| 46 |
46 |
import org.distorted.objectlib.helpers.FactoryCubit;
|
| 47 |
47 |
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
| 48 |
48 |
import org.distorted.objectlib.helpers.ObjectShape;
|
|
49 |
import org.distorted.objectlib.main.TwistyObject;
|
|
50 |
import org.distorted.objectlib.objects.TwistyContainer;
|
| 49 |
51 |
|
| 50 |
52 |
import java.io.DataInputStream;
|
| 51 |
53 |
import java.io.IOException;
|
| ... | ... | |
| 62 |
64 |
|
| 63 |
65 |
class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
|
| 64 |
66 |
{
|
| 65 |
|
private static final float SQ2 = (float)Math.sqrt(2);
|
| 66 |
67 |
private static final float SQ3 = (float)Math.sqrt(3);
|
| 67 |
|
private static final float SQ5 = (float)Math.sqrt(5);
|
| 68 |
68 |
private final float DEFAULT_SCALE = 0.3f;
|
| 69 |
69 |
|
| 70 |
70 |
private final GLSurfaceView mView;
|
| ... | ... | |
| 289 |
289 |
|
| 290 |
290 |
private void createMesh()
|
| 291 |
291 |
{
|
| 292 |
|
int mode =24;
|
| 293 |
|
int numComponents = 0;
|
| 294 |
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float[][] vertices = null;
|
| 295 |
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int[][] vertIndexes = null;
|
| 296 |
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float[][] bands = null;
|
| 297 |
|
int[] bandIndexes = null;
|
| 298 |
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float[][] corners = null;
|
| 299 |
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int[] cornerIndexes = null;
|
| 300 |
|
float[][] centers = null;
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| 301 |
|
int[] centerIndexes = null;
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| 302 |
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float[] convexCenter= null;
|
| 303 |
|
|
| 304 |
|
///// CUBE ////////////////////////////////////////////////////////////////////////////////
|
| 305 |
|
|
| 306 |
|
if( mode==0 )
|
| 307 |
|
{
|
| 308 |
|
vertices = new float[][]
|
| 309 |
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{
|
| 310 |
|
{ 0.5f, 0.5f, 0.5f },
|
| 311 |
|
{ 0.5f, 0.5f,-0.5f },
|
| 312 |
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{ 0.5f,-0.5f, 0.5f },
|
| 313 |
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{ 0.5f,-0.5f,-0.5f },
|
| 314 |
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{-0.5f, 0.5f, 0.5f },
|
| 315 |
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{-0.5f, 0.5f,-0.5f },
|
| 316 |
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{-0.5f,-0.5f, 0.5f },
|
| 317 |
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{-0.5f,-0.5f,-0.5f },
|
| 318 |
|
};
|
| 319 |
|
|
| 320 |
|
vertIndexes = new int[][]
|
| 321 |
|
{
|
| 322 |
|
{2,3,1,0}, // counterclockwise!
|
| 323 |
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{7,6,4,5},
|
| 324 |
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{4,0,1,5},
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| 325 |
|
{7,3,2,6},
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| 326 |
|
{6,2,0,4},
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| 327 |
|
{3,7,5,1}
|
| 328 |
|
};
|
| 329 |
|
|
| 330 |
|
bands = new float[][]
|
| 331 |
|
{
|
| 332 |
|
{0.05f,40,0.5f,0.2f,5, 2,2}
|
| 333 |
|
};
|
| 334 |
|
|
| 335 |
|
bandIndexes = new int[] { 0,0,0,0,0,0 };
|
| 336 |
|
|
| 337 |
|
corners = new float[][]
|
| 338 |
|
{
|
| 339 |
|
{ 0.01f, 0.10f }
|
| 340 |
|
};
|
| 341 |
|
|
| 342 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 343 |
|
|
| 344 |
|
centers = new float[][]
|
| 345 |
|
{
|
| 346 |
|
{ 0.0f, 0.0f, 0.0f }
|
| 347 |
|
};
|
| 348 |
|
|
| 349 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 350 |
|
|
| 351 |
|
numComponents = 8;
|
| 352 |
|
}
|
| 353 |
|
|
| 354 |
|
///// TETRAHEDRON //////////////////////////////////////////////////////////////////////////
|
| 355 |
|
|
| 356 |
|
else if( mode==1 )
|
| 357 |
|
{
|
| 358 |
|
vertices = new float[][]
|
| 359 |
|
{
|
| 360 |
|
{-0.5f, SQ2/4, 0.0f},
|
| 361 |
|
{ 0.5f, SQ2/4, 0.0f},
|
| 362 |
|
{ 0.0f,-SQ2/4, 0.5f},
|
| 363 |
|
{ 0.0f,-SQ2/4,-0.5f}
|
| 364 |
|
};
|
| 365 |
|
|
| 366 |
|
vertIndexes = new int[][]
|
| 367 |
|
{
|
| 368 |
|
{2,1,0}, // counterclockwise!
|
| 369 |
|
{2,3,1},
|
| 370 |
|
{3,2,0},
|
| 371 |
|
{3,0,1}
|
| 372 |
|
};
|
| 373 |
|
|
| 374 |
|
bands = new float[][]
|
| 375 |
|
{
|
| 376 |
|
{0.05f,30,0.6f,0.5f,5, 2,2}
|
| 377 |
|
};
|
| 378 |
|
|
| 379 |
|
bandIndexes = new int[] { 0,0,0,0 };
|
| 380 |
|
|
| 381 |
|
corners = new float[][]
|
| 382 |
|
{
|
| 383 |
|
{ 0.02f, 0.10f }
|
| 384 |
|
};
|
| 385 |
|
|
| 386 |
|
cornerIndexes = new int[] { 0,0,0,0 };
|
| 387 |
|
|
| 388 |
|
centers = new float[][]
|
| 389 |
|
{
|
| 390 |
|
{ 0.0f, 0.0f, 0.0f }
|
| 391 |
|
};
|
| 392 |
|
|
| 393 |
|
centerIndexes = new int[] { 0,0,0,0 };
|
| 394 |
|
|
| 395 |
|
numComponents = 4;
|
| 396 |
|
}
|
| 397 |
|
|
| 398 |
|
///// DINO ////////////////////////////////////////////////////////////////////////////////
|
| 399 |
|
|
| 400 |
|
else if( mode==2 )
|
| 401 |
|
{
|
| 402 |
|
vertices = new float[][]
|
| 403 |
|
{
|
| 404 |
|
{-1.5f, 0.0f, 0.0f},
|
| 405 |
|
{ 1.5f, 0.0f, 0.0f},
|
| 406 |
|
{ 0.0f,-1.5f, 0.0f},
|
| 407 |
|
{ 0.0f, 0.0f,-1.5f}
|
| 408 |
|
};
|
| 409 |
|
|
| 410 |
|
vertIndexes = new int[][]
|
| 411 |
|
{
|
| 412 |
|
{2,1,0}, // counterclockwise!
|
| 413 |
|
{3,0,1},
|
| 414 |
|
{2,3,1},
|
| 415 |
|
{3,2,0},
|
| 416 |
|
};
|
| 417 |
|
|
| 418 |
|
bands = new float[][]
|
| 419 |
|
{
|
| 420 |
|
{0.035f,30,0.16f,0.8f,6,2,2},
|
| 421 |
|
{0.010f,45,0.16f,0.2f,6,2,2}
|
| 422 |
|
};
|
| 423 |
|
|
| 424 |
|
bandIndexes = new int[] { 0,0,1,1 };
|
| 425 |
|
|
| 426 |
|
corners = new float[][]
|
| 427 |
|
{
|
| 428 |
|
{0.07f,0.40f},
|
| 429 |
|
{0.05f,0.30f}
|
| 430 |
|
};
|
| 431 |
|
|
| 432 |
|
cornerIndexes = new int[] { 0,0,1,1 };
|
| 433 |
|
|
| 434 |
|
centers = new float[][]
|
| 435 |
|
{
|
| 436 |
|
{ 0.0f,-0.75f,-0.75f }
|
| 437 |
|
};
|
| 438 |
|
|
| 439 |
|
centerIndexes = new int[] { 0,0,0,0 };
|
| 440 |
|
|
| 441 |
|
numComponents = 4;
|
| 442 |
|
}
|
| 443 |
|
|
| 444 |
|
///// OCTAHEDRON ////////////////////////////////////////////////////////////////////////////
|
| 445 |
|
|
| 446 |
|
else if( mode==3 )
|
| 447 |
|
{
|
| 448 |
|
vertices = new float[][]
|
| 449 |
|
{
|
| 450 |
|
{ 0.5f, 0.0f, 0.5f},
|
| 451 |
|
{ 0.5f, 0.0f,-0.5f},
|
| 452 |
|
{-0.5f, 0.0f,-0.5f},
|
| 453 |
|
{-0.5f, 0.0f, 0.5f},
|
| 454 |
|
{ 0.0f, SQ2/2, 0.0f},
|
| 455 |
|
{ 0.0f, -SQ2/2, 0.0f},
|
| 456 |
|
};
|
| 457 |
|
|
| 458 |
|
vertIndexes = new int[][]
|
| 459 |
|
{
|
| 460 |
|
{3,0,4}, // counterclockwise!
