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examples / src / main / java / org / distorted / examples / effects3d / Effects3DRenderer.java @ b88ec561

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.effects3d;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class Effects3DRenderer implements GLSurfaceView.Renderer
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{
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    private static final float FOV = 30.0f;
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    private static final float NEAR = 0.1f;
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    private GLSurfaceView mView;
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    private DistortedTexture mObjectTexture, mBackgroundTexture, mCenterTexture, mRegionTexture;
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    private DistortedScreen mScreen;
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    private DistortedNode mCenterNode, mRegionNode;
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    private int mObjWidth, mObjHeight, mObjDepth;
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    private Static3D mCenterPoint, mRegionPoint, mRegionScalePoint;
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    private Static3D mRotateCen, mMoveObject, mScaleObject, mMoveCenter, mScaleCenter, mMoveRegion, mMoveBackground, mScaleBackground;
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    private boolean mShowingCenter=false;
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    private boolean mShowingRegion=false;
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    private float mFactorObj, mFactorReg;
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    private int mWidth;
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    Static4D mQuat1, mQuat2;
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    int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    Effects3DRenderer(GLSurfaceView v)
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      {
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      mView = v;
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      Effects3DActivity2 act = (Effects3DActivity2)v.getContext();
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      mRotateCen      = new Static3D(0,0,0);
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      mMoveObject     = new Static3D(0,0,0);
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      mScaleObject    = new Static3D(1,1,1);
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      mMoveCenter     = new Static3D(0,0,0);
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      mScaleCenter    = new Static3D(1,1,1);
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      mMoveRegion     = new Static3D(0,0,0);
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      mMoveBackground = new Static3D(0,0,0);
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      mScaleBackground= new Static3D(1,1,1);
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      mObjectTexture     = act.getTexture();
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      mBackgroundTexture = new DistortedTexture(100,100);
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      mCenterTexture     = new DistortedTexture(100,100);
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      mRegionTexture     = new DistortedTexture(100,100);
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      DistortedEffects objectEffects     = act.getEffects();
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      DistortedEffects backgroundEffects = new DistortedEffects();
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      DistortedEffects centerEffects     = new DistortedEffects();
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      DistortedEffects regionEffects     = new DistortedEffects();
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      MeshBase mesh    = act.getMesh();
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      MeshFlat quad    = new MeshFlat(1,1);
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      mObjWidth = mObjectTexture.getWidth();
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      mObjHeight= mObjectTexture.getHeight();
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      mObjDepth = mObjectTexture.getDepth(mesh);
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      mQuat1 = new Static4D(0,0,0,1);  // unity
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      mQuat2 = new Static4D(0,0,0,1);  // quaternions
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      mCenterPoint= new Static3D(0,0,0);
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      mRegionPoint= new Static3D(0,0,0);
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      mRegionScalePoint = new Static3D(0,0,0);
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      mCenterNode = new DistortedNode(mCenterTexture, centerEffects, quad);
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      mRegionNode = new DistortedNode(mRegionTexture, regionEffects, quad);
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      mScreen = new DistortedScreen();
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      mScreen.setProjection(FOV, NEAR);
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      mScreen.attach(mBackgroundTexture, backgroundEffects, quad );
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      mScreen.attach(mObjectTexture    , objectEffects    , mesh );
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      int regionSize = mRegionTexture.getWidth();
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      mRotateCen = new Static3D(0 ,0, 0);
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      MatrixEffectQuaternion quat1cen = new MatrixEffectQuaternion(mQuat1, mRotateCen);
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      MatrixEffectQuaternion quat2cen = new MatrixEffectQuaternion(mQuat2, mRotateCen);
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      MatrixEffectMove centerMove = new MatrixEffectMove(mCenterPoint);
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      centerEffects.apply(quat1cen);
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      centerEffects.apply(quat2cen);
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      centerEffects.apply( new MatrixEffectMove(mMoveCenter) );
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      centerEffects.apply( centerMove );
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      centerEffects.apply( new MatrixEffectScale(mScaleCenter) );
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      regionEffects.apply(quat1cen);
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      regionEffects.apply(quat2cen);
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      regionEffects.apply( new MatrixEffectMove(mMoveRegion) );
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      regionEffects.apply( centerMove );
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      regionEffects.apply( new MatrixEffectMove(mRegionPoint) );
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      regionEffects.apply( new MatrixEffectScale(mRegionScalePoint) );
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      regionEffects.apply( new MatrixEffectMove(new Static3D( -regionSize/2 , -regionSize/2 , 0)) );
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      resetMatrixEffects();
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      // quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() )
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      backgroundEffects.apply(new MatrixEffectMove(mMoveBackground) );
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      backgroundEffects.apply(new MatrixEffectScale(mScaleBackground) );
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void resetMatrixEffects()
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      {
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      Effects3DActivity2 act = (Effects3DActivity2)mView.getContext();
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      DistortedEffects objectEffects= act.getEffects();
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      Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );
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      MatrixEffectQuaternion quat1obj = new MatrixEffectQuaternion(mQuat1,  rotateObj);
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      MatrixEffectQuaternion quat2obj = new MatrixEffectQuaternion(mQuat2,  rotateObj);
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      objectEffects.apply( new MatrixEffectMove(mMoveObject));
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      objectEffects.apply( new MatrixEffectScale(mScaleObject) );
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      objectEffects.apply(quat1obj);
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      objectEffects.apply(quat2obj);
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      mQuat1.set(0,0,0,1);
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      mQuat2.set(0,0,0,1);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void showRegionAndCenter(boolean showRegion, boolean showCenter)
