D; |
| ... | ... | |
| 46 | 48 |
|
| 47 | 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 48 | 50 |
|
| 49 |
class DeformRenderer implements GLSurfaceView.Renderer |
|
| 51 |
class DeformRenderer implements GLSurfaceView.Renderer , EffectListener
|
|
| 50 | 52 |
{
|
| 51 | 53 |
private static final int NUM_VECTORS = 8; |
| 52 | 54 |
private static final int NUM_LINES = 10; |
| 53 | 55 |
|
| 54 | 56 |
private GLSurfaceView mView; |
| 55 |
private DistortedTexture stretchTexture;
|
|
| 56 |
private DistortedEffects stretchEffects;
|
|
| 57 |
private MeshBase stretchMesh;
|
|
| 57 |
private DistortedTexture mTexture;
|
|
| 58 |
private DistortedEffects mEffects;
|
|
| 59 |
private MeshBase mMesh;
|
|
| 58 | 60 |
private DistortedScreen mScreen; |
| 59 | 61 |
private Static3D mTouchPoint; |
| 60 | 62 |
|
| ... | ... | |
| 80 | 82 |
{
|
| 81 | 83 |
mView = view; |
| 82 | 84 |
|
| 83 |
stretchEffects = new DistortedEffects();
|
|
| 85 |
mEffects = new DistortedEffects();
|
|
| 84 | 86 |
mRegion = new Static4D(0,0,0,0); |
| 85 | 87 |
mMove = new Static3D(0,0,0); |
| 86 | 88 |
mTouchPoint = new Static3D(0,0,0); |
| 87 | 89 |
|
| 90 |
mEffects.registerForMessages(this); |
|
| 91 |
|
|
| 88 | 92 |
// DISTORT |
| 89 | 93 |
Dynamic3D releasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f); |
| 90 | 94 |
releasedDistortDynamic.setMode(Dynamic3D.MODE_PATH); |
| ... | ... | |
| 143 | 147 |
mReleasedDeform = new VertexEffectDeform ( releasedDeformDynamic , mTouchPoint, mRegion); |
| 144 | 148 |
mReleasedShear = new MatrixEffectShear ( releasedShearDynamic , mTouchPoint ); |
| 145 | 149 |
|
| 146 |
stretchEffects.apply(new MatrixEffectMove(mMove));
|
|
| 150 |
mEffects.apply(new MatrixEffectMove(mMove));
|
|
| 147 | 151 |
} |
| 148 | 152 |
|
| 149 | 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 161 | 165 |
mRegion.set4(mRadius*scrWidth); |
| 162 | 166 |
} |
| 163 | 167 |
|
| 168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 169 |
// keep aborting the 'released' effects, otherwise we are quickly going to run out of room in |
|
| 170 |
// effect queues. |
|
| 171 |
|
|
| 172 |
public void effectMessage(final EffectMessage em, final long effectID, final long objectID) |
|
| 173 |
{
|
|
| 174 |
switch(em) |
|
| 175 |
{
|
|
| 176 |
case EFFECT_FINISHED: mEffects.abortById(effectID); break; |
|
| 177 |
} |
|
| 178 |
} |
|
| 179 |
|
|
| 164 | 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 165 | 181 |
|
| 166 | 182 |
public void onDrawFrame(GL10 glUnused) |
| ... | ... | |
| 181 | 197 |
int w=width/2; |
| 182 | 198 |
int h=height/2; |
| 183 | 199 |
|
| 184 |
if( stretchMesh!=null ) stretchMesh.markForDeletion();
|
|
| 200 |
if( mMesh!=null ) mMesh.markForDeletion();
|
|
| 185 | 201 |
|
| 186 |
stretchMesh = new MeshFlat(50,50*h/w);
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|
| 202 |
mMesh = new MeshFlat(50,50*h/w);
|
|
| 187 | 203 |
Bitmap stretchBitmap = Bitmap.createBitmap(w,h, Bitmap.Config.ARGB_8888); |
| 188 | 204 |
