46 |
46 |
import org.distorted.objectlib.helpers.FactoryCubit;
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47 |
47 |
import org.distorted.objectlib.helpers.ObjectFaceShape;
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48 |
48 |
import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.TwistyObject;
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50 |
import org.distorted.objectlib.objects.TwistyContainer;
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import java.io.DataInputStream;
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import java.io.IOException;
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... | ... | |
62 |
64 |
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63 |
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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64 |
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{
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65 |
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private static final float SQ2 = (float)Math.sqrt(2);
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67 |
private static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ5 = (float)Math.sqrt(5);
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private final float DEFAULT_SCALE = 0.3f;
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69 |
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private final GLSurfaceView mView;
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... | ... | |
289 |
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290 |
private void createMesh()
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{
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292 |
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int mode =24;
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int numComponents = 0;
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294 |
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float[][] vertices = null;
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295 |
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int[][] vertIndexes = null;
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296 |
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float[][] bands = null;
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297 |
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int[] bandIndexes = null;
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298 |
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float[][] corners = null;
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299 |
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int[] cornerIndexes = null;
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300 |
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float[][] centers = null;
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int[] centerIndexes = null;
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float[] convexCenter= null;
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304 |
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///// CUBE ////////////////////////////////////////////////////////////////////////////////
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306 |
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if( mode==0 )
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307 |
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{
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308 |
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vertices = new float[][]
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309 |
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{
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310 |
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{ 0.5f, 0.5f, 0.5f },
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311 |
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{ 0.5f, 0.5f,-0.5f },
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312 |
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{ 0.5f,-0.5f, 0.5f },
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{ 0.5f,-0.5f,-0.5f },
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{-0.5f, 0.5f, 0.5f },
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{-0.5f, 0.5f,-0.5f },
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{-0.5f,-0.5f, 0.5f },
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{-0.5f,-0.5f,-0.5f },
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};
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319 |
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320 |
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vertIndexes = new int[][]
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321 |
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{
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{2,3,1,0}, // counterclockwise!
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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329 |
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bands = new float[][]
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{
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{0.05f,40,0.5f,0.2f,5, 2,2}
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};
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bandIndexes = new int[] { 0,0,0,0,0,0 };
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336 |
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corners = new float[][]
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{
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{ 0.01f, 0.10f }
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};
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cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
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centers = new float[][]
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{
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{ 0.0f, 0.0f, 0.0f }
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347 |
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};
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348 |
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centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
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350 |
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numComponents = 8;
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}
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///// TETRAHEDRON //////////////////////////////////////////////////////////////////////////
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else if( mode==1 )
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{
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vertices = new float[][]
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359 |
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{
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{-0.5f, SQ2/4, 0.0f},
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{ 0.5f, SQ2/4, 0.0f},
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{ 0.0f,-SQ2/4, 0.5f},
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{ 0.0f,-SQ2/4,-0.5f}
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};
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365 |
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vertIndexes = new int[][]
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{
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368 |
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{2,1,0}, // counterclockwise!
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{2,3,1},
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370 |
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{3,2,0},
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371 |
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{3,0,1}
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372 |
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};
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373 |
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bands = new float[][]
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375 |
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{
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376 |
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{0.05f,30,0.6f,0.5f,5, 2,2}
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};
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378 |
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bandIndexes = new int[] { 0,0,0,0 };
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380 |
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corners = new float[][]
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{
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383 |
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{ 0.02f, 0.10f }
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384 |
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};
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385 |
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386 |
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cornerIndexes = new int[] { 0,0,0,0 };
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387 |
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388 |
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centers = new float[][]
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389 |
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{
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390 |
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{ 0.0f, 0.0f, 0.0f }
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391 |
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};
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392 |
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393 |
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centerIndexes = new int[] { 0,0,0,0 };
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394 |
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numComponents = 4;
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396 |
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}
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397 |
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398 |
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///// DINO ////////////////////////////////////////////////////////////////////////////////
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399 |
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400 |
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else if( mode==2 )
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401 |
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{
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402 |
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vertices = new float[][]
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403 |
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{
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{-1.5f, 0.0f, 0.0f},
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{ 1.5f, 0.0f, 0.0f},
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406 |
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{ 0.0f,-1.5f, 0.0f},
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{ 0.0f, 0.0f,-1.5f}
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408 |
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};
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409 |
|
|
410 |
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vertIndexes = new int[][]
|
411 |
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{
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412 |
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{2,1,0}, // counterclockwise!
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{3,0,1},
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414 |
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{2,3,1},
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415 |
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{3,2,0},
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416 |
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};
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417 |
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bands = new float[][]
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{
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{0.035f,30,0.16f,0.8f,6,2,2},
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{0.010f,45,0.16f,0.2f,6,2,2}
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};
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bandIndexes = new int[] { 0,0,1,1 };
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corners = new float[][]
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427 |
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{
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{0.07f,0.40f},
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{0.05f,0.30f}
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430 |
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};
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431 |
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432 |
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cornerIndexes = new int[] { 0,0,1,1 };
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433 |
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centers = new float[][]
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435 |
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{
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436 |
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{ 0.0f,-0.75f,-0.75f }
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437 |
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};
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438 |
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439 |
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centerIndexes = new int[] { 0,0,0,0 };
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440 |
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numComponents = 4;
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442 |
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}
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///// OCTAHEDRON ////////////////////////////////////////////////////////////////////////////
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else if( mode==3 )
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447 |
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{
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448 |
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vertices = new float[][]
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449 |
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{
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450 |
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{ 0.5f, 0.0f, 0.5f},
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451 |
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{ 0.5f, 0.0f,-0.5f},
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452 |
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{-0.5f, 0.0f,-0.5f},
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453 |
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{-0.5f, 0.0f, 0.5f},
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454 |
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{ 0.0f, SQ2/2, 0.0f},
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455 |
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{ 0.0f, -SQ2/2, 0.0f},
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456 |
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};
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457 |
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458 |
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vertIndexes = new int[][]
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459 |
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{
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460 |
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{3,0,4}, // counterclockwise!
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461 |
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{0,1,4},
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462 |
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{1,2,4},
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463 |
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{2,3,4},
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464 |
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{5,0,3},
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465 |
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{5,1,0},
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466 |
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{5,2,1},
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467 |
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{5,3,2}
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468 |
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};
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469 |
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470 |
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bands = new float[][]
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471 |
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{
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472 |
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{0.05f,17,0.5f,0.2f,5, 2,2}
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473 |
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};
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474 |
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475 |
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bandIndexes = new int[] { 0,0,0,0,0,0,0,0 };
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476 |
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477 |
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corners = new float[][]
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478 |
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{
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479 |
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{ 0.03f, 0.12f }
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};
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481 |
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482 |
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cornerIndexes = new int[] { 0,0,0,0,0,0 };
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483 |
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484 |
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centers = new float[][]
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485 |
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{
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486 |
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{ 0.0f, 0.0f, 0.0f }
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487 |
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};
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488 |
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489 |
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centerIndexes = new int[] { 0,0,0,0,0,0 };
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490 |
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numComponents = 8;
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}
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493 |
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494 |
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///// KILOMINX EDGE ////////////////////////////////////////////////////////////////////////
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495 |
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496 |
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else if( mode==4 )
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497 |
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{
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498 |
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float SQ5 = (float)Math.sqrt(5);
|
499 |
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float SIN18= (SQ5-1)/4;
|
500 |
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float COS18= 0.25f*(float)Math.sqrt(10.0+2.0*SQ5);
|
501 |
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float H = 1.0f;
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502 |
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float L = 2.0f;
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503 |
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float X = H*(float)Math.sqrt((5+SQ5)/10);
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504 |
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float Y = H*(float)Math.sqrt((5-SQ5)/10);
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505 |
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float D = H*SIN18/COS18;
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506 |
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|
507 |
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vertices = new float[][]
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508 |
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{
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509 |
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{ 0.0f, Y, L/2},
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510 |
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{ X, 0.0f, L/2},
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511 |
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{ 0.0f, -Y, L/2},
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512 |
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{ -X, 0.0f, L/2},
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513 |
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{ 0.0f, Y, -L/2 +D},
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514 |
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{ X, 0.0f,-L/2 },
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515 |
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{ 0.0f, -Y, -L/2-D },
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516 |
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{ -X, 0.0f,-L/2 }
|
517 |
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};
|
518 |
|
|
519 |
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vertIndexes = new int[][]
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520 |
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{
|
521 |
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{3,2,1,0}, // counterclockwise!