|
| 461 |
|
{0,1,4},
|
| 462 |
|
{1,2,4},
|
| 463 |
|
{2,3,4},
|
| 464 |
|
{5,0,3},
|
| 465 |
|
{5,1,0},
|
| 466 |
|
{5,2,1},
|
| 467 |
|
{5,3,2}
|
| 468 |
|
};
|
| 469 |
|
|
| 470 |
|
bands = new float[][]
|
| 471 |
|
{
|
| 472 |
|
{0.05f,17,0.5f,0.2f,5, 2,2}
|
| 473 |
|
};
|
| 474 |
|
|
| 475 |
|
bandIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 476 |
|
|
| 477 |
|
corners = new float[][]
|
| 478 |
|
{
|
| 479 |
|
{ 0.03f, 0.12f }
|
| 480 |
|
};
|
| 481 |
|
|
| 482 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0 };
|
| 483 |
|
|
| 484 |
|
centers = new float[][]
|
| 485 |
|
{
|
| 486 |
|
{ 0.0f, 0.0f, 0.0f }
|
| 487 |
|
};
|
| 488 |
|
|
| 489 |
|
centerIndexes = new int[] { 0,0,0,0,0,0 };
|
| 490 |
|
|
| 491 |
|
numComponents = 8;
|
| 492 |
|
}
|
| 493 |
|
|
| 494 |
|
///// KILOMINX EDGE ////////////////////////////////////////////////////////////////////////
|
| 495 |
|
|
| 496 |
|
else if( mode==4 )
|
| 497 |
|
{
|
| 498 |
|
float SQ5 = (float)Math.sqrt(5);
|
| 499 |
|
float SIN18= (SQ5-1)/4;
|
| 500 |
|
float COS18= 0.25f*(float)Math.sqrt(10.0+2.0*SQ5);
|
| 501 |
|
float H = 1.0f;
|
| 502 |
|
float L = 2.0f;
|
| 503 |
|
float X = H*(float)Math.sqrt((5+SQ5)/10);
|
| 504 |
|
float Y = H*(float)Math.sqrt((5-SQ5)/10);
|
| 505 |
|
float D = H*SIN18/COS18;
|
| 506 |
|
|
| 507 |
|
vertices = new float[][]
|
| 508 |
|
{
|
| 509 |
|
{ 0.0f, Y, L/2},
|
| 510 |
|
{ X, 0.0f, L/2},
|
| 511 |
|
{ 0.0f, -Y, L/2},
|
| 512 |
|
{ -X, 0.0f, L/2},
|
| 513 |
|
{ 0.0f, Y, -L/2 +D},
|
| 514 |
|
{ X, 0.0f,-L/2 },
|
| 515 |
|
{ 0.0f, -Y, -L/2-D },
|
| 516 |
|
{ -X, 0.0f,-L/2 }
|
| 517 |
|
};
|
| 518 |
|
|
| 519 |
|
vertIndexes = new int[][]
|
| 520 |
|
{
|
| 521 |
|
{3,2,1,0}, // counterclockwise!
|
| 522 |
|
{0,1,5,4},
|
| 523 |
|
{3,0,4,7},
|
| 524 |
|
{2,1,5,6},
|
| 525 |
|
{3,2,6,7},
|
| 526 |
|
{4,5,6,7}
|
| 527 |
|
};
|
| 528 |
|
|
| 529 |
|
bands = new float[][]
|
| 530 |
|
{
|
| 531 |
|
{0.04f,13,(float)(L/3),(float)L/8, 5,2,3},
|
| 532 |
|
{0.00f, 0,(float)(L/2),(float)L/4, 5,2,3}
|
| 533 |
|
};
|
| 534 |
|
|
| 535 |
|
bandIndexes = new int[] { 1,0,0,1,1,1 };
|
| 536 |
|
|
| 537 |
|
corners = new float[][]
|
| 538 |
|
{
|
| 539 |
|
{ 0.04f, 0.12f }
|
| 540 |
|
};
|
| 541 |
|
|
| 542 |
|
cornerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
| 543 |
|
|
| 544 |
|
centers = new float[][]
|
| 545 |
|
{
|
| 546 |
|
{ 0.0f, 0.0f, 0.0f }
|
| 547 |
|
};
|
| 548 |
|
|
| 549 |
|
centerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
| 550 |
|
|
| 551 |
|
numComponents = 6;
|
| 552 |
|
}
|
| 553 |
|
|
| 554 |
|
///// IVY_CORNER ////////////////////////////////////////////////////////////////////////
|
| 555 |
|
|
| 556 |
|
else if( mode==5 )
|
| 557 |
|
{
|
| 558 |
|
int IVY_N = 8;
|
| 559 |
|
final float IVY_D = 0.003f;
|
| 560 |
|
final float angle = (float)Math.PI/(2*IVY_N);
|
| 561 |
|
final float CORR = 1.0f - 2*IVY_D;
|
| 562 |
|
|
| 563 |
|
vertices = new float[3*IVY_N+7][3];
|
| 564 |
|
vertIndexes = new int[6][IVY_N+4];
|
| 565 |
|
|
| 566 |
|
vertices[0][0] = 0.0f;
|
| 567 |
|
vertices[0][1] = 0.0f;
|
| 568 |
|
vertices[0][2] = 0.0f;
|
| 569 |
|
vertices[1][0] =-1.0f;
|
| 570 |
|
vertices[1][1] = 0.0f;
|
| 571 |
|
vertices[1][2] = 0.0f;
|
| 572 |
|
vertices[2][0] = 0.0f;
|
| 573 |
|
vertices[2][1] =-1.0f;
|
| 574 |
|
vertices[2][2] = 0.0f;
|
| 575 |
|
vertices[3][0] = 0.0f;
|
| 576 |
|
vertices[3][1] = 0.0f;
|
| 577 |
|
vertices[3][2] =-1.0f;
|
| 578 |
|
|
| 579 |
|
vertIndexes[0][0] = 2;
|
| 580 |
|
vertIndexes[0][1] = 0;
|
| 581 |
|
vertIndexes[0][2] = 1;
|
| 582 |
|
vertIndexes[3][0] = 2;
|
| 583 |
|
vertIndexes[3][1] = 0;
|
| 584 |
|
vertIndexes[3][2] = 1;
|
| 585 |
|
|
| 586 |
|
vertIndexes[1][0] = 3;
|
| 587 |
|
vertIndexes[1][1] = 0;
|
| 588 |
|
vertIndexes[1][2] = 2;
|
| 589 |
|
vertIndexes[4][0] = 3;
|
| 590 |
|
vertIndexes[4][1] = 0;
|
| 591 |
|
vertIndexes[4][2] = 2;
|
| 592 |
|
|
| 593 |
|
vertIndexes[2][0] = 1;
|
| 594 |
|
vertIndexes[2][1] = 0;
|
| 595 |
|
vertIndexes[2][2] = 3;
|
| 596 |
|
vertIndexes[5][0] = 1;
|
| 597 |
|
vertIndexes[5][1] = 0;
|
| 598 |
|
vertIndexes[5][2] = 3;
|
| 599 |
|
|
| 600 |
|
int N1 = 4;
|
| 601 |
|
int N2 = N1 + IVY_N + 1;
|
| 602 |
|
int N3 = N2 + IVY_N + 1;
|
| 603 |
|
|
| 604 |
|
for(int i=0; i<=IVY_N; i++)
|
| 605 |
|
{
|
| 606 |
|
float cos1 = (float)Math.cos((IVY_N-i)*angle);
|
| 607 |
|
float sin1 = (float)Math.sin((IVY_N-i)*angle);
|
| 608 |
|
float cos2 = (float)Math.cos(( i)*angle);
|
| 609 |
|
float sin2 = (float)Math.sin(( i)*angle);
|
| 610 |
|
|
| 611 |
|
vertices[N1+i][0] = CORR*(cos1-0.5f) - 0.5f;
|
| 612 |
|
vertices[N1+i][1] = CORR*(sin1-0.5f) - 0.5f;
|
| 613 |
|
vertices[N1+i][2] = 0.0f;
|
| 614 |