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      {
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      if( mShowingCenter!=showCenter  )
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        {
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        if( showCenter ) mScreen.attach(mCenterNode);
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        else             mScreen.detach(mCenterNode);
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        mShowingCenter = showCenter;
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        }
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      if( mShowingRegion!=showRegion  )
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        {
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        if( showRegion ) mScreen.attach(mRegionNode);
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        else             mScreen.detach(mRegionNode);
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        mShowingRegion = showRegion;
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public int getWidth()
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      {
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      return mWidth;
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void setCenter(float x, float y, float z)
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      {
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      mCenterPoint.set(mFactorObj*x,mFactorObj*y,mFactorObj*z);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void setRegion(float x, float y, float z, float r)
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      {
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      mFactorReg = 2*mFactorObj*r/mRegionTexture.getWidth();
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      mRegionPoint.set(mFactorObj*x,-mFactorObj*y, mFactorObj*z);
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      mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void useOIT(boolean use)
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      {
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      mScreen.setOrderIndependentTransparency(use);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onDrawFrame(GL10 glUnused)
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      {
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      mScreen.render(System.currentTimeMillis());
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceChanged(GL10 glUnused, int width, int height)
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      {
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      mWidth = width;
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      mScreenMin = width<height ? width:height;
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      float factorCen;
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      int centerSize = mCenterTexture.getWidth();
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      int regionSize = mRegionTexture.getWidth();
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      if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object
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        {
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        mFactorObj = (0.70f*height)/mObjHeight;
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        factorCen  = (0.08f*height)/centerSize;
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        }
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      else
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        {
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        mFactorObj = (0.70f*width)/mObjWidth;
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        factorCen  = (0.08f*width)/centerSize;
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        }
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      Effects3DActivity2 act = (Effects3DActivity2)mView.getContext();
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      mCenterPoint.set(mFactorObj*act.getCenterX(),+mFactorObj*act.getCenterY(),0);
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      mRegionPoint.set(mFactorObj*act.getRegionX(),-mFactorObj*act.getRegionY(),0);
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      mFactorReg = 2*mFactorObj*act.getRegionR()/regionSize;
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      mRegionScalePoint.set(mFactorReg,mFactorReg,mFactorReg);
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      mMoveObject.set( (width-mFactorObj*mObjWidth)/2 , (height-mFactorObj*mObjHeight)/2 , 0 );
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      mRotateCen.set(width/2,height/2, 0);
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      mScaleObject.set(mFactorObj,mFactorObj,mFactorObj);
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      mMoveCenter.set( (width -factorCen*centerSize-mFactorObj*mObjWidth )/2 ,
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                       (height-factorCen*centerSize-mFactorObj*mObjHeight)/2 , 15 );
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      mScaleCenter.set(factorCen,factorCen,factorCen);
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      mMoveRegion.set( (width -mFactorObj*mObjWidth )/2 ,(height-mFactorObj*mObjHeight)/2 , 12 );
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      int backgroundSize = mBackgroundTexture.getWidth();
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      float factorBackX = ((float)width)/backgroundSize;
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      float factorBackY = ((float)height)/backgroundSize;
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      // quite tricky: move the background exactly to the FAR plane! (see DistortedOutputSurface.setProjection() )
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      mMoveBackground.set( -width/2, -height/2, -0.9f*height*(1.0f-NEAR)/(2.0f*(float)Math.tan(FOV*Math.PI/360)) );
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      mScaleBackground.set( 2*factorBackX, 2*factorBackY, 1.0f );
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      mScreen.resize(width, height);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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      {
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      Effects3DActivity2 act = (Effects3DActivity2)mView.getContext();
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      InputStream isB = act.getResources().openRawResource(R.raw.water);
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      InputStream isC = act.getResources().openRawResource(R.raw.center);
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      InputStream isR = act.getResources().openRawResource(R.raw.region);
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      Bitmap bitmapB,bitmapC,bitmapR;
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      try 
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        {
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        bitmapB = BitmapFactory.decodeStream(isB);
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        bitmapC = BitmapFactory.decodeStream(isC);
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        bitmapR = BitmapFactory.decodeStream(isR);
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        }
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      finally 
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        {
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        try 
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          {
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          isB.close();
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          isC.close();
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          isR.close();
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          }
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        catch(IOException e) { }
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        }  
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      mObjectTexture.setTexture( act.getBitmap() );
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      mBackgroundTexture.setTexture(bitmapB);
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      mCenterTexture.setTexture(bitmapC);
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      mRegionTexture.setTexture(bitmapR);
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      Effect.enableEffects(EffectType.VERTEX);
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      Effect.enableEffects(EffectType.FRAGMENT);
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      Effect.enableEffects(EffectType.POSTPROCESS);
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      try
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        {
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        Distorted.onCreate(mView.getContext());
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("Effects3D", ex.getMessage() );
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        }
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      }
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}
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