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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.DynamicQuat;
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private DistortedEffects mEffects;
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private Static3D mScale;
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private MeshBase mMesh;
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private int mSinkAssociation;
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private VertexEffectSink mSink;
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private VertexEffectRotate mRotate;
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private Dynamic1D mAngleDyn;
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private Static1D mAngle;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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mSinkAssociation = 0;
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mSink = new VertexEffectSink( sink, center, new Static4D(0,0,0,0.75f) );
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mSink.setMeshAssociation(-1,mSinkAssociation);
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mAngle = new Static1D(0);
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mAngleDyn = new Dynamic1D(2000,0.5f);
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mAngleDyn.add(new Static1D(0));
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mAngleDyn.add( mAngle );
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mRotate = new VertexEffectRotate( mAngleDyn, new Static3D(1,0,0), new Static3D(0,0,0) );
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mEffects = new DistortedEffects();
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mEffects.apply( mRotate );
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( mSink );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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final float SCALE = 0.7f;
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final float SCALE = 0.5f;
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mScreenMin = Math.min(width, height);
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float factor = SCALE*mScreenMin;
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mScale.set(factor,factor,factor);
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTetrahedronTexture() );
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mTexture.setTexture( createTexture() );
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if( mMesh==null ) mMesh = createJoinedTetrahedron();
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if( mMesh==null ) mMesh = createMesh();
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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DistortedLibrary.setMax(EffectType.VERTEX, 11);
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VertexEffectSink.enable();
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VertexEffectRotate.enable();
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try
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{
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... | ... | |
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}
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catch(Exception ex)
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{
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android.util.Log.e("MeshJoin", ex.getMessage() );
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android.util.Log.e("DeferredJob", ex.getMessage() );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setChecked(int number, boolean checked)
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void apply(int number)
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{
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int n = (0x1 << number);
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if( checked ) mSinkAssociation |= n;
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else mSinkAssociation &= (15-n);
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mSink.setMeshAssociation(-1,mSinkAssociation);
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mAngle.set(360);
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mAngleDyn.resetToBeginning();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTetrahedronTexture()
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private Bitmap createTexture()
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{
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final int[] FACE_COLORS = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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final int[] FACE_COLORS = new int[] { 0xffff0000, 0xff00ff00 };
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final int FACES=FACE_COLORS.length;
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int SIZE = 200;
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float STROKE = 0.05f*SIZE;
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float OFF = STROKE/2 -1;
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float OFF2 = 0.5f*SIZE + OFF;
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float HEIGHT = SIZE - OFF;
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float RADIUS = SIZE/12;
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float ARC1_H = 0.2f*SIZE;
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float ARC1_W = SIZE*0.5f;
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float ARC2_W = 0.153f*SIZE;
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float ARC2_H = 0.905f*SIZE;
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float ARC3_W = SIZE-ARC2_W;
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Bitmap result = Bitmap.createBitmap(FACES*SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(result);
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Paint paint = new Paint();
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paint.setAntiAlias(true);
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paint.setStrokeWidth(STROKE);
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paint.setStyle(Paint.Style.FILL);
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for(int i=0; i<FACES; i++)
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{
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paint.setColor(FACE_COLORS[i]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(i*SIZE,0,(i+1)*SIZE,SIZE,paint);
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paint.setColor(0xff000000);
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paint.setStyle(Paint.Style.STROKE);
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canvas.drawLine( i*SIZE, HEIGHT, SIZE +i*SIZE, HEIGHT, paint);
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canvas.drawLine( OFF +i*SIZE, SIZE, OFF2 +i*SIZE, 0, paint);
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canvas.drawLine((SIZE-OFF)+i*SIZE, SIZE, (SIZE-OFF2) +i*SIZE, 0, paint);
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canvas.drawArc( ARC1_W-RADIUS+i*SIZE, ARC1_H-RADIUS, ARC1_W+RADIUS+i*SIZE, ARC1_H+RADIUS, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC2_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC3_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 345, 90, false, paint);
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}
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return result;
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... | ... | |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createJoinedTetrahedron()
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private MeshBase createMesh()
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{
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final float SQ2 = (float)Math.sqrt(2);
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final float SQ3 = (float)Math.sqrt(3);
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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final int MESHES=4;
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final int MESHES=2;
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int association = 1;
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MeshBase[] meshes = new MeshTriangles[MESHES];
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MeshBase[] meshes = new MeshRectangles[MESHES];
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for(int i=0; i<MESHES; i++)
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meshes[0] = new MeshRectangles(2,2);
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for(int i=1; i<MESHES; i++)
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{
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meshes[i] = new MeshTriangles(5);
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meshes[i].setEffectAssociation(0,association);
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association <<= 1;
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meshes[i] = meshes[0].copy(true);
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}
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Static4D[] textureMaps = new Static4D[MESHES];
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,1.0f);
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.5f,0.0f,0.5f,1.0f);
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MeshBase result = new MeshJoined(meshes);
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result.setTextureMap(textureMaps);
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Static3D a0 = new Static3D( 0, 1, 0 );
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Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 );
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Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
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float tetraHeight = SQ2*SQ3/3;
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float d1 = 0.75f*tetraHeight;
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float d2 =-0.10f*tetraHeight;
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float d3 = 0.20f*tetraHeight;
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Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
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Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
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Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
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Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
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Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
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Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
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Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
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Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
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Static4D dReg = new Static4D(0,0,0,d3);
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Static1D dRad = new Static1D(1);
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Static1D angle = new Static1D(angleFaces);
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Static3D axis1 = new Static3D( -1, 0, 0);
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Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2);
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Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2);
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
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VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 );
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 );
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VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 );
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
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effect4.setMeshAssociation(-1,14); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation(-1, 2); // apply only to mesh[1]
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effect6.setMeshAssociation(-1, 4); // apply only to mesh[2]
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effect7.setMeshAssociation(-1, 8); // apply only to mesh[3]
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VertexEffectMove effect0 = new VertexEffectMove ( new Static3D(0,0,0.5f) );
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(180), new Static3D(1,0,0), new Static3D(0,0,0) );
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effect1.setMeshAssociation(1,0); // apply only to mesh[1]
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result.apply(effect0);
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result.apply(effect1);
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result.apply(effect2);
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result.apply(effect3);
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result.apply(effect4);
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result.apply(effect5);
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result.apply(effect6);
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result.apply(effect7);
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result.apply(effect8);
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result.apply(effect9);
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result.apply(effect10);
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result.apply(effect11);
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return result;
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}
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Progress with Deferred Jobs.