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522 |
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{0,1,5,4},
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523 |
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{3,0,4,7},
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524 |
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{2,1,5,6},
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525 |
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{3,2,6,7},
|
526 |
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{4,5,6,7}
|
527 |
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};
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528 |
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|
529 |
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bands = new float[][]
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530 |
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{
|
531 |
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{0.04f,13,(float)(L/3),(float)L/8, 5,2,3},
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532 |
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{0.00f, 0,(float)(L/2),(float)L/4, 5,2,3}
|
533 |
|
};
|
534 |
|
|
535 |
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bandIndexes = new int[] { 1,0,0,1,1,1 };
|
536 |
|
|
537 |
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corners = new float[][]
|
538 |
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{
|
539 |
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{ 0.04f, 0.12f }
|
540 |
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};
|
541 |
|
|
542 |
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cornerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
543 |
|
|
544 |
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centers = new float[][]
|
545 |
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{
|
546 |
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{ 0.0f, 0.0f, 0.0f }
|
547 |
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};
|
548 |
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|
549 |
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centerIndexes = new int[] { 0,-1,-1,-1,0,-1,-1,-1 };
|
550 |
|
|
551 |
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numComponents = 6;
|
552 |
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}
|
553 |
|
|
554 |
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///// IVY_CORNER ////////////////////////////////////////////////////////////////////////
|
555 |
|
|
556 |
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else if( mode==5 )
|
557 |
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{
|
558 |
|
int IVY_N = 8;
|
559 |
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final float IVY_D = 0.003f;
|
560 |
|
final float angle = (float)Math.PI/(2*IVY_N);
|
561 |
|
final float CORR = 1.0f - 2*IVY_D;
|
562 |
|
|
563 |
|
vertices = new float[3*IVY_N+7][3];
|
564 |
|
vertIndexes = new int[6][IVY_N+4];
|
565 |
|
|
566 |
|
vertices[0][0] = 0.0f;
|
567 |
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vertices[0][1] = 0.0f;
|
568 |
|
vertices[0][2] = 0.0f;
|
569 |
|
vertices[1][0] =-1.0f;
|
570 |
|
vertices[1][1] = 0.0f;
|
571 |
|
vertices[1][2] = 0.0f;
|
572 |
|
vertices[2][0] = 0.0f;
|
573 |
|
vertices[2][1] =-1.0f;
|
574 |
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vertices[2][2] = 0.0f;
|
575 |
|
vertices[3][0] = 0.0f;
|
576 |
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vertices[3][1] = 0.0f;
|
577 |
|
vertices[3][2] =-1.0f;
|
578 |
|
|
579 |
|
vertIndexes[0][0] = 2;
|
580 |
|
vertIndexes[0][1] = 0;
|
581 |
|
vertIndexes[0][2] = 1;
|
582 |
|
vertIndexes[3][0] = 2;
|
583 |
|
vertIndexes[3][1] = 0;
|
584 |
|
vertIndexes[3][2] = 1;
|
585 |
|
|
586 |
|
vertIndexes[1][0] = 3;
|
587 |
|
vertIndexes[1][1] = 0;
|
588 |
|
vertIndexes[1][2] = 2;
|
589 |
|
vertIndexes[4][0] = 3;
|
590 |
|
vertIndexes[4][1] = 0;
|
591 |
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vertIndexes[4][2] = 2;
|
592 |
|
|
593 |
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vertIndexes[2][0] = 1;
|
594 |
|
vertIndexes[2][1] = 0;
|
595 |
|
vertIndexes[2][2] = 3;
|
596 |
|
vertIndexes[5][0] = 1;
|
597 |
|
vertIndexes[5][1] = 0;
|
598 |
|
vertIndexes[5][2] = 3;
|
599 |
|
|
600 |
|
int N1 = 4;
|
601 |
|
int N2 = N1 + IVY_N + 1;
|
602 |
|
int N3 = N2 + IVY_N + 1;
|
603 |
|
|
604 |
|
for(int i=0; i<=IVY_N; i++)
|
605 |
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{
|
606 |
|
float cos1 = (float)Math.cos((IVY_N-i)*angle);
|
607 |
|
float sin1 = (float)Math.sin((IVY_N-i)*angle);
|
608 |
|
float cos2 = (float)Math.cos(( i)*angle);
|
609 |
|
float sin2 = (float)Math.sin(( i)*angle);
|
610 |
|
|
611 |
|
vertices[N1+i][0] = CORR*(cos1-0.5f) - 0.5f;
|
612 |
|
vertices[N1+i][1] = CORR*(sin1-0.5f) - 0.5f;
|
613 |
|
vertices[N1+i][2] = 0.0f;
|
614 |
|
|
615 |
|
vertices[N2+i][0] = 0.0f;
|
616 |
|
vertices[N2+i][1] = CORR*(sin2-0.5f) - 0.5f;
|
617 |
|
vertices[N2+i][2] = CORR*(cos2-0.5f) - 0.5f;
|
618 |
|
|
619 |
|
vertices[N3+i][0] = CORR*(cos2-0.5f) - 0.5f;
|
620 |
|
vertices[N3+i][1] = 0.0f;
|
621 |
|
vertices[N3+i][2] = CORR*(sin2-0.5f) - 0.5f;
|
622 |
|
|
623 |
|
vertIndexes[0][i+3] = N1 + i;
|
624 |
|
vertIndexes[1][i+3] = N2 + i;
|
625 |
|
vertIndexes[2][i+3] = N3 + i;
|
626 |
|
vertIndexes[3][i+3] = N1 + i;
|
627 |
|
vertIndexes[4][i+3] = N2 + i;
|
628 |
|
vertIndexes[5][i+3] = N3 + i;
|
629 |
|
}
|
