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887e1853
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.deferredjob;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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bf3b5480
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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887e1853
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Leszek Koltunski
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class DeferredJobRenderer implements GLSurfaceView.Renderer
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{
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private GLSurfaceView mView;
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private DistortedTexture mTexture;
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private DistortedScreen mScreen;
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private DistortedEffects mEffects;
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private Static3D mScale;
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private MeshBase mMesh;
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bf3b5480
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Leszek Koltunski
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private VertexEffectRotate mRotate;
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private Dynamic1D mAngleDyn;
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private Static1D mAngle;
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887e1853
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Leszek Koltunski
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DeferredJobRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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Dynamic1D sink = new Dynamic1D(5000,0.0f);
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sink.add( new Static1D(0.5f) );
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sink.add( new Static1D(2.0f) );
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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mAngle = new Static1D(0);
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mAngleDyn = new Dynamic1D(2000,0.5f);
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mAngleDyn.add(new Static1D(0));
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mAngleDyn.add( mAngle );
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mRotate = new VertexEffectRotate( mAngleDyn, new Static3D(1,0,0), new Static3D(0,0,0) );
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887e1853
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Leszek Koltunski
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mEffects = new DistortedEffects();
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bf3b5480
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mEffects.apply( mRotate );
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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bf3b5480
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final float SCALE = 0.5f;
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mScreenMin = Math.min(width, height);
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float factor = SCALE*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTexture() );
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if( mMesh==null ) mMesh = createMesh();
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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DistortedLibrary.setMax(EffectType.VERTEX, 11);
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bf3b5480
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Leszek Koltunski
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VertexEffectRotate.enable();
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try
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{
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DistortedLibrary.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("DeferredJob", ex.getMessage() );
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887e1853
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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bf3b5480
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Leszek Koltunski
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void apply(int number)
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887e1853
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{
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bf3b5480
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mAngle.set(360);
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mAngleDyn.resetToBeginning();
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887e1853
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTexture()
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887e1853
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{
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bf3b5480
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final int[] FACE_COLORS = new int[] { 0xffff0000, 0xff00ff00 };
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final int FACES=FACE_COLORS.length;
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int SIZE = 200;
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Bitmap result = Bitmap.createBitmap(FACES*SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(result);
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Paint paint = new Paint();
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bf3b5480
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paint.setStyle(Paint.Style.FILL);
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for(int i=0; i<FACES; i++)
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{
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paint.setColor(FACE_COLORS[i]);
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canvas.drawRect(i*SIZE,0,(i+1)*SIZE,SIZE,paint);
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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bf3b5480
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Leszek Koltunski
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private MeshBase createMesh()
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887e1853
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Leszek Koltunski
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{
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bf3b5480
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final int MESHES=2;
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887e1853
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bf3b5480
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MeshBase[] meshes = new MeshRectangles[MESHES];
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meshes[0] = new MeshRectangles(2,2);
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for(int i=1; i<MESHES; i++)
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{
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meshes[i] = meshes[0].copy(true);
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}
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Static4D[] textureMaps = new Static4D[MESHES];
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bf3b5480
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Leszek Koltunski
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.5f,0.0f,0.5f,1.0f);
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MeshBase result = new MeshJoined(meshes);
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result.setTextureMap(textureMaps);
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VertexEffectMove effect0 = new VertexEffectMove ( new Static3D(0,0,0.5f) );
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(180), new Static3D(1,0,0), new Static3D(0,0,0) );
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effect1.setMeshAssociation(1,0); // apply only to mesh[1]
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result.apply(effect0);
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result.apply(effect1);
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return result;
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}
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}
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