stretchCanvas = new Canvas(stretchBitmap); |
| 189 | 205 |
|
| ... | ... | |
| 199 | 215 |
stretchCanvas.drawRect( 0, h*i/NUM_LINES-1, w , h*i/NUM_LINES+1, paint); |
| 200 | 216 |
} |
| 201 | 217 |
|
| 202 |
if( stretchTexture==null ) stretchTexture = new DistortedTexture(w,h);
|
|
| 203 |
stretchTexture.setTexture(stretchBitmap);
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|
| 218 |
if( mTexture==null ) mTexture = new DistortedTexture(w,h);
|
|
| 219 |
mTexture.setTexture(stretchBitmap);
|
|
| 204 | 220 |
|
| 205 | 221 |
mMove.set(scrWidth/4,scrHeight/4,0); |
| 206 | 222 |
|
| 207 | 223 |
mScreen.detachAll(); |
| 208 |
mScreen.attach(stretchTexture,stretchEffects,stretchMesh);
|
|
| 224 |
mScreen.attach(mTexture,mEffects,mMesh);
|
|
| 209 | 225 |
|
| 210 | 226 |
mScreen.resize(width, height); |
| 211 | 227 |
} |
| ... | ... | |
| 244 | 260 |
switch(mMode) |
| 245 | 261 |
{
|
| 246 | 262 |
case DISTORT: vDistort[0].set(0,0,0); |
| 247 |
stretchEffects.apply(mMovingDistort);
|
|
| 263 |
mEffects.apply(mMovingDistort);
|
|
| 248 | 264 |
mLastEffect = mMovingDistort.getID(); |
| 249 | 265 |
break; |
| 250 | 266 |
case DEFORM : vDeform[0].set(0,0,0); |
| 251 |
stretchEffects.apply(mMovingDeform);
|
|
| 267 |
mEffects.apply(mMovingDeform);
|
|
| 252 | 268 |
mLastEffect = mMovingDeform.getID(); |
| 253 | 269 |
break; |
| 254 | 270 |
case SHEAR : vShear[0].set(0,0,0); |
| 255 |
stretchEffects.apply(mMovingShear);
|
|
| 271 |
mEffects.apply(mMovingShear);
|
|
| 256 | 272 |
mLastEffect = mMovingShear.getID(); |
| 257 | 273 |
break; |
| 258 | 274 |
} |
| ... | ... | |
| 277 | 293 |
|
| 278 | 294 |
void up() |
| 279 | 295 |
{
|
| 280 |
stretchEffects.abortById(mLastEffect);
|
|
| 296 |
mEffects.abortById(mLastEffect);
|
|
| 281 | 297 |
|
| 282 | 298 |
float damp = -0.65f; |
| 283 | 299 |
|
| ... | ... | |
| 288 | 304 |
vDistort[i].set( vDistort[i-1].get1()*damp, vDistort[i-1].get2()*damp, 0 ); |
| 289 | 305 |
} |
| 290 | 306 |
vDistort[NUM_VECTORS-1].set(0,0,0); |
| 291 |
stretchEffects.apply(mReleasedDistort);
|
|
| 307 |
mEffects.apply(mReleasedDistort);
|
|
| 292 | 308 |
break; |
| 293 | 309 |
case DEFORM : for(int i=1; i<NUM_VECTORS-1; i++) |
| 294 | 310 |
{
|
| 295 | 311 |
vDeform[i].set( vDeform[i-1].get1()*damp, vDeform[i-1].get2()*damp, 0 ); |
| 296 | 312 |
} |
| 297 | 313 |
vDeform[NUM_VECTORS-1].set(0,0,0); |
| 298 |
stretchEffects.apply(mReleasedDeform);
|
|
| 314 |
mEffects.apply(mReleasedDeform);
|
|
| 299 | 315 |
break; |
| 300 | 316 |
case SHEAR : for(int i=1; i<NUM_VECTORS-1; i++) |
| 301 | 317 |
{
|
| 302 | 318 |
vShear[i].set( vShear[i-1].get1()*damp, vShear[i-1].get2()*damp, 0 ); |
| 303 | 319 |
} |
| 304 | 320 |
vShear[NUM_VECTORS-1].set(0,0,0); |
| 305 |
stretchEffects.apply(mReleasedShear);
|
|
| 321 |
mEffects.apply(mReleasedShear);
|
|
| 306 | 322 |
break; |
| 307 | 323 |
} |
| 308 | 324 |
} |
| src/main/java/org/distorted/examples/dynamic/DynamicSurfaceView.java | ||
|---|---|---|
| 148 | 148 |
{
|
| 149 | 149 |
mDuration = duration; |