|
|
| 615 |
|
vertices[N2+i][0] = 0.0f;
|
| 616 |
|
vertices[N2+i][1] = CORR*(sin2-0.5f) - 0.5f;
|
| 617 |
|
vertices[N2+i][2] = CORR*(cos2-0.5f) - 0.5f;
|
| 618 |
|
|
| 619 |
|
vertices[N3+i][0] = CORR*(cos2-0.5f) - 0.5f;
|
| 620 |
|
vertices[N3+i][1] = 0.0f;
|
| 621 |
|
vertices[N3+i][2] = CORR*(sin2-0.5f) - 0.5f;
|
| 622 |
|
|
| 623 |
|
vertIndexes[0][i+3] = N1 + i;
|
| 624 |
|
vertIndexes[1][i+3] = N2 + i;
|
| 625 |
|
vertIndexes[2][i+3] = N3 + i;
|
| 626 |
|
vertIndexes[3][i+3] = N1 + i;
|
| 627 |
|
vertIndexes[4][i+3] = N2 + i;
|
| 628 |
|
vertIndexes[5][i+3] = N3 + i;
|
| 629 |
|
}
|
| 630 |
|
|
| 631 |
|
bands = new float[][]
|
| 632 |
|
{
|
| 633 |
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
| 634 |
|
{-0.100f,20,0.2f,0.0f,2,1,2}
|
| 635 |
|
};
|
|
292 |
Static4D quat = new Static4D(0,0,0,1);
|
|
293 |
Static3D move = new Static3D(0,0,0);
|
|
294 |
float scale = 1.0f;
|
|
295 |
int variant = 1;
|
| 636 |
296 |
|
| 637 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
297 |
int[] numLayers = new int[] {2,2,2,2};
|
|
298 |
TwistyObject puzzle = new TwistyContainer(numLayers,MESH_NICE,quat,move,scale,null);
|
| 638 |
299 |
|
| 639 |
|
corners = new float[][]
|
| 640 |
|
{
|
| 641 |
|
{ 0.04f, 0.12f }
|
| 642 |
|
};
|
| 643 |
|
|
| 644 |
|
cornerIndexes = new int[3*IVY_N+7];
|
| 645 |
|
|
| 646 |
|
centers = new float[][]
|
| 647 |
|
{
|
| 648 |
|
{-0.5f,-0.5f,-0.5f}
|
| 649 |
|
};
|
| 650 |
|
|
| 651 |
|
centerIndexes = new int[3*IVY_N+7];
|
| 652 |
|
|
| 653 |
|
for(int i=0; i<4; i++)
|
| 654 |
|
{
|
| 655 |
|
cornerIndexes[i] = 0;
|
| 656 |
|
centerIndexes[i] = 0;
|
| 657 |
|
}
|
| 658 |
|
for(int i=4; i<3*IVY_N+7; i++)
|
| 659 |
|
{
|
| 660 |
|
cornerIndexes[i] = -1;
|
| 661 |
|
centerIndexes[i] = -1;
|
| 662 |
|
}
|
| 663 |
|
|
| 664 |
|
float C = 0.5f - SQ2/4;
|
| 665 |
|
convexCenter = new float[] {-C,-C,-C};
|
| 666 |
|
|
| 667 |
|
numComponents = 6;
|
| 668 |
|
}
|
| 669 |
|
|
| 670 |
|
///// IVY_FACE ////////////////////////////////////////////////////////////////////////
|
| 671 |
|
|
| 672 |
|
else if( mode==6 )
|
| 673 |
|
{
|
| 674 |
|
int IVY_N = 6;
|
| 675 |
|
final float IVY_D = 0.003f;
|
| 676 |
|
final float angle = (float)Math.PI/(2*IVY_N);
|
| 677 |
|
final float CORR = 1.0f - 2*IVY_D;
|
| 678 |
|
|
| 679 |
|
vertices = new float[2*IVY_N][3];
|
| 680 |
|
vertIndexes= new int[2][2*IVY_N];
|
| 681 |
|
|
| 682 |
|
for(int i=0; i<IVY_N; i++)
|
| 683 |
|
{
|
| 684 |
|
float cos = (float)Math.cos(i*angle);
|
| 685 |
|
float sin = (float)Math.sin(i*angle);
|
| 686 |
|
|
| 687 |
|
vertices[i ][0] = CORR*(0.5f-cos);
|
| 688 |
|
vertices[i ][1] = CORR*(0.5f-sin);
|
| 689 |
|
vertices[i ][2] = 0.0f;
|
| 690 |
|
vertices[i+IVY_N][0] = CORR*(cos-0.5f);
|
| 691 |
|
vertices[i+IVY_N][1] = CORR*(sin-0.5f);
|
| 692 |
|
vertices[i+IVY_N][2] = 0.0f;
|
| 693 |
|
|
| 694 |
|
vertIndexes[0][i ] = i;
|
| 695 |
|
vertIndexes[0][i+IVY_N] = i+IVY_N;
|
| 696 |
|
vertIndexes[1][i ] = i;
|
| 697 |
|
vertIndexes[1][i+IVY_N] = i+IVY_N;
|
| 698 |
|
}
|
| 699 |
|
|
| 700 |
|
bands = new float[][]
|
| 701 |
|
{
|
| 702 |
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
| 703 |
|
{-0.100f,20,0.2f,0.0f,2,1,2},
|
| 704 |
|
};
|
| 705 |
|
|
| 706 |
|
bandIndexes = new int[] { 0,1 };
|
| 707 |
|
|
| 708 |
|
corners = new float[][]
|
| 709 |
|
{
|
| 710 |
|
{0.03f,0.10f}
|
| 711 |
|
};
|
| 712 |
|
|
| 713 |
|
centers = new float[][]
|
| 714 |
|
{
|
| 715 |
|
{-0.0f,-0.0f,-0.5f}
|
| 716 |
|
};
|
| 717 |
|
|
| 718 |
|
cornerIndexes = new int[2*IVY_N];
|
| 719 |
|
centerIndexes = new int[2*IVY_N];
|
| 720 |
|
|
| 721 |
|
for(int i=0; i<2*IVY_N; i++)
|
| 722 |
|
{
|
| 723 |
|
cornerIndexes[i] = -1;
|
| 724 |
|
centerIndexes[i] = -1;
|
| 725 |
|
}
|
| 726 |
|
|
| 727 |
|
cornerIndexes[0 ] = 0;
|
| 728 |
|
cornerIndexes[IVY_N] = 0;
|
| 729 |
|
centerIndexes[0 ] = 0;
|
| 730 |
|
centerIndexes[IVY_N] = 0;
|
| 731 |
|
|
| 732 |
|
numComponents = 2;
|
| 733 |
|
}
|
| 734 |
|
|
| 735 |
|
///// SKEWB Ultimate SMALL /////////////////////////////////////////////////////////////
|
| 736 |
|
|
| 737 |
|
else if( mode==7 )
|
| 738 |
|
{
|
| 739 |
|
float S = (SQ5+1)/4;
|
| 740 |
|
|
| 741 |
|
vertices = new float[][]
|
| 742 |
|
{
|
| 743 |
|
{ 0.0f , 0.0f , 0.0f },
|
| 744 |
|
{ -0.5f*S , 0.5f*S+0.25f, -0.25f },
|
| 745 |
|
{-0.25f , -S/2 , (-2*S-1)/4 },
|
| 746 |
|
{ 0.5f*S+0.25f, 0.25f , -S/2 },
|
| 747 |
|
{ 0.0f , 0.5f , -S-0.5f },
|
| 748 |
|
{ 0.0f , 0.5f , 0.0f },
|
| 749 |
|
{ -0.5f*S ,-0.5f*S+0.25f, -0.25f },
|
| 750 |
|
{ 0.5f*S ,-0.5f*S+0.25f, -0.25f }
|
| 751 |
|
};
|
| 752 |
|
|
| 753 |
|
vertIndexes = new int[][]
|
| 754 |
|
{
|
| 755 |
|
{6,0,5,1}, // counterclockwise!