630 |
|
|
631 |
|
bands = new float[][]
|
632 |
|
{
|
633 |
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
634 |
|
{-0.100f,20,0.2f,0.0f,2,1,2}
|
635 |
|
};
|
|
292 |
Static4D quat = new Static4D(0,0,0,1);
|
|
293 |
Static3D move = new Static3D(0,0,0);
|
|
294 |
float scale = 1.0f;
|
|
295 |
int variant = 1;
|
636 |
296 |
|
637 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
297 |
int[] numLayers = new int[] {2,2,2,2};
|
|
298 |
TwistyObject puzzle = new TwistyContainer(numLayers,MESH_NICE,quat,move,scale,null);
|
638 |
299 |
|
639 |
|
corners = new float[][]
|
640 |
|
{
|
641 |
|
{ 0.04f, 0.12f }
|
642 |
|
};
|
643 |
|
|
644 |
|
cornerIndexes = new int[3*IVY_N+7];
|
645 |
|
|
646 |
|
centers = new float[][]
|
647 |
|
{
|
648 |
|
{-0.5f,-0.5f,-0.5f}
|
649 |
|
};
|
650 |
|
|
651 |
|
centerIndexes = new int[3*IVY_N+7];
|
652 |
|
|
653 |
|
for(int i=0; i<4; i++)
|
654 |
|
{
|
655 |
|
cornerIndexes[i] = 0;
|
656 |
|
centerIndexes[i] = 0;
|
657 |
|
}
|
658 |
|
for(int i=4; i<3*IVY_N+7; i++)
|
659 |
|
{
|
660 |
|
cornerIndexes[i] = -1;
|
661 |
|
centerIndexes[i] = -1;
|
662 |
|
}
|
663 |
|
|
664 |
|
float C = 0.5f - SQ2/4;
|
665 |
|
convexCenter = new float[] {-C,-C,-C};
|
666 |
|
|
667 |
|
numComponents = 6;
|
668 |
|
}
|
669 |
|
|
670 |
|
///// IVY_FACE ////////////////////////////////////////////////////////////////////////
|
671 |
|
|
672 |
|
else if( mode==6 )
|
673 |
|
{
|
674 |
|
int IVY_N = 6;
|
675 |
|
final float IVY_D = 0.003f;
|
676 |
|
final float angle = (float)Math.PI/(2*IVY_N);
|
677 |
|
final float CORR = 1.0f - 2*IVY_D;
|
678 |
|
|
679 |
|
vertices = new float[2*IVY_N][3];
|
680 |
|
vertIndexes= new int[2][2*IVY_N];
|
681 |
|
|
682 |
|
for(int i=0; i<IVY_N; i++)
|
683 |
|
{
|
684 |
|
float cos = (float)Math.cos(i*angle);
|
685 |
|
float sin = (float)Math.sin(i*angle);
|
686 |
|
|
687 |
|
vertices[i ][0] = CORR*(0.5f-cos);
|
688 |
|
vertices[i ][1] = CORR*(0.5f-sin);
|
689 |
|
vertices[i ][2] = 0.0f;
|
690 |
|
vertices[i+IVY_N][0] = CORR*(cos-0.5f);
|
691 |
|
vertices[i+IVY_N][1] = CORR*(sin-0.5f);
|
692 |
|
vertices[i+IVY_N][2] = 0.0f;
|
693 |
|
|
694 |
|
vertIndexes[0][i ] = i;
|
695 |
|
vertIndexes[0][i+IVY_N] = i+IVY_N;
|
696 |
|
vertIndexes[1][i ] = i;
|
697 |
|
vertIndexes[1][i+IVY_N] = i+IVY_N;
|
698 |
|
}
|
699 |
|
|
700 |
|
bands = new float[][]
|
701 |
|
{
|
702 |
|
{+0.012f,20,0.2f,0.5f,7,1,2},
|
703 |
|
{-0.100f,20,0.2f,0.0f,2,1,2},
|
704 |
|
};
|
705 |
|
|
706 |
|
bandIndexes = new int[] { 0,1 };
|
707 |
|
|
708 |
|
corners = new float[][]
|
709 |
|
{
|
710 |
|
{0.03f,0.10f}
|
711 |
|
};
|
712 |
|
|
713 |
|
centers = new float[][]
|
714 |
|
{
|
715 |
|
{-0.0f,-0.0f,-0.5f}
|
716 |
|
};
|
717 |
|
|
718 |
|
cornerIndexes = new int[2*IVY_N];
|
719 |
|
centerIndexes = new int[2*IVY_N];
|
720 |
|
|
721 |
|
for(int i=0; i<2*IVY_N; i++)
|
722 |
|
{
|
723 |
|
cornerIndexes[i] = -1;
|
724 |
|
centerIndexes[i] = -1;
|
725 |
|
}
|
726 |
|
|
727 |
|
cornerIndexes[0 ] = 0;
|
728 |
|
cornerIndexes[IVY_N] = 0;
|
729 |
|
centerIndexes[0 ] = 0;
|
730 |
|
centerIndexes[IVY_N] = 0;
|
731 |
|
|
732 |
|
numComponents = 2;
|
733 |
|
}
|
734 |
|
|
735 |
|
///// SKEWB Ultimate SMALL /////////////////////////////////////////////////////////////
|
736 |
|
|
737 |
|
else if( mode==7 )
|
738 |
|
{
|
739 |
|
float S = (SQ5+1)/4;
|
740 |
|
|
741 |
|
vertices = new float[][]
|
742 |
|
{
|
743 |
|
{ 0.0f , 0.0f , 0.0f },
|
744 |
|
{ -0.5f*S , 0.5f*S+0.25f, -0.25f },
|
745 |
|
{-0.25f , -S/2 , (-2*S-1)/4 },
|
746 |
|
{ 0.5f*S+0.25f, 0.25f , -S/2 },
|
747 |
|
{ 0.0f , 0.5f , -S-0.5f },
|
748 |
|
{ 0.0f , 0.5f , 0.0f },
|
749 |
|
{ -0.5f*S ,-0.5f*S+0.25f, -0.25f },
|
750 |
|
{ 0.5f*S ,-0.5f*S+0.25f, -0.25f }
|
751 |
|
};
|
752 |
|
|
753 |
|
vertIndexes = new int[][]
|
754 |
|
{
|
755 |
|
{6,0,5,1}, // counterclockwise!
|
756 |
|
{0,7,3,5},
|
757 |
|
{0,6,2,7},
|
758 |
|
{4,3,5,1},
|
759 |
|
{4,2,7,3},
|
760 |
|
{4,1,6,2},
|
761 |
|
};
|
762 |
|
|
763 |
|
bands = new float[][]
|
764 |
|
{
|
765 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
766 |
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
767 |
|
};
|
768 |
|
|
769 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
300 |
ObjectShape shape = puzzle.getObjectShape(variant);
|
|
301 |
ObjectFaceShape face= puzzle.getObjectFaceShape(variant);
|
770 |
302 |
|
771 |
|
corners = new float[][]
|
772 |
|
{
|
773 |
|
{ 0.013f, 0.08f }
|
774 |
|
};
|
775 |
|
|
776 |
|
cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 };
|
777 |
|
|
778 |
|
centers = new float[][]
|
779 |
|
{
|
780 |
|
{ 0.0f,-0.5f, (float)(-S-0.5) }
|
781 |
|
};
|
782 |
|
|
783 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
784 |
|
|
785 |
|
numComponents = 8;
|
786 |
|
}
|
787 |
|
|
788 |
|
///// SKEWB Ultimate BIG ///////////////////////////////////////////////////////////////
|
789 |
|
|
790 |
|
else if( mode==8 )
|
791 |
|
{
|
792 |
|
float S = (SQ5+1)/4;
|
793 |
|
|
794 |
|
vertices = new float[][]
|
795 |
|
{
|
796 |
|
{-S/2 ,-S/2+0.25f, 0.25f},
|
797 |
|
{ S/2 , S/2-0.25f, -0.25f},
|
798 |
|
{-S , 0.00f, 0.00f},
|
799 |
|
{ 0.25f, S/2 ,-S/2-0.25f},
|
800 |
|
{-S/2 ,-S/2-0.25f, 0.25f},
|
801 |
|
{ S/2+0.25f, -0.25f,-S/2 },
|
802 |
|
{-S , -0.50f, 0.00f},
|
803 |
|
{ 0.50f, 0.00f,-S },
|
804 |
|
{-S +0.25f, S/2 ,-S/2-0.25f},
|
805 |
|
{ 0.25f,-S/2-0.50f,-S/2+0.25f},
|
806 |
|
{-S/2 ,-S/2-0.25f,-S -0.25f}
|
807 |
|
};
|
808 |
|
|
809 |
|
vertIndexes = new int[][]
|
810 |
|
{
|
811 |
|
{0,1,3,8,2}, // counterclockwise!
