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Revision c31aa527

Added by Leszek Koltunski 10 months ago

add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.

View differences:

build.gradle
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apply plugin: 'com.android.application'
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android {
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    compileSdkVersion 34
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    compileSdk 34
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    defaultConfig {
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        applicationId "org.distorted.examples"
......
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}
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dependencies {
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    api project(':distorted-library-opengl')
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    api project(':distorted-library')
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    implementation 'androidx.legacy:legacy-support-v4:1.0.0'
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    implementation 'androidx.legacy:legacy-support-v13:1.0.0'
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    implementation 'com.google.android.material:material:1.9.0'
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    implementation project(path: ':distorted-library-object')
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    implementation 'com.google.android.material:material:1.11.0'
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    implementation project(path: ':distorted-objectlib')
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}
src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java
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import org.distorted.examples.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
......
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import java.io.DataInputStream;
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import java.io.IOException;
......
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    private float[][] createV()
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      {
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      final float X = 0.7f;
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      final float Y = 0.7f;
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      final float Z = 1.0f;
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      return new float[][]
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              {
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              {-1.6281155f, -0.2072947f, -3.1770508f },
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              { 1.2135257f, -1.9635254f, -3.1770515f },
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              {-0.5427052f, -1.9635254f, -0.33541024f},
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              {-1.9635254f, -0.7499998f, -1.2135254f },
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              {-0.75000024f, 1.2135258f, -1.9635254f },
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              { 1.2135253f,  0.87811553f,-1.4208202f },
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              {-1.2135255f,  0.4635256f, -0.7499998f },
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              { 1.2135255f, -1.9635254f, -3.1770515f },
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              { 2.9697561f, -1.9635254f, -0.33541024f},
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              { 1.2135255f, -1.9635254f, 0.75f },
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              { 8.940697E-8f, 1.7881393E-7f, 0.0f },
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              { 1.2135255f, -0.4635254f, 0.75f },
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              { 0.0f, 0.0f, 0.0f },
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              { 1.2135255f, 0.87811553f, -1.4208202f },
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              { 2.427051f, 0.0f, 0.0f }
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              };
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        {
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                {-X,-Y,-Z},
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                {+X,-Y,-Z},
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                {+X,+Y,-Z},
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                {-X,-Y,+Z},
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                {+X,-Y,+Z},
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                {+X,+Y,+Z},
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        };
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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    private int[][][] createVI()
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      {
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      return new int[][][]
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              {
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                {{ 0, 1, 2, 3 }},
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                {{ 4, 5, 1, 0 }},
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                {{ 0, 3, 6, 4 }},
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                {{ 2, 7, 8, 9 }},
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                {{ 3, 2, 10,6 }, { 2, 9, 11, 12 }},
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                {{13, 14, 8, 7}},
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                {{ 6, 10, 5, 4}, { 11, 14, 13, 12}},
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                {{ 9, 8, 14, 11}}
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              };
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        {
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                {{2,1,0}},
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                {{3,4,5}},
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                {{0,3,5,2}},
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                {{0,1,4,3}},
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                {{5,4,1,2}}
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        };
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// String[] names, float[][] variables, float[][] centers, float[][] regions, boolean[] use
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    private ObjectVertexEffects createEffects()
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      {
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      final float R = 0.7f;
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      String[] names = { EffectName.PIPE.name() };
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      float[][] vars = { {0.3f,0,0,1,2*R} };
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      float[][] cens = { {-R,R,0} };
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      float[][] regs = { {0,0,0,0} };
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      boolean[] use  = { true };
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      return new ObjectVertexEffects(names,vars,cens,regs,use);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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      ObjectShape shape = new ObjectShape(vertices, vertIndices);
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      ObjectFaceShape face = new ObjectFaceShape(bands, bandIndices, null);
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      ObjectVertexEffects effects = createEffects();
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      int[] outer = new int[numFaces];
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      factory.createNewFaceTransform(shape,outer);
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      mMesh = factory.createRoundedSolid(shape,face,null,numFaces);
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      mMesh = factory.createRoundedSolid(shape,face,effects,numFaces);
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      int numEff = mMesh.getNumEffComponents();
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      for(int i=0; i<numEff; i++) mMesh.setEffectAssociation(i, 0, i);

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