Project

General

Profile

Download (12.4 KB) Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / deform / DeformRenderer.java @ c0f27889

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.examples.deform;
21

    
22
import javax.microedition.khronos.egl.EGLConfig;
23
import javax.microedition.khronos.opengles.GL10;
24

    
25
import org.distorted.library.effect.EffectName;
26
import org.distorted.library.effect.MatrixEffectScale;
27
import org.distorted.library.effect.MatrixEffectShear;
28
import org.distorted.library.effect.VertexEffectDeform;
29
import org.distorted.library.effect.VertexEffectDistort;
30
import org.distorted.library.main.DistortedLibrary;
31
import org.distorted.library.main.DistortedEffects;
32
import org.distorted.library.main.DistortedScreen;
33
import org.distorted.library.main.DistortedTexture;
34
import org.distorted.library.mesh.MeshBase;
35
import org.distorted.library.mesh.MeshRectangles;
36

    
37
import org.distorted.library.message.EffectListener;
38
import org.distorted.library.type.Dynamic3D;
39
import org.distorted.library.type.Static1D;
40
import org.distorted.library.type.Static3D;
41
import org.distorted.library.type.Static4D;
42

    
43
import android.graphics.Bitmap;
44
import android.graphics.Canvas;
45
import android.graphics.Paint;
46
import android.graphics.Paint.Style;
47
import android.opengl.GLSurfaceView;
48

    
49
///////////////////////////////////////////////////////////////////////////////////////////////////
50

    
51
class DeformRenderer implements GLSurfaceView.Renderer, EffectListener, DistortedLibrary.ExceptionListener
52
   {
53
   private static final int NUM_VECTORS =  8;
54
   private static final int NUM_LINES   = 10;
55

    
56
   private GLSurfaceView mView;
57
   private DistortedTexture mTexture;
58
   private DistortedEffects mEffects;
59
   private MeshBase mMesh;
60
   private DistortedScreen mScreen;
61
   private Static3D mTouchPoint, mScale;
62

    
63
   private Static3D[] vDistort;
64
   private Static3D[] vDeform;
65
   private Static3D[] vShear;
66

    
67
   private Static4D mRegion;
68
   private int scrHeight, scrWidth;
69
   private int textureWidth, textureHeight;
70
   private float mRadius;
71

    
72
   private EffectName mMode = EffectName.DISTORT;
73
   private long mLastEffect = -1;
74

    
75
   private MatrixEffectShear mMovingShear, mReleasedShear;
76
   private VertexEffectDistort mMovingDistort, mReleasedDistort;
77
   private VertexEffectDeform mMovingDeform, mReleasedDeform;
78

    
79
   private Dynamic3D mReleasedDistortDynamic, mReleasedDeformDynamic, mReleasedShearDynamic;
80

    
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82

    
83
   DeformRenderer(GLSurfaceView view)
84
      { 
85
      mView = view;
86

    
87
      mTexture    = new DistortedTexture();
88
      mEffects    = new DistortedEffects();
89
      mRegion     = new Static4D(0,0,0,0);
90
      mTouchPoint = new Static3D(0,0,0);
91
      mScale      = new Static3D(1,1,1);
92

    
93
      mEffects.apply( new MatrixEffectScale(mScale) );
94

    
95
      // DISTORT
96
      mReleasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
97
      mReleasedDistortDynamic.setMode(Dynamic3D.MODE_PATH);
98
      Dynamic3D movingDistortDynamic = new Dynamic3D(0,0.5f);
99
      movingDistortDynamic.setMode(Dynamic3D.MODE_PATH);
100

    
101
      vDistort = new Static3D[NUM_VECTORS];
102

    
103
      for(int i=0; i<NUM_VECTORS; i++)
104
        {
105
        vDistort[i] = new Static3D(0,0,0);
106
        mReleasedDistortDynamic.add(vDistort[i]);
107
        }
108

    
109
      movingDistortDynamic.add(vDistort[0]);
110

    
111
      // Deform
112
      mReleasedDeformDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
113
      mReleasedDeformDynamic.setMode(Dynamic3D.MODE_PATH);
114
      Dynamic3D movingDeformDynamic = new Dynamic3D(0,0.5f);
115
      movingDeformDynamic.setMode(Dynamic3D.MODE_PATH);
116