|
| 756 |
|
{0,7,3,5},
|
| 757 |
|
{0,6,2,7},
|
| 758 |
|
{4,3,5,1},
|
| 759 |
|
{4,2,7,3},
|
| 760 |
|
{4,1,6,2},
|
| 761 |
|
};
|
| 762 |
|
|
| 763 |
|
bands = new float[][]
|
| 764 |
|
{
|
| 765 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 766 |
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
| 767 |
|
};
|
| 768 |
|
|
| 769 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
300 |
ObjectShape shape = puzzle.getObjectShape(variant);
|
|
301 |
ObjectFaceShape face= puzzle.getObjectFaceShape(variant);
|
| 770 |
302 |
|
| 771 |
|
corners = new float[][]
|
| 772 |
|
{
|
| 773 |
|
{ 0.013f, 0.08f }
|
| 774 |
|
};
|
| 775 |
|
|
| 776 |
|
cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 };
|
| 777 |
|
|
| 778 |
|
centers = new float[][]
|
| 779 |
|
{
|
| 780 |
|
{ 0.0f,-0.5f, (float)(-S-0.5) }
|
| 781 |
|
};
|
| 782 |
|
|
| 783 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 784 |
|
|
| 785 |
|
numComponents = 8;
|
| 786 |
|
}
|
| 787 |
|
|
| 788 |
|
///// SKEWB Ultimate BIG ///////////////////////////////////////////////////////////////
|
| 789 |
|
|
| 790 |
|
else if( mode==8 )
|
| 791 |
|
{
|
| 792 |
|
float S = (SQ5+1)/4;
|
| 793 |
|
|
| 794 |
|
vertices = new float[][]
|
| 795 |
|
{
|
| 796 |
|
{-S/2 ,-S/2+0.25f, 0.25f},
|
| 797 |
|
{ S/2 , S/2-0.25f, -0.25f},
|
| 798 |
|
{-S , 0.00f, 0.00f},
|
| 799 |
|
{ 0.25f, S/2 ,-S/2-0.25f},
|
| 800 |
|
{-S/2 ,-S/2-0.25f, 0.25f},
|
| 801 |
|
{ S/2+0.25f, -0.25f,-S/2 },
|
| 802 |
|
{-S , -0.50f, 0.00f},
|
| 803 |
|
{ 0.50f, 0.00f,-S },
|
| 804 |
|
{-S +0.25f, S/2 ,-S/2-0.25f},
|
| 805 |
|
{ 0.25f,-S/2-0.50f,-S/2+0.25f},
|
| 806 |
|
{-S/2 ,-S/2-0.25f,-S -0.25f}
|
| 807 |
|
};
|
| 808 |
|
|
| 809 |
|
vertIndexes = new int[][]
|
| 810 |
|
{
|
| 811 |
|
{0,1,3,8,2}, // counterclockwise!
|
| 812 |
|
{0,4,9,5,1},
|
| 813 |
|
{ 0,2,6,4},
|
| 814 |
|
{ 1,5,7,3},
|
| 815 |
|
{10,9,4,6},
|
| 816 |
|
{10,9,5,7},
|
| 817 |
|
{10,8,3,7},
|
| 818 |
|
{10,8,2,6}
|
| 819 |
|
};
|
| 820 |
|
|
| 821 |
|
bands = new float[][]
|
| 822 |
|
{
|
| 823 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 824 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
| 825 |
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
| 826 |
|
};
|
| 827 |
|
|
| 828 |
|
bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
| 829 |
|
|
| 830 |
|
corners = new float[][]
|
| 831 |
|
{
|
| 832 |
|
{ 0.013f, 0.08f }
|
| 833 |
|
};
|
| 834 |
|
|
| 835 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
| 836 |
|
|
| 837 |
|
centers = new float[][]
|
| 838 |
|
{
|
| 839 |
|
{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) }
|
| 840 |
|
};
|
| 841 |
|
|
| 842 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
| 843 |
|
|
| 844 |
|
numComponents = 8;
|
| 845 |
|
}
|
| 846 |
|
|
| 847 |
|
///// SQUARE-1 MIDDLE ///////////////////////////////////////////////////////////////
|
| 848 |
|
|
| 849 |
|
else if( mode==9 )
|
| 850 |
|
{
|
| 851 |
|
final float X = 3*(2-SQ3)/2;
|
| 852 |
|
|
| 853 |
|
vertices = new float[][]
|
| 854 |
|
{
|
| 855 |
|
{ -1.5f-X, 0.5f, 1.5f },
|
| 856 |
|
{ 0.0f, 0.5f, 1.5f },
|
| 857 |
|
{ 0.0f, 0.5f,-1.5f },
|
| 858 |
|
{ -1.5f+X, 0.5f,-1.5f },
|
| 859 |
|
{ -1.5f-X,-0.5f, 1.5f },
|
| 860 |
|
{ 0.0f,-0.5f, 1.5f },
|
| 861 |
|
{ 0.0f,-0.5f,-1.5f },
|
| 862 |
|
{ -1.5f+X,-0.5f,-1.5f }
|
| 863 |
|
};
|
| 864 |
|
|
| 865 |
|
vertIndexes = new int[][]
|
| 866 |
|
{
|
| 867 |
|
{0,1,2,3}, // counterclockwise!
|
| 868 |
|
{4,5,6,7},
|
| 869 |
|
{4,5,1,0},
|
| 870 |
|
{5,6,2,1},
|
| 871 |
|
{6,7,3,2},
|
| 872 |
|
{7,4,0,3}
|
| 873 |
|
};
|
| 874 |
|
|
| 875 |
|
bands = new float[][]
|
| 876 |
|
{
|
| 877 |
|
{0.040f,35,0.8f,1.0f,5,2,1},
|
| 878 |
|
{0.020f,35,0.8f,1.0f,5,2,1},
|
| 879 |
|
{0.001f,35,0.8f,1.0f,5,2,1}
|
| 880 |
|
};
|
| 881 |
|
|
| 882 |
|
bandIndexes = new int[] { 2,2,1,1,0,2 };
|
| 883 |
|
|
| 884 |
|
corners = new float[][]
|
| 885 |
|
{
|
| 886 |
|
{0.04f,0.05f}
|
| 887 |
|
};
|
| 888 |
|
|
| 889 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 890 |
|
|
| 891 |
|
centers = new float[][]
|
| 892 |
|
{
|
| 893 |
|
{ -0.75f, 0.0f, 0.0f}
|
| 894 |
|
};
|
| 895 |
|
|
| 896 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
| 897 |
|
|
| 898 |
|
numComponents = 6;
|
| 899 |
|
}
|
| 900 |
|
|
| 901 |
|
///// SQUARE-1 EDGE ///////////////////////////////////////////////////////////////
|
| 902 |
|
|
| 903 |
|
else if( mode==10 )
|
| 904 |
|
{
|
| 905 |
|
final float X = 3*(2-SQ3)/2;
|
| 906 |
|
|
| 907 |
|
vertices = new float[][]
|
| 908 |
|
{
|
| 909 |
|
{ -X, 0.5f, 0.0f },
|
| 910 |
|
{ +X, 0.5f, 0.0f },
|
| 911 |
|
{0.0f, 0.5f,-1.5f },
|
| 912 |
|
{ -X,-0.5f, 0.0f },
|
| 913 |
|
{ +X,-0.5f, 0.0f },
|
| 914 |
|
{0.0f,-0.5f,-1.5f },
|
| 915 |
|
};
|
| 916 |
|
|
| 917 |
|
vertIndexes = new int[][]
|
| 918 |
|
{
|
| 919 |
|
{0,1,2}, // counterclockwise!
|
| 920 |
|
{3,4,5},
|
| 921 |
|
{3,4,1,0},
|
| 922 |
|
{4,5,2,1},
|
| 923 |
|
{5,3,0,2}
|
| 924 |
|
};
|
| 925 |
|
|
| 926 |
|
bands = new float[][]
|
| 927 |
|
{
|
| 928 |
|
{0.038f,35,0.5f,0.9f, 5,2,1},
|
| 929 |
|
{0.001f,35,0.5f,0.9f, 5,2,1}
|
| 930 |
|
};
|
| 931 |
|
|
| 932 |
|
bandIndexes = new int[] { 0,1,0,1,1 };
|
| 933 |
|
|
| 934 |
|
corners = new float[][]
|
| 935 |
|
{
|
| 936 |
|
{0.06f,0.20f}
|
| 937 |
|
};
|
| 938 |
|
|
| 939 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 940 |
|
|
| 941 |
|
centers = new float[][]
|
| 942 |
|
{
|
| 943 |
|
{ 0.0f, 0.0f,-0.5f}
|
| 944 |
|
};
|
| 945 |
|
|
| 946 |
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 947 |
|
|
| 948 |
|
numComponents = 6;
|
| 949 |
|
}
|
| 950 |
|
|
| 951 |
|
///// SQUARE-1 CORNER ///////////////////////////////////////////////////////////////
|
| 952 |
|
|
| 953 |
|
else if( mode==11 )
|
| 954 |
|
{
|
| 955 |
|
final float X = 3*(2-SQ3)/2;
|
| 956 |
|
|
| 957 |
|
vertices = new float[][]
|
| 958 |
|
{
|
| 959 |
|
{ X-1.5f, 0.5f, 0.0f },
|
| 960 |
|
{ 0.0f, 0.5f, 0.0f },
|
| 961 |
|
{ 0.0f, 0.5f,X-1.5f },
|
| 962 |
|
{ -1.5f, 0.5f, -1.5f },
|
| 963 |
|
{ X-1.5f,-0.5f, 0.0f },
|
| 964 |
|
{ 0.0f,-0.5f, 0.0f },
|
| 965 |
|
{ 0.0f,-0.5f,X-1.5f },
|
| 966 |
|
{ -1.5f,-0.5f, -1.5f }
|
| 967 |
|
};
|
| 968 |
|
|
| 969 |
|
vertIndexes = new int[][]
|
| 970 |
|
{
|
| 971 |
|
{0,1,2,3}, // counterclockwise!