|
812 |
|
{0,4,9,5,1},
|
813 |
|
{ 0,2,6,4},
|
814 |
|
{ 1,5,7,3},
|
815 |
|
{10,9,4,6},
|
816 |
|
{10,9,5,7},
|
817 |
|
{10,8,3,7},
|
818 |
|
{10,8,2,6}
|
819 |
|
};
|
820 |
|
|
821 |
|
bands = new float[][]
|
822 |
|
{
|
823 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
824 |
|
{0.04f,17,0.5f,0.2f,5, 2,2},
|
825 |
|
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
826 |
|
};
|
827 |
|
|
828 |
|
bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
829 |
|
|
830 |
|
corners = new float[][]
|
831 |
|
{
|
832 |
|
{ 0.013f, 0.08f }
|
833 |
|
};
|
834 |
|
|
835 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
836 |
|
|
837 |
|
centers = new float[][]
|
838 |
|
{
|
839 |
|
{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) }
|
840 |
|
};
|
841 |
|
|
842 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
843 |
|
|
844 |
|
numComponents = 8;
|
845 |
|
}
|
846 |
|
|
847 |
|
///// SQUARE-1 MIDDLE ///////////////////////////////////////////////////////////////
|
848 |
|
|
849 |
|
else if( mode==9 )
|
850 |
|
{
|
851 |
|
final float X = 3*(2-SQ3)/2;
|
852 |
|
|
853 |
|
vertices = new float[][]
|
854 |
|
{
|
855 |
|
{ -1.5f-X, 0.5f, 1.5f },
|
856 |
|
{ 0.0f, 0.5f, 1.5f },
|
857 |
|
{ 0.0f, 0.5f,-1.5f },
|
858 |
|
{ -1.5f+X, 0.5f,-1.5f },
|
859 |
|
{ -1.5f-X,-0.5f, 1.5f },
|
860 |
|
{ 0.0f,-0.5f, 1.5f },
|
861 |
|
{ 0.0f,-0.5f,-1.5f },
|
862 |
|
{ -1.5f+X,-0.5f,-1.5f }
|
863 |
|
};
|
864 |
|
|
865 |
|
vertIndexes = new int[][]
|
866 |
|
{
|
867 |
|
{0,1,2,3}, // counterclockwise!
|
868 |
|
{4,5,6,7},
|
869 |
|
{4,5,1,0},
|
870 |
|
{5,6,2,1},
|
871 |
|
{6,7,3,2},
|
872 |
|
{7,4,0,3}
|
873 |
|
};
|
874 |
|
|
875 |
|
bands = new float[][]
|
876 |
|
{
|
877 |
|
{0.040f,35,0.8f,1.0f,5,2,1},
|
878 |
|
{0.020f,35,0.8f,1.0f,5,2,1},
|
879 |
|
{0.001f,35,0.8f,1.0f,5,2,1}
|
880 |
|
};
|
881 |
|
|
882 |
|
bandIndexes = new int[] { 2,2,1,1,0,2 };
|
883 |
|
|
884 |
|
corners = new float[][]
|
885 |
|
{
|
886 |
|
{0.04f,0.05f}
|
887 |
|
};
|
888 |
|
|
889 |
|
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
890 |
|
|
891 |
|
centers = new float[][]
|
892 |
|
{
|
893 |
|
{ -0.75f, 0.0f, 0.0f}
|
894 |
|
};
|
895 |
|
|
896 |
|
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
897 |
|
|
898 |
|
numComponents = 6;
|
899 |
|
}
|
900 |
|
|
901 |
|
///// SQUARE-1 EDGE ///////////////////////////////////////////////////////////////
|
902 |
|
|
903 |
|
else if( mode==10 )
|
904 |
|
{
|
905 |
|
final float X = 3*(2-SQ3)/2;
|
906 |
|
|
907 |
|
vertices = new float[][]
|
908 |
|
{
|
909 |
|
{ -X, 0.5f, 0.0f },
|
910 |
|
{ +X, 0.5f, 0.0f },
|
911 |
|
{0.0f, 0.5f,-1.5f },
|
912 |
|
{ -X,-0.5f, 0.0f },
|
913 |
|
{ +X,-0.5f, 0.0f },
|
914 |
|
{0.0f,-0.5f,-1.5f },
|
915 |
|
};
|
916 |
|
|
917 |
|
vertIndexes = new int[][]
|
918 |
|
{
|
919 |
|
{0,1,2}, // counterclockwise!
|
920 |
|
{3,4,5},
|
921 |
|
{3,4,1,0},
|
922 |
|
{4,5,2,1},
|
923 |
|
{5,3,0,2}
|
924 |
|
};
|
925 |
|
|
926 |
|
bands = new float[][]
|
927 |
|
{
|
928 |
|
{0.038f,35,0.5f,0.9f, 5,2,1},
|
929 |
|
{0.001f,35,0.5f,0.9f, 5,2,1}
|
930 |
|
};
|
931 |
|
|
932 |
|
bandIndexes = new int[] { 0,1,0,1,1 };
|
933 |
|
|
934 |
|
corners = new float[][]
|
935 |
|
{
|
936 |
|
{0.06f,0.20f}
|
937 |
|
};
|
938 |
|
|
939 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
940 |
|
|
941 |
|
centers = new float[][]
|
942 |
|
{
|
943 |
|
{ 0.0f, 0.0f,-0.5f}
|
944 |
|
};
|
945 |
|
|
946 |
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
947 |
|
|
948 |
|
numComponents = 6;
|
949 |
|
}
|
950 |
|
|
951 |
|
///// SQUARE-1 CORNER ///////////////////////////////////////////////////////////////
|
952 |
|
|
953 |
|
else if( mode==11 )
|
954 |
|
{
|
955 |
|
final float X = 3*(2-SQ3)/2;
|
956 |
|
|
957 |
|
vertices = new float[][]
|
958 |
|
{
|
959 |
|
{ X-1.5f, 0.5f, 0.0f },
|
960 |
|
{ 0.0f, 0.5f, 0.0f },
|
961 |
|
{ 0.0f, 0.5f,X-1.5f },
|
962 |
|
{ -1.5f, 0.5f, -1.5f },
|
963 |
|
{ X-1.5f,-0.5f, 0.0f },
|
964 |
|
{ 0.0f,-0.5f, 0.0f },
|
965 |
|
{ 0.0f,-0.5f,X-1.5f },
|
966 |
|
{ -1.5f,-0.5f, -1.5f }
|
967 |
|
};
|
968 |
|
|
969 |
|
vertIndexes = new int[][]
|
970 |
|
{
|
971 |
|
{0,1,2,3}, // counterclockwise!
