Revision d38672b1
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
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import android.opengl.GLSurfaceView; |
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import org.distorted.examples.R; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.PostprocessEffectBlur; |
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedEffectsPostprocess; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.main.EffectQuality; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.main.MeshCubes; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
... | ... | |
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private GLSurfaceView mView; |
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private DistortedTexture mTex1, mTex2; |
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private DistortedEffects[] mEffects; |
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private DistortedNode[] mNode; |
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private DistortedEffectsPostprocess mPostEffects; |
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private Static3D[] mMoveVector; |
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private Dynamic3D[] mMoveDynamic; |
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private Static1D mBlurVector; |
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private Dynamic1D mBlurDynamic; |
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private DistortedScreen mScreen; |
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private DynamicQuat mQuatInt1, mQuatInt2; |
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private int mDistance; |
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private boolean[] mBlurStatus; |
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private Static3D mMove, mScale, mCenter; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
... | ... | |
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mDistance = -1; |
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mBlurStatus = new boolean[NUM_OBJECTS]; |
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mMoveDynamic= new Dynamic3D[NUM_OBJECTS]; |
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mMoveVector = new Static3D[NUM_OBJECTS]; |
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mNode = new DistortedNode[NUM_OBJECTS]; |
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mEffects = new DistortedEffects[NUM_OBJECTS]; |
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mPostEffects= new DistortedEffectsPostprocess(); |
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DistortedEffects[] effects= new DistortedEffects[NUM_OBJECTS]; |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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mMoveVector[i] = new Static3D(0,0,0); |
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mEffects[i] = new DistortedEffects(); |
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mMoveDynamic[i] = new Dynamic3D(); |
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mMoveDynamic[i].add(mMoveVector[i]); |
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mMoveVector[i] = new Static3D(0,0,0); |
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effects[i] = new DistortedEffects(); |
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mBlurStatus[i] = false; |
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} |
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mBlurDynamic= new Dynamic1D(); |
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mBlurVector = new Static1D(10); |
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mBlurDynamic.add(mBlurVector); |
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mPostEffects.blur(mBlurDynamic); |
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mPostEffects.apply( new PostprocessEffectBlur(mBlurVector) ); |
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MeshCubes mesh = new MeshCubes(1,1,1); |
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... | ... | |
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mQuat1 = new Static4D(0,0,0,1); // unity |
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mQuat2 = new Static4D(0,0,0,1); // quaternions |
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mQuatInt1 = new DynamicQuat(0,0.5f); |
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mQuatInt2 = new DynamicQuat(0,0.5f); |
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mQuatInt1.add(mQuat1); |
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mQuatInt2.add(mQuat2); |
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mScreen = new DistortedScreen(mView); |
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mScreen.setDebug(DistortedScreen.DEBUG_FPS); |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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mNode[i] = new DistortedNode(i < NUM_OBJECTS / 2 ? mTex1 : mTex2, mEffects[i], mesh);
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mNode[i] = new DistortedNode(i < NUM_OBJECTS / 2 ? mTex1 : mTex2, effects[i], mesh);
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mScreen.attach(mNode[i]); |
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} |
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mBlurStatus[0] = true; |
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mNode[0].setPostprocessEffects(mPostEffects); |
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mMove = new Static3D(0,0,0); |
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mScale = new Static3D(1,1,1); |
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mCenter = new Static3D(0,0,0); |
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MatrixEffectMove moveEffect = new MatrixEffectMove(mMove); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale); |
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MatrixEffectQuaternion quatEffect1 = new MatrixEffectQuaternion(mQuat1, mCenter); |
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MatrixEffectQuaternion quatEffect2 = new MatrixEffectQuaternion(mQuat2, mCenter); |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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effects[i].apply(moveEffect); |
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effects[i].apply(scaleEffect); |
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effects[i].apply(quatEffect1); |
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effects[i].apply(quatEffect2); |
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effects[i].apply(new MatrixEffectMove(mMoveVector[i])); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mScreenMin = width<height ? width:height; |
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float factor = 0.15f*mScreenMin/OBJ_SIZE; |
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Static3D center = new Static3D( (float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 ); |
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Static3D moveVec= new Static3D( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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mEffects[i].abortEffects(EffectTypes.MATRIX); |
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mEffects[i].move(moveVec); |
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mEffects[i].scale(factor); |
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mEffects[i].quaternion(mQuatInt1, center); |
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mEffects[i].quaternion(mQuatInt2, center); |
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mEffects[i].move(mMoveDynamic[i]); |
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} |
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mScale.set(factor,factor,factor); |
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mCenter.set((float)OBJ_SIZE/2, (float)OBJ_SIZE/2, -(float)OBJ_SIZE/2 ); |
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mMove.set( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
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computeMoveVectors(); |
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mScreen.resize(width, height); |
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} |
... | ... | |
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mTex1.setTexture(bitmap1); |
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mTex2.setTexture(bitmap2); |
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DistortedEffects.enableEffect(EffectNames.BLUR);
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DistortedEffects.enableEffect(EffectName.BLUR); |
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try |
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{ |
Also available in: Unified diff
Further progress with Apps: 21 (out of 30) compile now.