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Revision caf7ce0a

Added by Leszek Koltunski about 3 years ago

Minor

View differences:

src/main/java/org/distorted/examples/triblur/TriblurRenderer.java
56 56

  
57 57
class TriblurRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
58 58
{
59
    private static final int NUM = 6; // 6 ints (x,y,z,R,G,B) each describe 1 object below
60

  
61
    private static final int[] OBJECTS =
59
    private static final int[][] OBJECTS =
62 60
        {
63
        -130, 0, 0,   255,   0,  0,  // x,y,z, R,G,B
64
           0, 0, 0,   255, 255,  0,  //
65
        +130, 0, 0,     0, 255,  0,  //
61
            {-130, 0, 0,   255,   0,  0},  // x,y,z, R,G,B
62
            {   0, 0, 0,   255, 255,  0},  //
63
            {+130, 0, 0,     0, 255,  0},  //
66 64
        };
67 65

  
68
    private static final int NUM_OBJECTS = OBJECTS.length/NUM;
66
    private static final int NUM_OBJECTS = OBJECTS.length;
69 67
    private static final int OBJ_SIZE    = 100;
70 68

  
71 69
    private final GLSurfaceView mView;
......
125 123

  
126 124
      for(int i=0; i<NUM_OBJECTS; i++)
127 125
        {
128
        moveVector[i]       = new Static3D(OBJECTS[NUM*i  ], OBJECTS[NUM*i+1], OBJECTS[NUM*i+2]);
129
        chromaVector[i]     = new Static3D(OBJECTS[NUM*i+3], OBJECTS[NUM*i+4], OBJECTS[NUM*i+5]);
126
        moveVector[i]       = new Static3D(OBJECTS[i][0], OBJECTS[i][1], OBJECTS[i][2]);
127
        chromaVector[i]     = new Static3D(OBJECTS[i][3], OBJECTS[i][4], OBJECTS[i][5]);
130 128
        mEffectHaloRadius[i]= new Static2D(10,10);
131 129
        mEffectHalo[i]      = new Static1D(10);
132 130
        mBlur[i]            = new PostprocessEffectBlur(mEffectHaloRadius[i] );
133 131
        mGlow[i]            = new PostprocessEffectGlow(mEffectHaloRadius[i], new Static4D(1.0f,1.0f,1.0f,0.5f) );
134
        mBord[i]            = new PostprocessEffectBorder(mEffectHalo[i], new Static4D(0.0f,0.0f,0.0f,0.9f) );
132
        mBord[i]            = new PostprocessEffectBorder(mEffectHalo[i], new Static4D(0.0f,0.0f,0.0f,0.8f) );
135 133
        chroma[i]           = new FragmentEffectChroma( new Static1D(0.3f), chromaVector[i]);
136 134
        effects[i]          = new DistortedEffects();
137 135
        effects[i].apply(chroma[i]);

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