| 150 | 150 |
|
| 151 |
di1D.setDuration(duration);
|
|
| 152 |
di2D.setDuration(duration);
|
|
| 153 |
di3D.setDuration(duration);
|
|
| 151 |
di1D.makeRunNowFor(duration);
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|
| 152 |
di2D.makeRunNowFor(duration);
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|
| 153 |
di3D.makeRunNowFor(duration);
|
|
| 154 | 154 |
} |
| 155 | 155 |
|
| 156 | 156 |
/////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/examples/listener/ListenerRenderer.java | ||
|---|---|---|
| 102 | 102 |
{
|
| 103 | 103 |
switch(em) |
| 104 | 104 |
{
|
| 105 |
case EFFECT_REMOVED: if( !addNewBubble() ) |
|
| 106 |
{
|
|
| 107 |
android.util.Log.e("Listener", "failed to add new bubble - this should never happen!");
|
|
| 108 |
} |
|
| 109 |
break; |
|
| 105 |
case EFFECT_FINISHED: mEffects.abortById(effectID); |
|
| 106 |
|
|
| 107 |
if( !addNewBubble() ) |
|
| 108 |
{
|
|
| 109 |
android.util.Log.e("Listener", "failed to add new bubble - this should never happen!");
|
|
| 110 |
} |
|
| 111 |
break; |
|
| 110 | 112 |
} |
| 111 | 113 |
} |
| 112 | 114 |
|
| src/main/java/org/distorted/examples/movingglow/MovingGlowRenderer.java | ||
|---|---|---|
| 139 | 139 |
|
| 140 | 140 |
private void makeGlow(int leaf) |
| 141 | 141 |
{
|
| 142 |
//android.util.Log.e("glow", "glowing: "+leaf);
|
|
| 143 |
|
|
| 144 | 142 |
mGlowing = leaf; |
| 145 | 143 |
mLeafEffects[leaf].apply(mGlow[leaf]); |
| 146 | 144 |
} |
| ... | ... | |
| 152 | 150 |
{
|
| 153 | 151 |
switch(em) |
| 154 | 152 |
{
|
| 155 |
case EFFECT_FINISHED: //android.util.Log.e("glow", "effectMessage FINISHED");
|
|
| 153 |
case EFFECT_FINISHED: mLeafEffects[mGlowing].abortById(effectID); |
|
| 154 |
|
|
| 156 | 155 |
int glowing = mGlowing+1; |
| 157 | 156 |
if( glowing>=NUM_LEAVES ) glowing = 0; |
| 158 | 157 |
makeGlow(glowing); |
| 159 | 158 |
break; |
| 160 |
default: //android.util.Log.e("glow", "effectMessage REMOVED");
|
|
| 161 |
break; |
|
| 162 | 159 |
} |
| 163 | 160 |
} |
| 164 | 161 |
|
| src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java | ||
|---|---|---|
| 85 | 85 |
} |
| 86 | 86 |
|
| 87 | 87 |
rot.setCount(0); |
| 88 |
rot.setDuration(8000);
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|
| 88 |
rot.makeRunNowFor(8000);
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|
| 89 | 89 |
rot.setMode(Dynamic.MODE_LOOP); |
| 90 | 90 |
|
| 91 | 91 |
mMove = new Static3D(0,0,0); |
| src/main/java/org/distorted/examples/rubik/RubikCube.java | ||
|---|---|---|
| 32 | 32 |
import org.distorted.library.main.DistortedScreen; |
| 33 | 33 |
import org.distorted.library.main.DistortedTexture; |
| 34 | 34 |
import org.distorted.library.mesh.MeshCubes; |
| 35 |
import org.distorted.library.message.EffectListener; |
|
| 35 | 36 |
import org.distorted.library.type.Dynamic1D; |
| 36 | 37 |
import org.distorted.library.type.Static1D; |
| 37 | 38 |
import org.distorted.library.type.Static3D; |
| ... | ... | |
| 53 | 54 |