|
972 |
|
{4,5,6,7},
|
973 |
|
{4,5,1,0},
|
974 |
|
{5,6,2,1},
|
975 |
|
{7,4,0,3},
|
976 |
|
{6,7,3,2}
|
977 |
|
};
|
978 |
|
|
979 |
|
bands = new float[][]
|
980 |
|
{
|
981 |
|
{0.038f,35,0.9f,1.0f, 5,2,1},
|
982 |
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
983 |
|
};
|
984 |
|
|
985 |
|
bandIndexes = new int[] { 0,1,0,0,1,1 };
|
986 |
|
|
987 |
|
corners = new float[][]
|
988 |
|
{
|
989 |
|
{0.08f,0.20f}
|
990 |
|
};
|
991 |
|
|
992 |
|
cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
993 |
|
|
994 |
|
centers = new float[][]
|
995 |
|
{
|
996 |
|
{ -0.5f, 0.0f,-0.5f}
|
997 |
|
};
|
998 |
|
|
999 |
|
centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
1000 |
|
|
1001 |
|
numComponents = 6;
|
1002 |
|
}
|
1003 |
|
|
1004 |
|
///// SQUARE-2 CORNER ///////////////////////////////////////////////////////////////
|
1005 |
|
|
1006 |
|
else if( mode==12 )
|
1007 |
|
{
|
1008 |
|
final float X = 3*(2-SQ3)/2;
|
1009 |
|
final float Z = 0.75f - X/2;
|
1010 |
|
|
1011 |
|
vertices = new float[][]
|
1012 |
|
{
|
1013 |
|
{ X-1.5f+Z, 0.5f, 0.0f },
|
1014 |
|
{ Z, 0.5f, 0.0f },
|
1015 |
|
{ -1.5f+Z, 0.5f, -1.5f },
|
1016 |
|
{ X-1.5f+Z,-0.5f, 0.0f },
|
1017 |
|
{ Z,-0.5f, 0.0f },
|
1018 |
|
{ -1.5f+Z,-0.5f, -1.5f }
|
1019 |
|
};
|
1020 |
|
|
1021 |
|
vertIndexes = new int[][]
|
1022 |
|
{
|
1023 |
|
{0,1,2}, // counterclockwise!
|
1024 |
|
{5,4,3},
|
1025 |
|
{3,4,1,0},
|
1026 |
|
{4,5,2,1},
|
1027 |
|
{5,3,0,2}
|
1028 |
|
};
|
1029 |
|
|
1030 |
|
bands = new float[][]
|
1031 |
|
{
|
1032 |
|
{0.040f,35,0.9f,1.0f, 5,2,1},
|
1033 |
|
{0.001f,35,0.9f,1.0f, 5,2,1}
|
1034 |
|
};
|
1035 |
|
|
1036 |
|
bandIndexes = new int[] { 0,0,0,1,1 };
|
1037 |
|
|
1038 |
|
corners = new float[][]
|
1039 |
|
{
|
1040 |
|
{0.05f,0.13f}
|
1041 |
|
};
|
1042 |
|
|
1043 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
1044 |
|
|
1045 |
|
centers = new float[][]
|
1046 |
|
{
|
1047 |
|
{ 0.0f, 0.0f,-0.5f}
|
1048 |
|
};
|
1049 |
|
|
1050 |
|
centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
1051 |
|
|
1052 |
|
numComponents = 5;
|
1053 |
|
}
|
1054 |
|
|
1055 |
|
///// REDI CORNER ///////////////////////////////////////////////////////////////
|
1056 |
|
|
1057 |
|
else if( mode==13 )
|
1058 |
|
{
|
1059 |
|
vertices = new float[][]
|
1060 |
|
{
|
1061 |
|
{ 0.0f, 0.0f, 0.0f },
|
1062 |
|
{-0.5f, 0.5f, 0.5f },
|
1063 |
|
{-0.5f,-0.5f, 0.5f },
|
1064 |
|
{ 0.5f, 0.5f, 0.5f },
|
1065 |
|
{ 0.5f,-0.5f, 0.5f },
|
1066 |
|
{ 0.5f, 0.5f,-0.5f },
|
1067 |
|
{ 0.5f,-0.5f,-0.5f },
|
1068 |
|
{-0.5f, 0.5f,-0.5f },
|
1069 |
|
};
|
1070 |
|
|
1071 |
|
vertIndexes = new int[][]
|
1072 |
|
{
|
1073 |
|
{ 2,4,3,1 },
|
1074 |
|
{ 1,3,5,7 },
|
1075 |
|
{ 4,6,5,3 },
|
1076 |
|
|
1077 |
|
{ 2,4,0 },
|
1078 |
|
{ 5,7,0 },
|
1079 |
|
{ 4,6,0 },
|
1080 |
|
{ 7,1,0 },
|
1081 |
|
{ 1,2,0 },
|
1082 |
|
{ 6,5,0 }
|
1083 |
|
};
|
1084 |
|
|
1085 |
|
bands = new float[][]
|
1086 |
|
{
|
1087 |
|
{0.06f,35,0.5f,0.7f,5,2,2},
|
1088 |
|
{0.01f,35,0.2f,0.4f,5,2,2}
|
1089 |
|
};
|
1090 |
|
|
1091 |
|
bandIndexes = new int[] { 0,0,0,1,1,1,1,1,1 };
|
1092 |
|
|
1093 |
|
corners = new float[][]
|
1094 |
|
{
|
1095 |
|
{0.06f,0.12f}
|
1096 |
|
};
|
1097 |
|
|
1098 |
|
cornerIndexes = new int[] { -1,0,-1,0,0,0,-1,-1 };
|
1099 |
|
|
1100 |
|
centers = new float[][]
|
1101 |
|
{
|
1102 |
|
{ 0.0f, 0.0f, 0.0f}
|
1103 |
|
};
|
1104 |
|
|
1105 |
|
centerIndexes = new int[] { -1,0,-1,0,0,0,-1,-1 };
|
1106 |
|
|
1107 |
|
numComponents = 9;
|
1108 |
|
}
|
1109 |
|
|
1110 |
|
///// JING CORNER ///////////////////////////////////////////////////////////////
|
1111 |
|
|
1112 |
|
else if( mode==14 )
|
1113 |
|
{
|
1114 |
|
final float F = 0.24f;
|
1115 |
|
final float X = F/2;
|
1116 |
|
final float Y = F*SQ2/2;
|
1117 |
|
final float Z =-F/2;
|
1118 |
|
|
1119 |
|
vertices = new float[][]
|
1120 |
|
{
|
1121 |
|
{ 0.0f, 0.0f, 0.0f },
|
1122 |
|
{ X, Y, Z },
|
1123 |
|
{ 0.0f, 2*Y, 2*Z },
|
1124 |
|
{ -X, Y, Z },
|
1125 |
|
{ 0.0f, 0.0f, -F },
|
1126 |
|
{ X, Y, Z-F },
|
1127 |
|
{ 0.0f, 2*Y, 2*Z-F },
|
1128 |
|
{ -X, Y, Z-F },
|
1129 |
|
};
|
1130 |
|
|
1131 |
|
vertIndexes = new int[][]
|
1132 |
|
{
|
1133 |
|
{0,1,2,3},
|
1134 |
|
{1,0,4,5},
|
1135 |
|
{7,4,0,3},
|
1136 |
|
{1,5,6,2},
|
1137 |
|
{7,3,2,6},
|
1138 |
|
{4,7,6,5}
|
1139 |
|
};
|
1140 |
|
|
1141 |
|
bands = new float[][]
|
1142 |
|
{
|
1143 |
|
{0.015f,35,0.5f*F,F,5,1,1},
|
1144 |
|
{0.001f,35,0.5f*F,F,5,1,1}
|
1145 |
|
};
|
1146 |
|
|
1147 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
1148 |
|
|
1149 |
|
corners = new float[][]
|
1150 |
|
{
|
1151 |
|
{0.08f,0.20f*F},
|
1152 |
|