|
| 972 |
|
{4,5,6,7},
|
| 973 |
|
{4,5,1,0},
|
| 974 |
|
{5,6,2,1},
|
| 975 |
|
{7,4,0,3},
|
| 976 |
|
{6,7,3,2}
|
| 977 |
|
};
|
| 978 |
|
|
| 979 |
|
bands = new float[][]
|
| 980 |
|
{
|
| 981 |
|
{0.038f,35,0.9f,1.0f, 5,2,1},
|
| 982 |
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
| 983 |
|
};
|
| 984 |
|
|
| 985 |
|
bandIndexes = new int[] { 0,1,0,0,1,1 };
|
| 986 |
|
|
| 987 |
|
corners = new float[][]
|
| 988 |
|
{
|
| 989 |
|
{0.08f,0.20f}
|
| 990 |
|
};
|
| 991 |
|
|
| 992 |
|
cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
| 993 |
|
|
| 994 |
|
centers = new float[][]
|
| 995 |
|
{
|
| 996 |
|
{ -0.5f, 0.0f,-0.5f}
|
| 997 |
|
};
|
| 998 |
|
|
| 999 |
|
centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
| 1000 |
|
|
| 1001 |
|
numComponents = 6;
|
| 1002 |
|
}
|
| 1003 |
|
|
| 1004 |
|
///// SQUARE-2 CORNER ///////////////////////////////////////////////////////////////
|
| 1005 |
|
|
| 1006 |
|
else if( mode==12 )
|
| 1007 |
|
{
|
| 1008 |
|
final float X = 3*(2-SQ3)/2;
|
| 1009 |
|
final float Z = 0.75f - X/2;
|
| 1010 |
|
|
| 1011 |
|
vertices = new float[][]
|
| 1012 |
|
{
|
| 1013 |
|
{ X-1.5f+Z, 0.5f, 0.0f },
|
| 1014 |
|
{ Z, 0.5f, 0.0f },
|
| 1015 |
|
{ -1.5f+Z, 0.5f, -1.5f },
|
| 1016 |
|
{ X-1.5f+Z,-0.5f, 0.0f },
|
| 1017 |
|
{ Z,-0.5f, 0.0f },
|
| 1018 |
|
{ -1.5f+Z,-0.5f, -1.5f }
|
| 1019 |
|
};
|
| 1020 |
|
|
| 1021 |
|
vertIndexes = new int[][]
|
| 1022 |
|
{
|
| 1023 |
|
{0,1,2}, // counterclockwise!
|
| 1024 |
|
{5,4,3},
|
| 1025 |
|
{3,4,1,0},
|
| 1026 |
|
{4,5,2,1},
|
| 1027 |
|
{5,3,0,2}
|
| 1028 |
|
};
|
| 1029 |
|
|
| 1030 |
|
bands = new float[][]
|
| 1031 |
|
{
|
| 1032 |
|
{0.040f,35,0.9f,1.0f, 5,2,1},
|
| 1033 |
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
| 1034 |
|
};
|
| 1035 |
|
|
| 1036 |
|
bandIndexes = new int[] { 0,0,0,1,1 };
|
| 1037 |
|
|
| 1038 |
|
corners = new float[][]
|
| 1039 |
|
{
|
| 1040 |
|
{0.05f,0.13f}
|
| 1041 |
|
};
|
| 1042 |
|
|
| 1043 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 1044 |
|
|
| 1045 |
|
centers = new float[][]
|
| 1046 |
|
{
|
| 1047 |
|
{ 0.0f, 0.0f,-0.5f}
|
| 1048 |
|
};
|
| 1049 |
|
|
| 1050 |
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
| 1051 |
|
|
| 1052 |
|
numComponents = 5;
|
| 1053 |
|
}
|
| 1054 |
|
|
| 1055 |
|
///// REDI CORNER ///////////////////////////////////////////////////////////////
|
| 1056 |
|
|
| 1057 |
|
else if( mode==13 )
|
| 1058 |
|
{
|
| 1059 |
|
vertices = new float[][]
|
| 1060 |
|
{
|
| 1061 |
|
{ 0.0f, 0.0f, 0.0f },
|
| 1062 |
|
{-0.5f, 0.5f, 0.5f },
|
| 1063 |
|
{-0.5f,-0.5f, 0.5f },
|
| 1064 |
|
{ 0.5f, 0.5f, 0.5f },
|
| 1065 |
|
{ 0.5f,-0.5f, 0.5f },
|
| 1066 |
|
{ 0.5f, 0.5f,-0.5f },
|
| 1067 |
|
{ 0.5f,-0.5f,-0.5f },
|
| 1068 |
|
{-0.5f, 0.5f,-0.5f },
|
| 1069 |
|
};
|
| 1070 |
|
|
| 1071 |
|
vertIndexes = new int[][]
|
| 1072 |
|
{
|
| 1073 |
|
{ 2,4,3,1 },
|
| 1074 |
|
{ 1,3,5,7 },
|
| 1075 |
|
{ 4,6,5,3 },
|
| 1076 |
|
|
| 1077 |
|
{ 2,4,0 },
|
| 1078 |
|
{ 5,7,0 },
|
| 1079 |
|
{ 4,6,0 },
|
| 1080 |
|
{ 7,1,0 },
|
| 1081 |
|
{ 1,2,0 },
|
| 1082 |
|
{ 6,5,0 }
|
| 1083 |
|
};
|
| 1084 |
|
|
| 1085 |
|
bands = new float[][]
|
| 1086 |
|
{
|
| 1087 |
|
{0.06f,35,0.5f,0.7f,5,2,2},
|
| 1088 |
|
{0.01f,35,0.2f,0.4f,5,2,2}
|
| 1089 |
|
};
|
| 1090 |
|
|
| 1091 |
|
bandIndexes = new int[] { 0,0,0,1,1,1,1,1,1 };
|
| 1092 |
|
|
| 1093 |
|
corners = new float[][]
|
| 1094 |
|
{
|
| 1095 |
|
{0.06f,0.12f}
|
| 1096 |
|
};
|
| 1097 |
|
|
| 1098 |
|
cornerIndexes = new int[] { -1,0,-1,0,0,0,-1,-1 };
|
| 1099 |
|
|
| 1100 |
|
centers = new float[][]
|
| 1101 |
|
{
|
| 1102 |
|
{ 0.0f, 0.0f, 0.0f}
|
| 1103 |
|
};
|
| 1104 |
|
|
| 1105 |
|
centerIndexes = new int[] { -1,0,-1,0,0,0,-1,-1 };
|
| 1106 |
|
|
| 1107 |
|
numComponents = 9;
|
| 1108 |
|
}
|
| 1109 |
|
|
| 1110 |
|
///// JING CORNER ///////////////////////////////////////////////////////////////
|
| 1111 |
|
|
| 1112 |
|
else if( mode==14 )
|
| 1113 |
|
{
|
| 1114 |
|
final float F = 0.24f;
|
| 1115 |
|
final float X = F/2;
|
| 1116 |
|
final float Y = F*SQ2/2;
|
| 1117 |
|
final float Z =-F/2;
|
| 1118 |
|
|
| 1119 |
|
vertices = new float[][]
|
| 1120 |
|
{
|
| 1121 |
|
{ 0.0f, 0.0f, 0.0f },
|
| 1122 |
|
{ X, Y, Z },
|
| 1123 |
|
{ 0.0f, 2*Y, 2*Z },
|
| 1124 |
|
{ -X, Y, Z },
|
| 1125 |
|
{ 0.0f, 0.0f, -F },
|
| 1126 |
|
{ X, Y, Z-F },
|
| 1127 |
|
{ 0.0f, 2*Y, 2*Z-F },
|
| 1128 |
|
{ -X, Y, Z-F },
|
| 1129 |
|
};
|
| 1130 |
|
|
| 1131 |
|
vertIndexes = new int[][]
|
| 1132 |
|
{
|
| 1133 |
|
{0,1,2,3},
|
| 1134 |
|
{1,0,4,5},
|
| 1135 |
|
{7,4,0,3},
|
| 1136 |
|
{1,5,6,2},
|
| 1137 |
|
{7,3,2,6},
|
| 1138 |
|
{4,7,6,5}
|
| 1139 |
|
};
|
| 1140 |
|
|
| 1141 |
|
bands = new float[][]
|
| 1142 |
|
{
|
| 1143 |
|
{0.015f,35,0.5f*F,F,5,1,1},
|
| 1144 |
|
{0.001f,35,0.5f*F,F,5,1,1}
|
| 1145 |
|
};
|
| 1146 |
|
|
| 1147 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
| 1148 |
|
|
| 1149 |
|
corners = new float[][]
