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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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Leszek Koltunski
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// //
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.triblur;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectQuality;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffectChroma;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.PostprocessEffectBlur;
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import org.distorted.library.effect.PostprocessEffectBorder;
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import org.distorted.library.effect.PostprocessEffectGlow;
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import org.distorted.library.effect.VertexEffectScale;
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e3900503
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshCubes;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TriblurRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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private static final int[][] OBJECTS =
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{
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{-130, 0, 0, 255, 0, 0}, // x,y,z, R,G,B
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{ 0, 0, 0, 255, 255, 0}, //
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{+130, 0, 0, 0, 255, 0}, //
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};
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private static final int NUM_OBJECTS = OBJECTS.length;
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private static final int OBJ_SIZE = 100;
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private final GLSurfaceView mView;
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private final DistortedTexture mTex;
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private final DistortedNode[] mNode;
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private final Static2D[] mEffectHaloRadius;
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private final Static1D[] mEffectHalo;
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private final DistortedScreen mScreen;
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private final PostprocessEffectBlur[] mBlur;
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private final PostprocessEffectGlow[] mGlow;
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private final PostprocessEffectBorder[] mBord;
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private final int[] mEffectStatus;
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private final Static3D mScale1, mScale2;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// MeshBase.setUseCenters() and mesh.setComponentCenter(0,x,y,z) with a vector (x,y,z) that points
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// directly behind the cube to see BORDER work.
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TriblurRenderer(GLSurfaceView v)
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{
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mView = v;
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MeshCubes mesh = new MeshCubes(1,1,1);
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mTex = new DistortedTexture();
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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mScreen = new DistortedScreen();
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mScreen.showFPS();
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mEffectStatus = new int[NUM_OBJECTS];
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mEffectHaloRadius= new Static2D[NUM_OBJECTS];
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mEffectHalo = new Static1D[NUM_OBJECTS];
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mNode = new DistortedNode[NUM_OBJECTS];
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mBlur = new PostprocessEffectBlur[NUM_OBJECTS];
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mGlow = new PostprocessEffectGlow[NUM_OBJECTS];
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mBord = new PostprocessEffectBorder[NUM_OBJECTS];
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FragmentEffectChroma[] chroma= new FragmentEffectChroma[NUM_OBJECTS];
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Static3D[] chromaVector = new Static3D[NUM_OBJECTS];
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Static3D[] moveVector = new Static3D[NUM_OBJECTS];
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DistortedEffects[] effects= new DistortedEffects[NUM_OBJECTS];
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mScale1 = new Static3D(1,1,1);
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mScale2 = new Static3D(1.5f,1.5f,1.5f);
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Static3D center = new Static3D(0,0,0);
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VertexEffectScale scaleEffectV = new VertexEffectScale(OBJ_SIZE);
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MatrixEffectScale scaleEffect1 = new MatrixEffectScale(mScale1);
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MatrixEffectScale scaleEffect2 = new MatrixEffectScale(mScale2);
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MatrixEffectQuaternion quatEffect1 = new MatrixEffectQuaternion(mQuat1, center);
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MatrixEffectQuaternion quatEffect2 = new MatrixEffectQuaternion(mQuat2, center);
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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moveVector[i] = new Static3D(OBJECTS[i][0], OBJECTS[i][1], OBJECTS[i][2]);
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chromaVector[i] = new Static3D(OBJECTS[i][3], OBJECTS[i][4], OBJECTS[i][5]);
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mEffectHaloRadius[i]= new Static2D(10,10);
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mEffectHalo[i] = new Static1D(10);
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mBlur[i] = new PostprocessEffectBlur(mEffectHaloRadius[i] );
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mGlow[i] = new PostprocessEffectGlow(mEffectHaloRadius[i], new Static4D(1.0f,1.0f,1.0f,0.5f) );
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mBord[i] = new PostprocessEffectBorder(mEffectHalo[i], new Static4D(0.0f,0.0f,0.0f,0.8f) );
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chroma[i] = new FragmentEffectChroma( new Static1D(0.3f), chromaVector[i]);
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effects[i] = new DistortedEffects();
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effects[i].apply(chroma[i]);
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effects[i].apply(scaleEffectV);
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effects[i].apply(new MatrixEffectMove(moveVector[i]));
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effects[i].apply(quatEffect2);
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effects[i].apply(quatEffect1);
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effects[i].apply( (i==0||i==NUM_OBJECTS-1) ? scaleEffect1 : scaleEffect2 );
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mEffectStatus[i] = 0;
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mNode[i] = new DistortedNode(mTex, effects[i], mesh );
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mScreen.attach(mNode[i]);
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}
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setQuality(EffectQuality.HIGH);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuality(EffectQuality quality)
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{
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for(int i=0; i<NUM_OBJECTS; i++)
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{
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mBlur[i].setQuality(quality);
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mGlow[i].setQuality(quality);
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mBord[i].setQuality(quality);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setRenderModeToOIT(boolean oit)
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{
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mScreen.setOrderIndependentTransparency(oit);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setBackground(float r, float g, float b, float a)
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{
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mScreen.glClearColor(r,g,b,a);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render(System.currentTimeMillis());
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = Math.min(width, height);
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float factor1 = 0.20f*mScreenMin/OBJ_SIZE;
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float factor2 = 0.75f*factor1;
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mScale1.set(factor1,factor1,factor1);
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mScale2.set(factor2,factor2,factor2);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.cat);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException e) { }
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}
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mTex.setTexture(bitmap);
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Leszek Koltunski
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VertexEffectScale.enable();
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FragmentEffectChroma.enable();
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Effect.enableEffects(EffectType.POSTPROCESS);
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DistortedLibrary.onSurfaceCreated(mView.getContext(), this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("Triblur", ex.getMessage() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setRange(int object, int range)
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{
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if( object>=0 && object<NUM_OBJECTS )
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{
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mEffectHaloRadius[object].set(range*0.5f,range*0.5f);
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mEffectHalo[object].set(range*0.5f);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getEffects()
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80f37d1b
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{
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return mEffectStatus;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setEffects(int object, int effect)
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80f37d1b
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{
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if( object>=0 && object<NUM_OBJECTS )
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{
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if( mEffectStatus[object] != effect )
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{
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mEffectStatus[object] = effect;
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mNode[object].getEffects().abortByType(EffectType.POSTPROCESS);
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if( effect==1 ) mNode[object].getEffects().apply(mBlur[object]);
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if( effect==2 ) mNode[object].getEffects().apply(mGlow[object]);
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if( effect==3 ) mNode[object].getEffects().apply(mBord[object]);
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}
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}
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else
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{
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android.util.Log.e("renderer", "Error, number: "+object+" effect: "+effect );
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}
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}
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}
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