{0.07f,0.20f*F}
|
1153 |
|
};
|
1154 |
|
|
1155 |
|
cornerIndexes = new int[] { 0,1,1,-1,1,-1,-1,-1 };
|
1156 |
|
|
1157 |
|
centers = new float[][]
|
1158 |
|
{
|
1159 |
|
{ 0.0f, Y, Z-F/2}
|
1160 |
|
};
|
1161 |
|
|
1162 |
|
centerIndexes = new int[] { 0,0,0,-1,0,-1,-1,-1 };
|
1163 |
|
|
1164 |
|
numComponents = 6;
|
1165 |
|
}
|
1166 |
|
|
1167 |
|
///// JING EDGE ///////////////////////////////////////////////////////////////
|
1168 |
|
|
1169 |
|
else if( mode==15 )
|
1170 |
|
{
|
1171 |
|
final float F = 0.24f;
|
1172 |
|
final float X = F/2;
|
1173 |
|
final float Y = F*SQ2/2;
|
1174 |
|
final float Z =-F/2;
|
1175 |
|
|
1176 |
|
vertices = new float[][]
|
1177 |
|
{
|
1178 |
|
{ 0.0f, 0.0f, 0.5f-F },
|
1179 |
|
{ X, Y, Z+0.5f-F },
|
1180 |
|
{ 0.0f, 2*Y, 2*Z+0.5f-F },
|
1181 |
|
{ -X, Y, Z+0.5f-F },
|
1182 |
|
{ 0.0f, 0.0f, -0.5f+F },
|
1183 |
|
{ X, Y, -Z-0.5f+F },
|
1184 |
|
{ 0.0f, 2*Y,-2*Z-0.5f+F },
|
1185 |
|
{ -X, Y, -Z-0.5f+F },
|
1186 |
|
};
|
1187 |
|
|
1188 |
|
vertIndexes = new int[][]
|
1189 |
|
{
|
1190 |
|
{0,4,5,1},
|
1191 |
|
{3,7,4,0},
|
1192 |
|
{0,1,2,3},
|
1193 |
|
{4,7,6,5},
|
1194 |
|
{1,5,6,2},
|
1195 |
|
{2,6,7,3}
|
1196 |
|
};
|
1197 |
|
|
1198 |
|
bands = new float[][]
|
1199 |
|
{
|
1200 |
|
{0.015f,35,0.5f*F,F,5,1,1},
|
1201 |
|
{0.001f,35,0.5f*F,F,5,1,1}
|
1202 |
|
};
|
1203 |
|
|
1204 |
|
bandIndexes = new int[] { 0,0,1,1,1,1 };
|
1205 |
|
|
1206 |
|
corners = new float[][]
|
1207 |
|
{
|
1208 |
|
{0.07f,0.20f*F}
|
1209 |
|
};
|
1210 |
|
|
1211 |
|
cornerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
|
1212 |
|
|
1213 |
|
centers = new float[][]
|
1214 |
|
{
|
1215 |
|
{ 0, F*SQ2/2, 0 }
|
1216 |
|
};
|
1217 |
|
|
1218 |
|
centerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
|
1219 |
|
|
1220 |
|
numComponents = 6;
|
1221 |
|
}
|
1222 |
|
|
1223 |
|
///// JING FACE ///////////////////////////////////////////////////////////////
|
1224 |
|
|
1225 |
|
else if( mode==16 )
|
1226 |
|
{
|
1227 |
|
final float F = 0.24f;
|
1228 |
|
final float L = (1-3*F);
|
1229 |
|
final float X = L/2;
|
1230 |
|
final float Y = L*SQ2/2;
|
1231 |
|
final float Z =-L/2;
|
1232 |
|
final float D = F/L;
|
1233 |
|
|
1234 |
|
vertices = new float[][]
|
1235 |
|
{
|
1236 |
|
{ 0.0f, -2*Y/3, -2*Z/3 },
|
1237 |
|
{ X, Y/3, Z/3 },
|
1238 |
|
{ -X, Y/3, Z/3 },
|
1239 |
|
{ 0.0f, -2*Y/3, -2*Z/3+2*D*Z },
|
1240 |
|
{ X-D*X, Y/3-D*Y, Z/3+D*Z },
|
1241 |
|
{ -X+D*X, Y/3-D*Y, Z/3+D*Z },
|
1242 |
|
};
|
1243 |
|
|
1244 |
|
vertIndexes = new int[][]
|
1245 |
|
{
|
1246 |
|
{0,1,2},
|
1247 |
|
{3,5,4},
|
1248 |
|
{0,3,4,1},
|
1249 |
|
{5,3,0,2},
|
1250 |
|
{4,5,2,1}
|
1251 |
|
};
|
1252 |
|
|
1253 |
|
bands = new float[][]
|
1254 |
|
{
|
1255 |
|
{0.025f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1},
|
1256 |
|
{0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1}
|
1257 |
|
};
|
1258 |
|
|
1259 |
|
bandIndexes = new int[] { 0,1,1,1,1,1 };
|
1260 |
|
|
1261 |
|
corners = new float[][]
|
1262 |
|
{
|
1263 |
|
{0.04f,0.15f}
|
1264 |
|
};
|
1265 |
|
|
1266 |
|
cornerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
1267 |
|
|
1268 |
|
centers = new float[][]
|
1269 |
|
{
|
1270 |
|
{ 0, -2*Y/3, 4*Z/3 }
|
1271 |
|
};
|
1272 |
|
|
1273 |
|
centerIndexes = new int[] { 0,0,0,-1,-1,-1 };
|
1274 |
|
|
1275 |
|
numComponents = 6;
|
1276 |
|
}
|
1277 |
|
|
1278 |
|
///// REX PETAL ///////////////////////////////////////////////////////////////
|
1279 |
|
|
1280 |
|
else if( mode==17 )
|
1281 |
|
{
|
1282 |
|
final float REX_D = 0.2f;
|
1283 |
|
float G = (1-REX_D)*SQ2/2;
|
1284 |
|
vertices = new float[][] {{-0.10f,0.70f,0},{-0.70f,0.10f,0},{+0.65f,-0.71f,0},{+0.71f,-0.65f,0},{0,0.05f,-0.2f} };
|
1285 |
|
vertIndexes = new int[][] { {0,1,2,3},{0,3,4},{3,2,4},{2,1,4},{1,0,4} };
|
1286 |
|
centers= new float[][] { {0.0f,0.0f,-G} };
|
1287 |
|
corners= new float[][] { {0.03f,0.30f} };
|
1288 |
|
cornerIndexes = new int[] {-1,-1,0,0,-1};
|
1289 |
|
centerIndexes = new int[] {-1,-1,0,0,-1};
|
1290 |
|
bandIndexes = new int[] { 0,1,1,1,1 };
|
1291 |
|
bands = new float[][] { {+0.016f,10,G/3,0.5f,5,1,1},{ +0.0f,45,0.1f,0.1f,2,0,0} };
|
1292 |
|
|
1293 |
|
numComponents = 5;
|
1294 |
|
}
|
1295 |
|
|
1296 |
|
///// TRAJBER'S FACE ///////////////////////////////////////////////////////////////
|
1297 |
|
|
1298 |
|
else if( mode==18 )
|
1299 |
|
{
|
1300 |
|
final float CUT = 1.0f/6;
|
1301 |
|
final float LEN = 1.5f;
|
1302 |
|
|
1303 |
|
final float A = SQ2*CUT*LEN;
|
1304 |
|
final float B = 2*CUT*LEN;
|
1305 |
|
|
1306 |
|
vertices = new float[][]
|
1307 |
|
{
|
1308 |
|
{ 0.01f, 0.01f, 0},
|