private Static3D[][][] mRotationAxis; |
| 54 | 55 |
private Dynamic1D[][][] mRotationAngle; |
| 55 | 56 |
private Static3D[][][] mCurrentPosition; |
| 56 |
private Static1D mRotationAngleStatic; |
|
| 57 |
private Static1D mRotationAngleStatic, mRotationAngleNearest;
|
|
| 57 | 58 |
private DistortedTexture mTexture; |
| 59 |
private DistortedEffects mEffectsListeningForNow; |
|
| 58 | 60 |
|
| 59 | 61 |
private int mRotAxis, mRotRow; |
| 60 | 62 |
private int mSize; |
| ... | ... | |
| 65 | 67 |
{
|
| 66 | 68 |
mSize = size; |
| 67 | 69 |
|
| 68 |
mRotationAngleStatic = new Static1D(0); |
|
| 70 |
mRotationAngleStatic = new Static1D(0); |
|
| 71 |
mRotationAngleNearest = new Static1D(0); |
|
| 72 |
|
|
| 69 | 73 |
mRotAxis= RubikSurfaceView.VECTX; |
| 70 | 74 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
| 71 | 75 |
|
| ... | ... | |
| 192 | 196 |
|
| 193 | 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 194 | 198 |
|
| 195 |
void continueRotation(float angle) |
|
| 199 |
void continueRotation(float angleInDegrees) |
|
| 200 |
{
|
|
| 201 |
mRotationAngleStatic.set1(angleInDegrees); |
|
| 202 |
} |
|
| 203 |
|
|
| 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 205 |
|
|
| 206 |
private int computeNearestAngle(float angle) |
|
| 196 | 207 |
{
|
| 197 |
mRotationAngleStatic.set1(angle); |
|
| 208 |
final int NEAREST = 90; |
|
| 209 |
|
|
| 210 |
int tmp = (int)((angle+NEAREST/2)/NEAREST); |
|
| 211 |
if( angle< -(NEAREST/2) ) tmp-=1; |
|
| 212 |
|
|
| 213 |
return NEAREST*tmp; |
|
| 198 | 214 |
} |
| 199 | 215 |
|
| 200 | 216 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 201 | 217 |
|
| 202 |
void finishRotationCalledOnNextRender() |
|
| 218 |
void finishRotationCalledOnNextRender(EffectListener listener)
|
|
| 203 | 219 |
{
|
| 204 |
float nearestAngle = (mRotationAngleStatic.get1()+45.0f)/90.0f; |
|
| 205 |
if( nearestAngle<0 ) nearestAngle-=1.0f; |
|
| 206 |
int nearestAngleInDegrees = 90*(4-((int)nearestAngle+4)%4); |
|
| 220 |
boolean first = true; |
|
| 221 |
int nearestAngleInDegrees = computeNearestAngle(mRotationAngleStatic.get1()); |
|
| 222 |
|
|
| 223 |
|
|
| 224 |
android.util.Log.e("cube", "finish: angle="+((int)mRotationAngleStatic.get1())+" ret: "+nearestAngleInDegrees);
|
|
| 225 |
|
|
| 226 |
|
|
| 227 |
mRotationAngleNearest.set1(nearestAngleInDegrees); |
|
| 228 |
|
|
| 229 |
for(int x=0; x<mSize; x++) |
|
| 230 |
for(int y=0; y<mSize; y++) |
|
| 231 |
for(int z=0; z<mSize; z++) |
|
| 232 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
| 233 |
{
|
|
| 234 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
|
| 235 |
{
|
|
| 236 |
mRotationAngle[x][y][z].makeRunNowFor(2000); |
|
| 237 |
mRotationAngle[x][y][z].add(mRotationAngleNearest); |
|
| 238 |
|
|
| 239 |
if( first ) |
|
| 240 |
{
|
|
| 241 |
first = false; |
|
| 242 |
mEffectsListeningForNow = mEffects[x][y][z]; |
|
| 243 |
mEffectsListeningForNow.registerForMessages(listener); |
|
| 244 |
} |
|
| 245 |
} |
|
| 246 |
} |
|
| 247 |
} |
|
| 248 |
|
|