    
117
      vDeform = new Static3D[NUM_VECTORS];
118

    
119
      for(int i=0; i<NUM_VECTORS; i++)
120
        {
121
        vDeform[i] = new Static3D(0,0,0);
122
        mReleasedDeformDynamic.add(vDeform[i]);
123
        }
124

    
125
      movingDeformDynamic.add(vDeform[0]);
126

    
127
      // Shear
128
      mReleasedShearDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
129
      mReleasedShearDynamic.setMode(Dynamic3D.MODE_PATH);
130
      Dynamic3D movingShearDynamic = new Dynamic3D(0,0.5f);
131
      movingShearDynamic.setMode(Dynamic3D.MODE_PATH);
132

    
133
      vShear = new Static3D[NUM_VECTORS];
134

    
135
      for(int i=0; i<NUM_VECTORS; i++)
136
        {
137
        vShear[i] = new Static3D(0,0,0);
138
        mReleasedShearDynamic.add(vShear[i]);
139
        }
140

    
141
      movingShearDynamic.add(vShear[0]);
142

    
143
      mScreen = new DistortedScreen();
144
      mScreen.showFPS();
145

    
146
      Static1D deformRadius = new Static1D(0.5f);
147

    
148
      mMovingDistort   = new VertexEffectDistort( movingDistortDynamic   ,               mTouchPoint, mRegion);
149
      mMovingDeform    = new VertexEffectDeform ( movingDeformDynamic    , deformRadius, mTouchPoint, mRegion);
150
      mMovingShear     = new MatrixEffectShear  ( movingShearDynamic     ,               mTouchPoint         );
151
      mReleasedDistort = new VertexEffectDistort( mReleasedDistortDynamic,               mTouchPoint, mRegion);
152
      mReleasedDeform  = new VertexEffectDeform ( mReleasedDeformDynamic , deformRadius, mTouchPoint, mRegion);
153
      mReleasedShear   = new MatrixEffectShear  ( mReleasedShearDynamic  ,               mTouchPoint         );
154
      }
155

    
156
///////////////////////////////////////////////////////////////////////////////////////////////////
157

    
158
   void setMode(EffectName mode)
159
      {
160
      mMode = mode;  
161
      }
162
   
163
///////////////////////////////////////////////////////////////////////////////////////////////////
164

    
165
   void setRegionRadius(int r)
166
      {
167
      mRadius = ( r==100 ? 100.0f : r/100.0f);
168
      mRegion.set3(mRadius);
169
      }
170

    
171
///////////////////////////////////////////////////////////////////////////////////////////////////
172
// keep aborting the 'released' effects, otherwise we are quickly going to run out of room in
173
// effect queues.
174

    
175
   public void effectFinished(final long effectID)
176
     {
177
     mEffects.abortById(effectID);
178
     }
179

    
180
///////////////////////////////////////////////////////////////////////////////////////////////////
181

    
182
   public void onDrawFrame(GL10 glUnused)
183
     {
184
     mScreen.render(System.currentTimeMillis());
185
     }
186

    
187
///////////////////////////////////////////////////////////////////////////////////////////////////
188
    
189
   public void onSurfaceChanged(GL10 glUnused, int width, int height)
190
     {
191
     scrHeight = height;
192
     scrWidth  = width;
193

    
194
     mRegion.set3(mRadius);
195

    
196
     Canvas stretchCanvas;
197
     textureWidth = (int)(0.6f*width);
198
     textureHeight= (int)(0.6f*height);
199

    
200
     if( mMesh!=null ) mMesh.markForDeletion();
201
     mMesh = new MeshRectangles(50,50*textureHeight/textureWidth);
202

    
203
     mScale.set(textureWidth,textureHeight,1);
204

    
205
     Bitmap stretchBitmap = Bitmap.createBitmap(textureWidth,textureHeight, Bitmap.Config.ARGB_8888);
206
     stretchCanvas = new Canvas(stretchBitmap);
207

    
208
     Paint paint = new Paint();
209
     paint.setColor(0xff008800);
210
     paint.setStyle(Style.FILL);
211
     stretchCanvas.drawRect(0, 0, textureWidth, textureHeight, paint);
212
     paint.setColor(0xffffffff);
213

    
214
     for(int i=0; i<=NUM_LINES ; i++ )
215
       {
216
       stretchCanvas.drawRect(textureWidth*i/NUM_LINES-1,                           0, textureWidth*i/NUM_LINES+1, textureHeight              , paint);
217
       stretchCanvas.drawRect(                         0, textureHeight*i/NUM_LINES-1, textureWidth              , textureHeight*i/NUM_LINES+1, paint);
218
       }
219