1309 |
|
{ A, A, -A},
|
1310 |
|
{ A, -A, -A},
|
1311 |
|
{ B, 0, 0},
|
1312 |
|
{ 0, 0, -B},
|
1313 |
|
{ A+B, A, -A},
|
1314 |
|
{ A+B, -A, -A},
|
1315 |
|
{ A, A, -A-B},
|
1316 |
|
{ A, -A, -A-B},
|
1317 |
|
|
1318 |
|
{ LEN , A, SQ2*A-LEN},
|
1319 |
|
{ LEN , -A, SQ2*A-LEN},
|
1320 |
|
{ LEN-SQ2*A, A, -LEN},
|
1321 |
|
{ LEN-SQ2*A, -A, -LEN}
|
1322 |
|
};
|
1323 |
|
|
1324 |
|
vertIndexes = new int[][]
|
1325 |
|
{
|
1326 |
|
{0,3,5,1},
|
1327 |
|
{0,2,6,3},
|
1328 |
|
{0,4,8,2},
|
1329 |
|
{0,1,7,4},
|
1330 |
|
{3,6,10,9,5},
|
1331 |
|
{2,8,12,10,6},
|
1332 |
|
{4,7,11,12,8},
|
1333 |
|
{1,5,9,11,7},
|
1334 |
|
{9,10,12,11}
|
1335 |
|
};
|
1336 |
|
|
1337 |
|
bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
1338 |
|
bandIndexes = new int[] { 0,0,0,0,1,1,1,1,1 };
|
1339 |
|
corners = new float[][] { {0.03f,0.10f} };
|
1340 |
|
cornerIndexes = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
1341 |
|
centers = new float[][] { { LEN/2, 0.0f, -LEN/2} };
|
1342 |
|
centerIndexes = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
1343 |
|
|
1344 |
|
numComponents = 9;
|
1345 |
|
}
|
1346 |
|
|
1347 |
|
///// TRAJBER'S EDGE ///////////////////////////////////////////////////////////////
|
1348 |
|
|
1349 |
|
else if( mode==19 )
|
1350 |
|
{
|
1351 |
|
final float CUT = 1.0f/6;
|
1352 |
|
final float LEN = 1.5f;
|
1353 |
|
|
1354 |
|
final float A = SQ2*CUT*LEN;
|
1355 |
|
final float B = LEN-2*LEN*CUT;
|
1356 |
|
|
1357 |
|
vertices = new float[][]
|
1358 |
|
{
|
1359 |
|
{ -B, 0, 0},
|
1360 |
|
{ -B+A, SQ2*A, -A},
|
1361 |
|
{ -B+A,-SQ2*A, -A},
|
1362 |
|
{ B, 0, 0},
|
1363 |
|
{ B-A, SQ2*A, -A},
|
1364 |
|
{ B-A,-SQ2*A, -A},
|
1365 |
|
{ 0, SQ2*A, -B},
|
1366 |
|
{ 0,-SQ2*A, -B},
|
1367 |
|
};
|
1368 |
|
|
1369 |
|
vertIndexes = new int[][]
|
1370 |
|
{
|
1371 |
|
{0,3,4,1},
|
1372 |
|
{0,2,5,3},
|
1373 |
|
{1,4,6},
|
1374 |
|
{2,7,5},
|
1375 |
|
{0,1,6,7,2},
|
1376 |
|
{3,5,7,6,4}
|
1377 |
|
};
|
1378 |
|
|
1379 |
|
bands = new float[][] { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
1380 |
|
bandIndexes = new int[] { 0,0,1,1,1,1 };
|
1381 |
|
corners = new float[][] { {0.02f,0.10f} };
|
1382 |
|
cornerIndexes= new int[] { 0,0,0,0,0,0,-1,-1 };
|
1383 |
|
centers = new float[][] { { 0, 0, -LEN/2} };
|
1384 |
|
centerIndexes= new int[] { 0,0,0,0,0,0,-1,-1 };
|
1385 |
|
|
1386 |
|
numComponents = 9;
|
1387 |
|
}
|
1388 |
|
|
1389 |
|
///// TRAJBER'S CORNER ///////////////////////////////////////////////////////////////
|
1390 |
|
|
1391 |
|
else if( mode==20 )
|
1392 |
|
{
|
1393 |
|
final float CUT = 1.0f/6;
|
1394 |
|
final float LEN = 1.5f;
|
1395 |
|
|
1396 |
|
final float A = SQ2*CUT*LEN;
|
1397 |
|
final float C = LEN-2*LEN*CUT;
|
1398 |
|
final float L = C-A;
|
1399 |
|
|
1400 |
|
vertices = new float[][]
|
1401 |
|
{
|
1402 |
|
{ -L, -(SQ2/3)*L, L/3 },
|
1403 |
|
{ L, -(SQ2/3)*L, L/3 },
|
1404 |
|
{ 0,(2*SQ2/3)*L,-2*L/3 },
|
1405 |
|
{ 0, -(SQ2/3)*L,-2*L/3 },
|
1406 |
|
};
|
1407 |
|
|
1408 |
|
vertIndexes = new int[][]
|
1409 |
|
{
|
1410 |
|
{0,1,2},
|
1411 |
|
{0,1,3},
|
1412 |
|
{0,2,3},
|
1413 |
|
{1,3,2},
|
1414 |
|
};
|
1415 |
|
|
1416 |
|
bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
1417 |
|
bandIndexes = new int[] { 0,1,1,1 };
|
1418 |
|
corners = new float[][] { {0.02f,0.10f} };
|
1419 |
|
cornerIndexes= new int[] { 0,0,0,-1 };
|
1420 |
|
centers = new float[][] { {0, -(SQ2/3)*L,-2*L/3} };
|
1421 |
|
centerIndexes= new int[] { 0,0,0,-1 };
|
1422 |
|
|
1423 |
|
numComponents = 9;
|
1424 |
|
}
|
1425 |
|
|
1426 |
|
///// WINDMILL CORNER ///////////////////////////////////////////////////////////////
|
1427 |
|
|
1428 |
|
else if( mode==21 )
|
1429 |
|
{
|
1430 |
|
final float X = 1.8f; // the cut goes from a corner and splits the opposing side 1.2 / 1.8
|
1431 |
|
final float h = 3*X*X/(X*X+9);
|
1432 |
|
final float d = h*X/3;
|
1433 |
|
final float l = X/2;
|
1434 |
|
|
1435 |
|
vertices = new float[][]
|
1436 |
|
{
|
1437 |
|
{ -l, 0.5f, 0.0f },
|
1438 |
|
{ l, 0.5f, 0.0f },
|
1439 |
|
{ l,-0.5f, 0.0f },
|
1440 |
|
{ -l,-0.5f, 0.0f },
|
1441 |
|
{ d-l, 0.5f, -h },
|
1442 |
|
{ d-l,-0.5f, -h },
|
1443 |
|
};
|
1444 |
|
|
1445 |
|
vertIndexes = new int[][]
|
1446 |
|
{
|
1447 |
|
{ 3,2,1,0 },
|
1448 |
|
{ 0,1,4 },
|
1449 |
|
{ 5,2,3 },
|
1450 |
|
{ 5,3,0,4 },
|
1451 |
|
{ 2,5,4,1 },
|
1452 |
|
};
|
1453 |
|
|
1454 |
|
bands = new float[][] { {0.03f,20,0.2f,0.4f,5,1,1}, {0.01f,20,0.2f,0.4f,5,1,1} };
|
1455 |
|
bandIndexes = new int[] { 0,0,0,1,1 };
|
1456 |
|
corners = new float[][] { {0.05f,0.10f} };
|
1457 |
|
cornerIndexes= new int[] { 0,0,0,0,-1,-1 };
|
1458 |
|