|
| 1150 |
|
{
|
| 1151 |
|
{0.08f,0.20f*F},
|
| 1152 |
|
{0.07f,0.20f*F}
|
| 1153 |
|
};
|
| 1154 |
|
|
| 1155 |
|
cornerIndexes = new int[] { 0,1,1,-1,1,-1,-1,-1 };
|
| 1156 |
|
|
| 1157 |
|
centers = new float[][]
|
| 1158 |
|
{
|
| 1159 |
|
{ 0.0f, Y, Z-F/2}
|
| 1160 |
|
};
|
| 1161 |
|
|
| 1162 |
|
centerIndexes = new int[] { 0,0,0,-1,0,-1,-1,-1 };
|
| 1163 |
|
|
| 1164 |
|
numComponents = 6;
|
| 1165 |
|
}
|
| 1166 |
|
|
| 1167 |
|
///// JING EDGE ///////////////////////////////////////////////////////////////
|
| 1168 |
|
|
| 1169 |
|
else if( mode==15 )
|
| 1170 |
|
{
|
| 1171 |
|
final float F = 0.24f;
|
| 1172 |
|
final float X = F/2;
|
| 1173 |
|
final float Y = F*SQ2/2;
|
| 1174 |
|
final float Z =-F/2;
|
| 1175 |
|
|
| 1176 |
|
vertices = new float[][]
|
| 1177 |
|
{
|
| 1178 |
|
{ 0.0f, 0.0f, 0.5f-F },
|
| 1179 |
|
{ X, Y, Z+0.5f-F },
|
| 1180 |
|
{ 0.0f, 2*Y, 2*Z+0.5f-F },
|
| 1181 |
|
{ -X, Y, Z+0.5f-F },
|
| 1182 |
|
{ 0.0f, 0.0f, -0.5f+F },
|
| 1183 |
|
{ X, Y, -Z-0.5f+F },
|
| 1184 |
|
{ 0.0f, 2*Y,-2*Z-0.5f+F },
|
| 1185 |
|
{ -X, Y, -Z-0.5f+F },
|
| 1186 |
|
};
|
| 1187 |
|
|
| 1188 |
|
vertIndexes = new int[][]
|
| 1189 |
|
{
|
| 1190 |
|
{0,4,5,1},
|
| 1191 |
|
{3,7,4,0},
|
| 1192 |
|
{0,1,2,3},
|
| 1193 |
|
{4,7,6,5},
|
| 1194 |
|
{1,5,6,2},
|
| 1195 |
|
{2,6,7,3}
|
| 1196 |
|
};
|
| 1197 |
|
|
| 1198 |
|
bands = new float[][]
|
| 1199 |
|
{
|
| 1200 |
|
{0.015f,35,0.5f*F,F,5,1,1},
|
| 1201 |
|
{0.001f,35,0.5f*F,F,5,1,1}
|
| 1202 |
|
};
|
| 1203 |
|
|
| 1204 |
|
bandIndexes = new int[] { 0,0,1,1,1,1 };
|
| 1205 |
|
|
| 1206 |
|
corners = new float[][]
|
| 1207 |
|
{
|
| 1208 |
|
{0.07f,0.20f*F}
|
| 1209 |
|
};
|
| 1210 |
|
|
| 1211 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
|
| 1212 |
|
|
| 1213 |
|
centers = new float[][]
|
| 1214 |
|
{
|
| 1215 |
|
{ 0, F*SQ2/2, 0 }
|
| 1216 |
|
};
|
| 1217 |
|
|
| 1218 |
|
centerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
|
| 1219 |
|
|
| 1220 |
|
numComponents = 6;
|
| 1221 |
|
}
|
| 1222 |
|
|
| 1223 |
|
///// JING FACE ///////////////////////////////////////////////////////////////
|
| 1224 |
|
|
| 1225 |
|
else if( mode==16 )
|
| 1226 |
|
{
|
| 1227 |
|
final float F = 0.24f;
|
| 1228 |
|
final float L = (1-3*F);
|
| 1229 |
|
final float X = L/2;
|
| 1230 |
|
final float Y = L*SQ2/2;
|
| 1231 |
|
final float Z =-L/2;
|
| 1232 |
|
final float D = F/L;
|
| 1233 |
|
|
| 1234 |
|
vertices = new float[][]
|
| 1235 |
|
{
|
| 1236 |
|
{ 0.0f, -2*Y/3, -2*Z/3 },
|
| 1237 |
|
{ X, Y/3, Z/3 },
|
| 1238 |
|
{ -X, Y/3, Z/3 },
|
| 1239 |
|
{ 0.0f, -2*Y/3, -2*Z/3+2*D*Z },
|
| 1240 |
|
{ X-D*X, Y/3-D*Y, Z/3+D*Z },
|
| 1241 |
|
{ -X+D*X, Y/3-D*Y, Z/3+D*Z },
|
| 1242 |
|
};
|
| 1243 |
|
|
| 1244 |
|
vertIndexes = new int[][]
|
| 1245 |
|
{
|
| 1246 |
|
{0,1,2},
|
| 1247 |
|
{3,5,4},
|
| 1248 |
|
{0,3,4,1},
|
| 1249 |
|
{5,3,0,2},
|
| 1250 |
|
{4,5,2,1}
|
| 1251 |
|
};
|
| 1252 |
|
|
| 1253 |
|
bands = new float[][]
|
| 1254 |
|
{
|
| 1255 |
|
{0.025f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1},
|
| 1256 |
|
{0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1}
|
| 1257 |
|
};
|
| 1258 |
|
|
| 1259 |
|
bandIndexes = new int[] { 0,1,1,1,1,1 };
|
| 1260 |
|
|
| 1261 |
|
corners = new float[][]
|
| 1262 |
|
{
|
| 1263 |
|
{0.04f,0.15f}
|
| 1264 |
|
};
|
| 1265 |
|
|
| 1266 |
|
cornerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
| 1267 |
|
|
| 1268 |
|
centers = new float[][]
|
| 1269 |
|
{
|
| 1270 |
|
{ 0, -2*Y/3, 4*Z/3 }
|
| 1271 |
|
};
|
| 1272 |
|
|
| 1273 |
|
centerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
| 1274 |
|
|
| 1275 |
|
numComponents = 6;
|
| 1276 |
|
}
|
| 1277 |
|
|
| 1278 |
|
///// REX PETAL ///////////////////////////////////////////////////////////////
|
| 1279 |
|
|
| 1280 |
|
else if( mode==17 )
|
| 1281 |
|
{
|
| 1282 |
|
final float REX_D = 0.2f;
|
| 1283 |
|
float G = (1-REX_D)*SQ2/2;
|
| 1284 |
|
vertices = new float[][] {{-0.10f,0.70f,0},{-0.70f,0.10f,0},{+0.65f,-0.71f,0},{+0.71f,-0.65f,0},{0,0.05f,-0.2f} };
|
| 1285 |
|
vertIndexes = new int[][] { {0,1,2,3},{0,3,4},{3,2,4},{2,1,4},{1,0,4} };
|
| 1286 |
|
centers= new float[][] { {0.0f,0.0f,-G} };
|
| 1287 |
|
corners= new float[][] { {0.03f,0.30f} };
|
| 1288 |
|
cornerIndexes = new int[] {-1,-1,0,0,-1};
|
| 1289 |
|
centerIndexes = new int[] {-1,-1,0,0,-1};
|
| 1290 |
|
bandIndexes = new int[] { 0,1,1,1,1 };
|
| 1291 |
|
bands = new float[][] { {+0.016f,10,G/3,0.5f,5,1,1},{ +0.0f,45,0.1f,0.1f,2,0,0} };
|
| 1292 |
|
|
| 1293 |
|
numComponents = 5;
|
| 1294 |
|
}
|
| 1295 |
|
|
| 1296 |
|
///// TRAJBER'S FACE ///////////////////////////////////////////////////////////////
|
| 1297 |
|
|
| 1298 |
|
else if( mode==18 )
|
| 1299 |
|
{
|
| 1300 |
|
final float CUT = 1.0f/6;
|
| 1301 |
|
final float LEN = 1.5f;
|
| 1302 |
|
|
| 1303 |
|
final float A = SQ2*CUT*LEN;
|
| 1304 |
|
final float B = 2*CUT*LEN;
|
| 1305 |
|
|
| 1306 |
|