    
220
     mTexture.setTexture(stretchBitmap);
221

    
222
     mScreen.detachAll();
223
     mScreen.attach(mTexture,mEffects,mMesh);
224

    
225
     mScreen.resize(width, height);
226
     }
227

    
228
///////////////////////////////////////////////////////////////////////////////////////////////////
229
    
230
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
231
     {
232
     VertexEffectDistort.enable();
233
     VertexEffectDeform.enable();
234

    
235
     DistortedLibrary.onCreate(mView.getContext(),this);
236
     }
237

    
238
///////////////////////////////////////////////////////////////////////////////////////////////////
239

    
240
   public void distortedException(Exception ex)
241
     {
242
     android.util.Log.e("Deform", ex.getMessage() );
243
     }
244

    
245
///////////////////////////////////////////////////////////////////////////////////////////////////
246

    
247
   void down(int x, int y)
248
     {
249
     float xt = (float)x/scrWidth-0.5f;
250
     float yt = 0.5f-(float)y/scrHeight;
251

    
252
     switch(mMode)
253
       {
254
       case DISTORT: vDistort[0].set(0,0,0);
255
                     mEffects.apply(mMovingDistort);
256
                     mLastEffect = mMovingDistort.getID();
257
                     mTouchPoint.set(xt,yt,0);
258
                     break;
259
       case DEFORM : vDeform[0].set(0,0,0);
260
                     mEffects.apply(mMovingDeform);
261
                     mLastEffect = mMovingDeform.getID();
262
                     mTouchPoint.set(xt,yt,0);
263
                     break;
264
       case SHEAR  : vShear[0].set(0,0,0);
265
                     mEffects.apply(mMovingShear);
266
                     mLastEffect = mMovingShear.getID();
267
                     mTouchPoint.set(xt,yt,0);
268
                     break;
269
       }
270
     }
271
    
272
///////////////////////////////////////////////////////////////////////////////////////////////////
273

    
274
   void move(int x, int y)
275
     {
276
     float xm = (float)x/textureWidth;
277
     float ym = (float)y/textureHeight;
278

    
279
     switch(mMode)
280
       {
281
       case DISTORT: vDistort[0].set( xm,-ym, 0);
282
                     break;
283
       case DEFORM:  vDeform[0].set ( xm,-ym, 0);
284
                     break;
285
       case SHEAR:   vShear[0].set  ( xm,-ym, 0);
286
                     break;
287
       }
288
     }
289
    
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291

    
292
   void up()
293
     {
294
     mEffects.abortById(mLastEffect);
295

    
296
     final float DAMP = -0.65f;
297

    
298
     switch(mMode)
299
       {
300
       case DISTORT: for(int i=1; i<NUM_VECTORS-1; i++)
301
                       {
302
                       vDistort[i].set( vDistort[i-1].get0()*DAMP, vDistort[i-1].get1()*DAMP, 0 );
303
                       }
304
                     vDistort[NUM_VECTORS-1].set(0,0,0);
305
                     mEffects.apply(mReleasedDistort);
306
                     mReleasedDistortDynamic.resetToBeginning();
307
                     mReleasedDistort.notifyWhenFinished(this);
308
                     break;
309
       case DEFORM : for(int i=1; i<NUM_VECTORS-1; i++)
310
                       {
311
                       vDeform[i].set( vDeform[i-1].get0()*DAMP, vDeform[i-1].get1()*DAMP, 0 );
312
                       }
313
                     vDeform[NUM_VECTORS-1].set(0,0,0);
314
                     mEffects.apply(mReleasedDeform);
315
                     mReleasedDeformDynamic.resetToBeginning();
316
                     mReleasedDeform.notifyWhenFinished(this);
317
                     break;
318
       case SHEAR  : for(int i=1; i<NUM_VECTORS-1; i++)
319
                       {
320
                       vShear[i].set( vShear[i-1].get0()*DAMP, vShear[i-1].get1()*DAMP, 0 );
321
                       }
322
                     vShear[NUM_VECTORS-1].set(0,0,0);
323
                     mEffects.apply(mReleasedShear);
324
                     mReleasedShearDynamic.resetToBeginning();
325
                     mReleasedShear.notifyWhenFinished(this);
326
                     break;
327
       }
328
     }
329
   }
(2-2/3)