Revision bf2e8f97
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/examples/blur/BlurRenderer.java | ||
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import android.opengl.GLSurfaceView; |
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import org.distorted.examples.R; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.PostprocessEffectBlur; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshRectangles; |
... | ... | |
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class BlurRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener |
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{ |
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private final static int SIZE = 500; |
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private final static float PART = 0.5f; |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
... | ... | |
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private DistortedFramebuffer mBuffer; |
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private MeshRectangles mMesh, mMeshBuffer; |
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private Static2D mHaloRadiusSta; |
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private Static3D mScale, mBufferScale; |
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private Static3D mMove, mScale, mBufferScale;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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Dynamic2D haloAndRadiusDyn = new Dynamic2D(); |
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haloAndRadiusDyn.add(mHaloRadiusSta); |
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mMove = new Static3D(0,0,0); |
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mScale= new Static3D(1,1,1); |
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mBufferScale= new Static3D(1,1,1); |
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mBufferEffects = new DistortedEffects(); |
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mBufferEffects.apply(new MatrixEffectScale(mBufferScale)); |
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mBufferEffects.apply(new PostprocessEffectBlur(haloAndRadiusDyn)); |
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mEffects = new DistortedEffects(); |
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mEffects.apply( new PostprocessEffectBlur(haloAndRadiusDyn) ); |
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mEffects.apply(new MatrixEffectScale(mScale)); |
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mEffects.apply(new MatrixEffectMove(mMove)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// 0 --> (SIZE-factor2) * -0.5 |
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// 50 --> (SIZE-factor2) * 0.0 |
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// 100 --> (SIZE-factor2) * +0.5 |
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int setMove(int move) |
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{ |
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float xmove = (1-PART)*SIZE*(move-50)*0.01f; |
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mMove.set0(xmove); |
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return (int)xmove; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int setHalo(int halo) |
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{ |
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int radius = halo; |
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mHaloRadiusSta.set0(radius); |
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return radius; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int setBlur(int blur) |
... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float factor1 = 0.8f* (Math.min(width, height)); |
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float factor1 = Math.min(width, height); |
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mBufferScale.set( factor1,factor1,factor1 ); |
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float factor2 = 0.9f*SIZE; |
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float factor2 = PART*SIZE; |
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mScale.set( factor2,factor2,factor2 ); |
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mScreen.resize(width, height); |
... | ... | |
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mTexture.setTexture(bitmap); |
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mScreen.detachAll(); |
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mBuffer.detachAll(); |
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mScreen.attach(mBuffer, mBufferEffects, mMeshBuffer); |
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mBuffer.attach(new DistortedNode(mTexture,mEffects,mMesh));
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mBuffer.attach(mTexture,mEffects,mMesh);
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PostprocessEffectBlur.enable(); |
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Also available in: Unified diff
Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.