vertices = new float[][]
|
| 1307 |
|
{
|
| 1308 |
|
{ 0.01f, 0.01f, 0},
|
| 1309 |
|
{ A, A, -A},
|
| 1310 |
|
{ A, -A, -A},
|
| 1311 |
|
{ B, 0, 0},
|
| 1312 |
|
{ 0, 0, -B},
|
| 1313 |
|
{ A+B, A, -A},
|
| 1314 |
|
{ A+B, -A, -A},
|
| 1315 |
|
{ A, A, -A-B},
|
| 1316 |
|
{ A, -A, -A-B},
|
| 1317 |
|
|
| 1318 |
|
{ LEN , A, SQ2*A-LEN},
|
| 1319 |
|
{ LEN , -A, SQ2*A-LEN},
|
| 1320 |
|
{ LEN-SQ2*A, A, -LEN},
|
| 1321 |
|
{ LEN-SQ2*A, -A, -LEN}
|
| 1322 |
|
};
|
| 1323 |
|
|
| 1324 |
|
vertIndexes = new int[][]
|
| 1325 |
|
{
|
| 1326 |
|
{0,3,5,1},
|
| 1327 |
|
{0,2,6,3},
|
| 1328 |
|
{0,4,8,2},
|
| 1329 |
|
{0,1,7,4},
|
| 1330 |
|
{3,6,10,9,5},
|
| 1331 |
|
{2,8,12,10,6},
|
| 1332 |
|
{4,7,11,12,8},
|
| 1333 |
|
{1,5,9,11,7},
|
| 1334 |
|
{9,10,12,11}
|
| 1335 |
|
};
|
| 1336 |
|
|
| 1337 |
|
bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
| 1338 |
|
bandIndexes = new int[] { 0,0,0,0,1,1,1,1,1 };
|
| 1339 |
|
corners = new float[][] { {0.03f,0.10f} };
|
| 1340 |
|
cornerIndexes = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
| 1341 |
|
centers = new float[][] { { LEN/2, 0.0f, -LEN/2} };
|
| 1342 |
|
centerIndexes = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
| 1343 |
|
|
| 1344 |
|
numComponents = 9;
|
| 1345 |
|
}
|
| 1346 |
|
|
| 1347 |
|
///// TRAJBER'S EDGE ///////////////////////////////////////////////////////////////
|
| 1348 |
|
|
| 1349 |
|
else if( mode==19 )
|
| 1350 |
|
{
|
| 1351 |
|
final float CUT = 1.0f/6;
|
| 1352 |
|
final float LEN = 1.5f;
|
| 1353 |
|
|
| 1354 |
|
final float A = SQ2*CUT*LEN;
|
| 1355 |
|
final float B = LEN-2*LEN*CUT;
|
| 1356 |
|
|
| 1357 |
|
vertices = new float[][]
|
| 1358 |
|
{
|
| 1359 |
|
{ -B, 0, 0},
|
| 1360 |
|
{ -B+A, SQ2*A, -A},
|
| 1361 |
|
{ -B+A,-SQ2*A, -A},
|
| 1362 |
|
{ B, 0, 0},
|
| 1363 |
|
{ B-A, SQ2*A, -A},
|
| 1364 |
|
{ B-A,-SQ2*A, -A},
|
| 1365 |
|
{ 0, SQ2*A, -B},
|
| 1366 |
|
{ 0,-SQ2*A, -B},
|
| 1367 |
|
};
|
| 1368 |
|
|
| 1369 |
|
vertIndexes = new int[][]
|
| 1370 |
|
{
|
| 1371 |
|
{0,3,4,1},
|
| 1372 |
|
{0,2,5,3},
|
| 1373 |
|
{1,4,6},
|
| 1374 |
|
{2,7,5},
|
| 1375 |
|
{0,1,6,7,2},
|
| 1376 |
|
{3,5,7,6,4}
|
| 1377 |
|
};
|
| 1378 |
|
|
| 1379 |
|
bands = new float[][] { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
| 1380 |
|
bandIndexes = new int[] { 0,0,1,1,1,1 };
|
| 1381 |
|
corners = new float[][] { {0.02f,0.10f} };
|
| 1382 |
|
cornerIndexes= new int[] { 0,0,0,0,0,0,-1,-1 };
|
| 1383 |
|
centers = new float[][] { { 0, 0, -LEN/2} };
|
| 1384 |
|
centerIndexes= new int[] { 0,0,0,0,0,0,-1,-1 };
|
| 1385 |
|
|
| 1386 |
|
numComponents = 9;
|
| 1387 |
|
}
|
| 1388 |
|
|
| 1389 |
|
///// TRAJBER'S CORNER ///////////////////////////////////////////////////////////////
|
| 1390 |
|
|
| 1391 |
|
else if( mode==20 )
|
| 1392 |
|
{
|
| 1393 |
|
final float CUT = 1.0f/6;
|
| 1394 |
|
final float LEN = 1.5f;
|
| 1395 |
|
|
| 1396 |
|
final float A = SQ2*CUT*LEN;
|
| 1397 |
|
final float C = LEN-2*LEN*CUT;
|
| 1398 |
|
final float L = C-A;
|
| 1399 |
|
|
| 1400 |
|
vertices = new float[][]
|
| 1401 |
|
{
|
| 1402 |
|
{ -L, -(SQ2/3)*L, L/3 },
|
| 1403 |
|
{ L, -(SQ2/3)*L, L/3 },
|
| 1404 |
|
{ 0,(2*SQ2/3)*L,-2*L/3 },
|
| 1405 |
|
{ 0, -(SQ2/3)*L,-2*L/3 },
|
| 1406 |
|
};
|
| 1407 |
|
|
| 1408 |
|
vertIndexes = new int[][]
|
| 1409 |
|
{
|
| 1410 |
|
{0,1,2},
|
| 1411 |
|
{0,1,3},
|
| 1412 |
|
{0,2,3},
|
| 1413 |
|
{1,3,2},
|
| 1414 |
|
};
|
| 1415 |
|
|
| 1416 |
|
bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
| 1417 |
|
bandIndexes = new int[] { 0,1,1,1 };
|
| 1418 |
|
corners = new float[][] { {0.02f,0.10f} };
|
| 1419 |
|
cornerIndexes= new int[] { 0,0,0,-1 };
|
| 1420 |
|
centers = new float[][] { {0, -(SQ2/3)*L,-2*L/3} };
|
| 1421 |
|
centerIndexes= new int[] { 0,0,0,-1 };
|
| 1422 |
|
|
| 1423 |
|
numComponents = 9;
|
| 1424 |
|
}
|
| 1425 |
|
|
| 1426 |
|
///// WINDMILL CORNER ///////////////////////////////////////////////////////////////
|
| 1427 |
|
|
| 1428 |
|
else if( mode==21 )
|
| 1429 |
|
{
|
| 1430 |
|
final float X = 1.8f; // the cut goes from a corner and splits the opposing side 1.2 / 1.8
|
| 1431 |
|
final float h = 3*X*X/(X*X+9);
|
| 1432 |
|
final float d = h*X/3;
|
| 1433 |
|
final float l = X/2;
|
| 1434 |
|
|
| 1435 |
|
vertices = new float[][]
|
| 1436 |
|
{
|
| 1437 |
|
{ -l, 0.5f, 0.0f },
|
| 1438 |
|
{ l, 0.5f, 0.0f },
|
| 1439 |
|
{ l,-0.5f, 0.0f },
|
| 1440 |
|
{ -l,-0.5f, 0.0f },
|
| 1441 |
|
{ d-l, 0.5f, -h },
|
| 1442 |
|
{ d-l,-0.5f, -h },
|
| 1443 |
|
};
|
| 1444 |
|
|
| 1445 |
|
vertIndexes = new int[][]
|
| 1446 |
|
{
|
| 1447 |
|
{ 3,2,1,0 },
|
| 1448 |
|
{ 0,1,4 },
|
| 1449 |
|
{ 5,2,3 },
|
| 1450 |
|
{ 5,3,0,4 },
|
| 1451 |
|
{ 2,5,4,1 },
|
| 1452 |
|
};
|
| 1453 |
|
|
| 1454 |
|
bands = new float[][] { {0.03f,20,0.2f,0.4f,5,1,1}, {0.01f,20,0.2f,0.4f,5,1,1} };
|
| 1455 |
|
bandIndexes = new int[] { 0,0,0,1,1 };
|
| 1456 |
|
corners = new float[][] { {0.05f,0.10f} };