centers = new float[][] { { d-l, 0.0f,-h } };
|
1459 |
|
centerIndexes= new int[] { 0,0,0,0,-1,-1 };
|
1460 |
|
|
1461 |
|
numComponents = 5;
|
1462 |
|
}
|
1463 |
|
|
1464 |
|
///// WINDMILL EDGE ///////////////////////////////////////////////////////////////
|
1465 |
|
|
1466 |
|
else if( mode==22 )
|
1467 |
|
{
|
1468 |
|
final float X = 1.8f; // the cut goes from a corner and splits the opposing side 1.2 / 1.8
|
1469 |
|
final float h = 3*X*X/(X*X+9);
|
1470 |
|
final float d = h*X/3;
|
1471 |
|
final float H = 3*h/X;
|
1472 |
|
final float l = (3-X)/2;
|
1473 |
|
|
1474 |
|
vertices = new float[][]
|
1475 |
|
{
|
1476 |
|
{ -l, 0.5f, 0.0f },
|
1477 |
|
{ l, 0.5f, 0.0f },
|
1478 |
|
{ l,-0.5f, 0.0f },
|
1479 |
|
{ -l,-0.5f, 0.0f },
|
1480 |
|
{h-l, 0.5f, -H },
|
1481 |
|
{d+l, 0.5f, -h },
|
1482 |
|
{d+l,-0.5f, -h },
|
1483 |
|
{h-l,-0.5f, -H }
|
1484 |
|
};
|
1485 |
|
|
1486 |
|
vertIndexes = new int[][]
|
1487 |
|
{
|
1488 |
|
{ 3,2,1,0 },
|
1489 |
|
{ 0,1,5,4 },
|
1490 |
|
{ 7,6,2,3 },
|
1491 |
|
{ 2,6,5,1 },
|
1492 |
|
{ 6,7,4,5 },
|
1493 |
|
{ 7,3,0,4 }
|
1494 |
|
};
|
1495 |
|
|
1496 |
|
bands = new float[][] { {0.03f,20,0.2f,0.4f,5,1,1}, {0.01f,20,0.2f,0.4f,5,1,1} };
|
1497 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
1498 |
|
corners = new float[][] { {0.05f,0.10f} };
|
1499 |
|
cornerIndexes= new int[] { 0,0,0,0,-1,-1,-1,-1 };
|
1500 |
|
centers = new float[][] { {h-l, 0.5f, -H } };
|
1501 |
|
centerIndexes= new int[] { 0,0,0,0,-1,-1,-1,-1 };
|
1502 |
|
|
1503 |
|
numComponents = 6;
|
1504 |
|
}
|
1505 |
|
|
1506 |
|
///// Pyramorphics corner ///////////////////////////////////////////////////////////////
|
1507 |
|
|
1508 |
|
else if( mode==23 )
|
1509 |
|
{
|
1510 |
|
final float Y = SQ2/2;
|
1511 |
|
final float Z = 1.0f;
|
1512 |
|
|
1513 |
|
vertices = new float[][]
|
1514 |
|
{
|
1515 |
|
{0.0f, 2*Y/3, 2*Z/3 },
|
1516 |
|
{0.0f, 2*Y/3, -Z/3 },
|
1517 |
|
{ Z/2, -Y/3, Z/6 },
|
1518 |
|
{-Z/2, -Y/3, Z/6 },
|
1519 |
|
{0.0f, -Y/3, -Z/3 }
|
1520 |
|
};
|
1521 |
|
|
1522 |
|
vertIndexes = new int[][] { {3,2,0},{2,1,0},{1,3,0},{1,2,4},{3,1,4},{2,3,4} };
|
1523 |
|
bands = new float[][] { {0.03f,40,0.2f,0.4f,5,1,1}, {0.001f,40,0.2f,0.4f,5,1,1} };
|
1524 |
|
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
1525 |
|
corners = new float[][] { {0.08f,0.13f} };
|
1526 |
|
cornerIndexes= new int[] { 0,0,0,0,-1 };
|
1527 |
|
centers = new float[][] { { 0.0f,0.0f,0.0f } };
|
1528 |
|
centerIndexes= new int[] { 0,0,0,0,-1 };
|
1529 |
|
}
|
1530 |
|
|
1531 |
|
///// Pyramorphics face ///////////////////////////////////////////////////////////////
|
1532 |
|
|
1533 |
|
else if( mode==24 )
|
1534 |
|
{
|
1535 |
|
final float X = 1.0f;
|
1536 |
|
final float Y = SQ2/2;
|
1537 |
|
final float Z = 0.5f;
|
1538 |
|
|
1539 |
|
vertices = new float[][]
|
1540 |
|
{
|
1541 |
|
{-X/2, Y/3, Z/3 },
|
1542 |
|
{ X/2, Y/3, Z/3 },
|
1543 |
|
{0.0f,-2*Y/3,-2*Z/3 },
|
1544 |
|
{0.0f, Y/3,-2*Z/3 }
|
1545 |
|
};
|
1546 |
|
|
1547 |
|
vertIndexes = new int[][] { {0,2,1},{0,1,3},{2,3,1},{2,0,3} };
|
1548 |
|
bands = new float[][] { {0.03f,30,0.15f,0.5f,5,1,2}, {0.001f,30,0.25f,0.5f,5,1,2} };
|
1549 |
|
bandIndexes = new int[] { 0,1,1,1 };
|
1550 |
|
corners = new float[][] { {0.09f,0.13f} };
|
1551 |
|
cornerIndexes= new int[] { 0,0,0,-1 };
|
1552 |
|
centers = new float[][] { { 0.0f, Y/3,-2*Z/3 } };
|
1553 |
|
centerIndexes= new int[] { 0,0,0,-1 };
|
1554 |
|
}
|
1555 |
|
|
1556 |
|
///// END DEFINITIONS /////////////////////////////////////////////////////////////////
|
|
303 |
int[][] indices = shape.getVertIndices();
|
|
304 |
int numComponents = indices.length;
|
|
305 |
int[] outer = new int[numComponents];
|
1557 |
306 |
|
1558 |
307 |
FactoryCubit factory = FactoryCubit.getInstance();
|
1559 |
308 |
factory.clear();
|
1560 |
|
|
1561 |
|
ObjectShape shape = new ObjectShape(vertices,vertIndexes);
|
1562 |
|
ObjectFaceShape face= new ObjectFaceShape(bands,bandIndexes,corners,cornerIndexes,centers,centerIndexes,convexCenter);
|
1563 |
|
|
1564 |
|
int[] outer = new int[vertIndexes.length];
|
1565 |
|
|
1566 |
309 |
factory.createNewFaceTransform(shape,outer);
|
1567 |
310 |
mMesh = factory.createRoundedSolid(shape,face,MESH_NICE,numComponents);
|
1568 |
311 |
|
1569 |
312 |
int numEff = mMesh.getNumEffComponents();
|
1570 |
313 |
|
1571 |
|
for(int i=0; i<numEff; i++)
|
1572 |
|
{
|
1573 |
|
mMesh.setEffectAssociation(i, 0, i);
|
1574 |
|
}
|
|
314 |
for(int i=0; i<numEff; i++) mMesh.setEffectAssociation(i, 0, i);
|
1575 |
315 |
}
|
1576 |
316 |
|
1577 |
317 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.