| 249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 250 |
|
|
| 251 |
void removeRotationCalledOnNextRender(EffectListener listener) |
|
| 252 |
{
|
|
| 253 |
mEffectsListeningForNow.deregisterForMessages(listener); |
|
| 254 |
|
|
| 255 |
int nearestAngleInDegrees = computeNearestAngle(mRotationAngleStatic.get1()); |
|
| 207 | 256 |
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
| 208 |
float sinA = (float)Math.sin(nearestAngleInRadians*0.5);
|
|
| 257 |
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
|
| 209 | 258 |
float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
| 210 | 259 |
|
| 260 |
android.util.Log.e("cube", "remove: angle="+((int)mRotationAngleStatic.get1())+" ret: "+nearestAngleInDegrees);
|
|
| 261 |
|
|
| 211 | 262 |
mRotationAngleStatic.set1(0); |
| 263 |
mRotationAngleNearest.set1(0); |
|
| 212 | 264 |
|
| 213 | 265 |
float qx=0,qy=0,qz=0; |
| 214 | 266 |
|
| ... | ... | |
| 228 | 280 |
{
|
| 229 | 281 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
| 230 | 282 |
{
|
| 283 |
mRotationAngle[x][y][z].makeRunNowFor(0); |
|
| 231 | 284 |
mRotationAngle[x][y][z].removeAll(); |
| 232 | 285 |
mQuatScramble[x][y][z].set(RubikSurfaceView.quatMultiply(quat,mQuatScramble[x][y][z])); |
| 233 | 286 |
modifyCurrentPosition(x,y,z,quat); |
| src/main/java/org/distorted/examples/rubik/RubikRenderer.java | ||
|---|---|---|
| 24 | 24 |
import org.distorted.library.effect.VertexEffectSink; |
| 25 | 25 |
import org.distorted.library.main.Distorted; |
| 26 | 26 |
import org.distorted.library.main.DistortedScreen; |
| 27 |
import org.distorted.library.message.EffectListener; |
|
| 28 |
import org.distorted.library.message.EffectMessage; |
|
| 27 | 29 |
import org.distorted.library.type.Static3D; |
| 28 | 30 |
import org.distorted.library.type.Static4D; |
| 29 | 31 |
|
| ... | ... | |
| 32 | 34 |
|
| 33 | 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 34 | 36 |
|
| 35 |
class RubikRenderer implements GLSurfaceView.Renderer |
|
| 37 |
class RubikRenderer implements GLSurfaceView.Renderer, EffectListener
|
|
| 36 | 38 |
{
|
| 37 | 39 |
private static final int NUM_CUBES = 4; |
| 38 | 40 |
private static final float CUBE_SCREEN_RATIO = 0.5f; |
| 39 |
private static final float CAMERA_DISTANCE = 0.5f; // 0.5 of the length of max(scrHeight,scrWidth)
|
|
| 41 |
private static final float CAMERA_DISTANCE = 0.5f; // 0.5 of the length of max(scrHeight,scrWidth)
|
|
| 40 | 42 |
|
| 41 | 43 |
private RubikSurfaceView mView; |
| 42 | 44 |
private DistortedScreen mScreen; |
| ... | ... | |
| 44 | 46 |
private Static4D mQuatCurrent, mQuatAccumulated; |
| 45 | 47 |
private Static4D mTempCurrent, mTempAccumulated; |
| 46 | 48 |
private float mCubeSizeInScreenSpace; |
| 47 |
private boolean mFinishRotation, mFinishDragCurrent, mFinishDragAccumulated; |
|
| 49 |
private boolean mFinishRotation, mRemoveRotation, mFinishDragCurrent, mFinishDragAccumulated;
|
|
| 48 | 50 |
private RubikCube mCube; |
| 49 | 51 |
|