|
| 1457 |
|
cornerIndexes= new int[] { 0,0,0,0,-1,-1 };
|
| 1458 |
|
centers = new float[][] { { d-l, 0.0f,-h } };
|
| 1459 |
|
centerIndexes= new int[] { 0,0,0,0,-1,-1 };
|
| 1460 |
|
|
| 1461 |
|
numComponents = 5;
|
| 1462 |
|
}
|
| 1463 |
|
|
| 1464 |
|
///// WINDMILL EDGE ///////////////////////////////////////////////////////////////
|
| 1465 |
|
|
| 1466 |
|
else if( mode==22 )
|
| 1467 |
|
{
|
| 1468 |
|
final float X = 1.8f; // the cut goes from a corner and splits the opposing side 1.2 / 1.8
|
| 1469 |
|
final float h = 3*X*X/(X*X+9);
|
| 1470 |
|
final float d = h*X/3;
|
| 1471 |
|
final float H = 3*h/X;
|
| 1472 |
|
final float l = (3-X)/2;
|
| 1473 |
|
|
| 1474 |
|
vertices = new float[][]
|
| 1475 |
|
{
|
| 1476 |
|
{ -l, 0.5f, 0.0f },
|
| 1477 |
|
{ l, 0.5f, 0.0f },
|
| 1478 |
|
{ l,-0.5f, 0.0f },
|
| 1479 |
|
{ -l,-0.5f, 0.0f },
|
| 1480 |
|
{h-l, 0.5f, -H },
|
| 1481 |
|
{d+l, 0.5f, -h },
|
| 1482 |
|
{d+l,-0.5f, -h },
|
| 1483 |
|
{h-l,-0.5f, -H }
|
| 1484 |
|
};
|
| 1485 |
|
|
| 1486 |
|
vertIndexes = new int[][]
|
| 1487 |
|
{
|
| 1488 |
|
{ 3,2,1,0 },
|
| 1489 |
|
{ 0,1,5,4 },
|
| 1490 |
|
{ 7,6,2,3 },
|
| 1491 |
|
{ 2,6,5,1 },
|
| 1492 |
|
{ 6,7,4,5 },
|
| 1493 |
|
{ 7,3,0,4 }
|
| 1494 |
|
};
|
| 1495 |
|
|
| 1496 |
|
bands = new float[][] { {0.03f,20,0.2f,0.4f,5,1,1}, {0.01f,20,0.2f,0.4f,5,1,1} };
|
| 1497 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
| 1498 |
|
corners = new float[][] { {0.05f,0.10f} };
|
| 1499 |
|
cornerIndexes= new int[] { 0,0,0,0,-1,-1,-1,-1 };
|
| 1500 |
|
centers = new float[][] { {h-l, 0.5f, -H } };
|
| 1501 |
|
centerIndexes= new int[] { 0,0,0,0,-1,-1,-1,-1 };
|
| 1502 |
|
|
| 1503 |
|
numComponents = 6;
|
| 1504 |
|
}
|
| 1505 |
|
|
| 1506 |
|
///// Pyramorphics corner ///////////////////////////////////////////////////////////////
|
| 1507 |
|
|
| 1508 |
|
else if( mode==23 )
|
| 1509 |
|
{
|
| 1510 |
|
final float Y = SQ2/2;
|
| 1511 |
|
final float Z = 1.0f;
|
| 1512 |
|
|
| 1513 |
|
vertices = new float[][]
|
| 1514 |
|
{
|
| 1515 |
|
{0.0f, 2*Y/3, 2*Z/3 },
|
| 1516 |
|
{0.0f, 2*Y/3, -Z/3 },
|
| 1517 |
|
{ Z/2, -Y/3, Z/6 },
|
| 1518 |
|
{-Z/2, -Y/3, Z/6 },
|
| 1519 |
|
{0.0f, -Y/3, -Z/3 }
|
| 1520 |
|
};
|
| 1521 |
|
|
| 1522 |
|
vertIndexes = new int[][] { {3,2,0},{2,1,0},{1,3,0},{1,2,4},{3,1,4},{2,3,4} };
|
| 1523 |
|
bands = new float[][] { {0.03f,40,0.2f,0.4f,5,1,1}, {0.001f,40,0.2f,0.4f,5,1,1} };
|
| 1524 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
| 1525 |
|
corners = new float[][] { {0.08f,0.13f} };
|
| 1526 |
|
cornerIndexes= new int[] { 0,0,0,0,-1 };
|
| 1527 |
|
centers = new float[][] { { 0.0f,0.0f,0.0f } };
|
| 1528 |
|
centerIndexes= new int[] { 0,0,0,0,-1 };
|
| 1529 |
|
}
|
| 1530 |
|
|
| 1531 |
|
///// Pyramorphics face ///////////////////////////////////////////////////////////////
|
| 1532 |
|
|
| 1533 |
|
else if( mode==24 )
|
| 1534 |
|
{
|
| 1535 |
|
final float X = 1.0f;
|
| 1536 |
|
final float Y = SQ2/2;
|
| 1537 |
|
final float Z = 0.5f;
|
| 1538 |
|
|
| 1539 |
|
vertices = new float[][]
|
| 1540 |
|
{
|
| 1541 |
|
{-X/2, Y/3, Z/3 },
|
| 1542 |
|
{ X/2, Y/3, Z/3 },
|
| 1543 |
|
{0.0f,-2*Y/3,-2*Z/3 },
|
| 1544 |
|
{0.0f, Y/3,-2*Z/3 }
|
| 1545 |
|
};
|
| 1546 |
|
|
| 1547 |
|
vertIndexes = new int[][] { {0,2,1},{0,1,3},{2,3,1},{2,0,3} };
|
| 1548 |
|
bands = new float[][] { {0.03f,30,0.15f,0.5f,5,1,2}, {0.001f,30,0.25f,0.5f,5,1,2} };
|
| 1549 |
|
bandIndexes = new int[] { 0,1,1,1 };
|
| 1550 |
|
corners = new float[][] { {0.09f,0.13f} };
|
| 1551 |
|
cornerIndexes= new int[] { 0,0,0,-1 };
|
| 1552 |
|
centers = new float[][] { { 0.0f, Y/3,-2*Z/3 } };
|
| 1553 |
|
centerIndexes= new int[] { 0,0,0,-1 };
|
| 1554 |
|
}
|
| 1555 |
|
|
| 1556 |
|
///// END DEFINITIONS /////////////////////////////////////////////////////////////////
|
|
303 |
int[][] indices = shape.getVertIndices();
|
|
304 |
int numComponents = indices.length;
|
|
305 |
int[] outer = new int[numComponents];
|
| 1557 |
306 |
|
| 1558 |
307 |
FactoryCubit factory = FactoryCubit.getInstance();
|
| 1559 |
308 |
factory.clear();
|
| 1560 |
|
|
| 1561 |
|
ObjectShape shape = new ObjectShape(vertices,vertIndexes);
|
| 1562 |
|
ObjectFaceShape face= new ObjectFaceShape(bands,bandIndexes,corners,cornerIndexes,centers,centerIndexes,convexCenter);
|
| 1563 |
|
|
| 1564 |
|
int[] outer = new int[vertIndexes.length];
|
| 1565 |
|
|
| 1566 |
309 |
factory.createNewFaceTransform(shape,outer);
|
| 1567 |
310 |
mMesh = factory.createRoundedSolid(shape,face,MESH_NICE,numComponents);
|
| 1568 |
311 |
|
| 1569 |
312 |
int numEff = mMesh.getNumEffComponents();
|
| 1570 |
313 |
|
| 1571 |
|
for(int i=0; i<numEff; i++)
|
| 1572 |
|
{
|
| 1573 |
|
mMesh.setEffectAssociation(i, 0, i);
|
| 1574 |
|
}
|
|
314 |
for(int i=0; i<numEff; i++) mMesh.setEffectAssociation(i, 0, i);
|
| 1575 |
315 |
}
|
| 1576 |
316 |
|
| 1577 |
317 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.