| 50 | 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 64 | 66 |
mScale = new Static3D(1,1,1); |
| 65 | 67 |
|
| 66 | 68 |
mFinishRotation = false; |
| 69 |
mRemoveRotation = false; |
|
| 67 | 70 |
mFinishDragCurrent = false; |
| 68 | 71 |
mFinishDragAccumulated = false; |
| 69 | 72 |
|
| ... | ... | |
| 71 | 74 |
} |
| 72 | 75 |
|
| 73 | 76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 74 |
|
|
| 77 |
// various things are done here delayed, 'after the next render' as not to be done mid-render and |
|
| 78 |
// cause artifacts. |
|
| 79 |
|
|
| 75 | 80 |
public void onDrawFrame(GL10 glUnused) |
| 76 | 81 |
{
|
| 77 | 82 |
mScreen.render( System.currentTimeMillis() ); |
| ... | ... | |
| 91 | 96 |
if( mFinishRotation ) |
| 92 | 97 |
{
|
| 93 | 98 |
mFinishRotation=false; |
| 94 |
mCube.finishRotationCalledOnNextRender(); |
|
| 99 |
mCube.finishRotationCalledOnNextRender(this); |
|
| 100 |
} |
|
| 101 |
|
|
| 102 |
if( mRemoveRotation ) |
|
| 103 |
{
|
|
| 104 |
mRemoveRotation=false; |
|
| 105 |
mCube.removeRotationCalledOnNextRender(this); |
|
| 95 | 106 |
} |
| 96 | 107 |
} |
| 97 | 108 |
|
| 109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 110 |
// EffectListener. The library sends a message to us when it's time to call 'removeRotation' |
|
| 111 |
|
|
| 112 |
public void effectMessage(final EffectMessage em, final long effectID, final long objectID) |
|
| 113 |
{
|
|
| 114 |
switch(em) |
|
| 115 |
{
|
|
| 116 |
case EFFECT_FINISHED: mRemoveRotation = true; break; |
|
| 117 |
} |
|
| 118 |
} |
|
| 119 |
|
|
| 98 | 120 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 99 | 121 |
|
| 100 | 122 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
| ... | ... | |
| 141 | 163 |
private float computeFOV(float cameraDistance, int screenHeight) |
| 142 | 164 |
{
|
| 143 | 165 |
double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) ); |
| 144 |
float fovInDegrees = (float)(2*halfFOVInRadians*(180/Math.PI)); |
|
| 145 |
|
|
| 146 |
return fovInDegrees; |
|
| 166 |
return (float)(2*halfFOVInRadians*(180/Math.PI)); |
|
| 147 | 167 |
} |
| 148 | 168 |
|
| 149 | 169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/examples/rubik/RubikSurfaceView.java | ||
|---|---|---|
| 63 | 63 |
{
|
| 64 | 64 |
super(context); |
| 65 | 65 |
|
| 66 |
mDragging = false; |
|
| 67 |
mBeginRot = false; |
|
| 68 | 66 |
mRotationVect = VECT[0]; |
| 69 | 67 |
|
| 70 | 68 |
mPoint = new float[3]; |
| ... | ... | |
| 109 | 107 |
mY = y; |
| 110 | 108 |
mLastTouchedFace = faceTouched(x,y); |
| 111 | 109 |
|
| 112 |
if( mLastTouchedFace != NONE ) mBeginRot = true; |
|
| 113 |
else mDragging = true; |
|
| 114 |
|
|
| 110 |
if( mLastTouchedFace != NONE ) { mBeginRot = true; mDragging = false; }
|
|
| 111 |
else { mDragging = true; mBeginRot = false; }
|
|
| 115 | 112 |
break; |
| 116 | 113 |
case MotionEvent.ACTION_MOVE: if( mDragging ) |
| 117 | 114 |
{
|
| ... | ... | |
| 120 | 117 |
} |
| 121 | 118 |
else if( mBeginRot ) |
| 122 | 119 |
{
|
| 123 |
int minimumToRotate = (mScreenMin*mScreenMin)/100;
|
|
| 120 |
int minimumDistToStartRotating = (mScreenMin*mScreenMin)/100;
|
|
| 124 | 121 |
|
| 125 |
if( (mX-x)*(mX-x)+(mY-y)*(mY-y)>minimumToRotate )
|
|
| 122 |
if( (mX-x)*(mX-x)+(mY-y)*(mY-y) > minimumDistToStartRotating )
|
|
| 126 | 123 |
{
|
| 127 | 124 |
addNewRotation(x,y); |
| 128 | 125 |
mBeginRot = false; |
| ... | ... | |
| 134 | 131 |
} |
| 135 | 132 |
break; |
| 136 | 133 |
case MotionEvent.ACTION_UP : if( !mDragging ) finishRotation(); |
| 137 |
|
|
| 138 |
mDragging = false; |
|
| 139 |
mBeginRot = false; |
|
| 140 |
|
|
| 141 | 134 |
mQuatAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
| 142 | 135 |
mQuatCurrent.set(0f, 0f, 0f, 1f); |
| 143 | 136 |
mRenderer.setQuatCurrent(mQuatCurrent); |
| ... | ... | |
| 366 | 359 |
} |
| 367 | 360 |
|
| 368 | 361 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 369 |
// given precomputed mCam and mPoi, respectively camera and touch point positions in ScreenSpace,
|
|
| 370 |
// cast this touch point onto the 'face' and write the cast coords to 'output'. |
|
| 371 |
// Center of the 'face' = (0,0) |
|
| 362 |
// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace,
|
|
| 363 |
// cast this touch point onto the surface defined by the 'face' and write the cast coords to 'output'.
|
|
| 364 |
// Center of the 'face' = (0,0), third coord always +- cubeHalfSize.
|
|
| 372 | 365 |
|
| 373 | 366 |
private void castTouchPointOntoFace(int face, float cubeHalfSize, float[] output) |
| 374 | 367 |
{
|
| ... | ... | |
| 398 | 391 |
} |
| 399 | 392 |
|
| 400 | 393 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 394 |
// retFace{X,Y,Z}axis: 3 functions which return which real AXIS gets mapped to which when we look
|
|
| 395 |
// directly at a given face. For example, when we look at the RIGHT face of the cube (with TOP still |
|
| 396 |
// in the top) then the 'real' X axis becomes the 'Z' axis, thus retFaceZaxis(RIGHT) = VECTX. |
|
| 401 | 397 |
|
| 402 | 398 |
private int retFaceXaxis(int face) |
| 403 | 399 |
{
|
| src/main/java/org/distorted/examples/wind/WindEffectsManager.java | ||
|---|---|---|
| 131 | 131 |
shearFactor.set2(tanAngle); |
| 132 | 132 |
scaleFactor.set1(1/(float)Math.sqrt(1+tanAngle*tanAngle)); |
| 133 | 133 |
|
| 134 |
windDynamic1.setDuration( wind > 0 ? 900 + 10000/wind : Long.MAX_VALUE);
|
|
| 135 |
windDynamic2.setDuration( wind > 0 ? 720 + 8000/wind : Long.MAX_VALUE);
|
|
| 136 |
windDynamic3.setDuration( wind > 0 ? 900 + 10000/wind : Long.MAX_VALUE);
|
|
| 134 |
windDynamic1.makeRunNowFor( wind > 0 ? 900 + 10000/wind : Long.MAX_VALUE);
|
|
| 135 |
windDynamic2.makeRunNowFor( wind > 0 ? 720 + 8000/wind : Long.MAX_VALUE);
|
|
| 136 |
windDynamic3.makeRunNowFor( wind > 0 ? 900 + 10000/wind : Long.MAX_VALUE);
|
|
| 137 | 137 |
|
| 138 | 138 |
float wave2 = mHeight*( 0.05f + 0.002f*wind); |
| 139 | 139 |
windFactor21.set1(wave2); |
Also available in: Unified diff
Many things.
1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)