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class RubikCube
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{
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private static final int VECTX = 0; //
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private static final int VECTY = 1; // don't change this
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private static final int VECTZ = 2; //
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private static final int VECTX = 0;
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private static final int VECTY = 1;
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private static final int VECTZ = 2;
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private static final int ROTATION_MILLISEC = 1500;
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private static final int TEXTURE_SIZE = 100;
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... | ... | |
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private static final Static3D VectY = new Static3D(0,1,0);
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private static final Static3D VectZ = new Static3D(0,0,1);
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private static Random mRnd = new Random(0);
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private DistortedNode[][][] mNodes;
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private MeshCubes[][][] mCubes;
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private DistortedEffects[][][] mEffects;
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private Static3D[][][] mRotationAxis;
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private Dynamic1D[][][] mRotationAngle;
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private DistortedTexture mTexture;
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private int mSize;
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private Random mRnd = new Random(0);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikCube(int size, Static3D move, Static3D scale)
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... | ... | |
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Initial rotation of the cube. Something semi-random that looks good.
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void attachToScreen(DistortedScreen screen)
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{
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
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screen.attach(mNodes[x][y][z]);
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}
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}
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}
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private Static4D initializeQuat()
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{
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
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// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
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// memory leak.
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void releaseResources()
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{
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mTexture.markForDeletion();
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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mCubes[x][y][z].markForDeletion();
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mNodes[x][y][z].markForDeletion();
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}
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}
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}
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void attachToScreen(DistortedScreen screen)
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|
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{
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
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screen.attach(mNodes[x][y][z]);
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}
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}
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}
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172 |
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187 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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|
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// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
|
|
175 |
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
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|
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// memory leak.
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void addRotation(EffectListener listener)
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{
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191 |
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mRnd.setSeed(System.currentTimeMillis());
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int vector = mRnd.nextInt(3);
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int rotRow = mRnd.nextInt(mSize);
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boolean first = true;
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Static3D axis = VectX;
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switch(vector)
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200 |
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{
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201 |
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case VECTX: axis = VectX; break;
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case VECTY: axis = VectY; break;
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203 |
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case VECTZ: axis = VectZ; break;
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204 |
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}
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206 |
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for(int x=0; x<mSize; x++)
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207 |
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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210 |
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{
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211 |
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if( belongsToRotation(x,y,z,vector,rotRow) )
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212 |
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{
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213 |
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mRotationAxis[x][y][z].set(axis);
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mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
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mRotationAngle[x][y][z].setPoint(1,90.0f);
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if( first )
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{
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first = false;
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mEffects[x][y][z].registerForMessages(listener);
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}
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}
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}
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}
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|
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void releaseResources()
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{
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|
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mTexture.markForDeletion();
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182 |
for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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186 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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187 |
{
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188 |
mCubes[x][y][z].markForDeletion();
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189 |
mNodes[x][y][z].markForDeletion();
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|
190 |
}
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}
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}
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225 |
193 |
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226 |
194 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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227 |
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// Initial rotation of the cube. Something semi-random that looks good.
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228 |
195 |
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229 |
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private Static4D initializeQuat()
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196 |
void addRotation(EffectListener listener)
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230 |
197 |
{
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231 |
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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|
198 |
mRnd.setSeed(System.currentTimeMillis());
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|
199 |
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200 |
int vector = mRnd.nextInt(3);
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|
201 |
int rotRow = mRnd.nextInt(mSize);
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|
202 |
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203 |
boolean first = true;
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204 |
Static3D axis = VectX;
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205 |
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206 |
switch(vector)
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|
207 |
{
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|
208 |
case VECTX: axis = VectX; break;
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|
209 |
case VECTY: axis = VectY; break;
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|
210 |
case VECTZ: axis = VectZ; break;
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|
211 |
}
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212 |
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213 |
for(int x=0; x<mSize; x++)
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214 |
for(int y=0; y<mSize; y++)
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215 |
for(int z=0; z<mSize; z++)
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|
216 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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|
217 |
{
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|
218 |
if( belongsToRotation(x,y,z,vector,rotRow) )
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|
219 |
{
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|
220 |
mRotationAxis[x][y][z].set(axis);
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221 |
mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
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222 |
mRotationAngle[x][y][z].setPoint(1,90.0f);
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223 |
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224 |
if( first )
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|
225 |
{
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|
226 |
first = false;
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|
227 |
mEffects[x][y][z].registerForMessages(listener);
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|
228 |
}
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229 |
}
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230 |
}
|
232 |
231 |
}
|
233 |
232 |
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234 |
233 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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235 |
234 |
|
236 |
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private boolean belongsToRotation(int x, int y, int z, int vector, int row)
|
237 |
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{
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238 |
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switch(vector)
|
239 |
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{
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240 |
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case VECTX: return x==row;
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241 |
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case VECTY: return y==row;
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242 |
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case VECTZ: return z==row;
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243 |
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}
|
244 |
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245 |
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return false;
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246 |
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}
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|
235 |
private boolean belongsToRotation(int x, int y, int z, int vector, int row)
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|
236 |
{
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|
237 |
switch(vector)
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|
238 |
{
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|
239 |
case VECTX: return x==row;
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|
240 |
case VECTY: return y==row;
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|
241 |
case VECTZ: return z==row;
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|
242 |
}
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243 |
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|
244 |
return false;
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|
245 |
}
|
247 |
246 |
|
248 |
247 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
249 |
248 |
|
250 |
|
private float getSinkStrength()
|
251 |
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{
|
252 |
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switch(mSize)
|
253 |
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{
|
254 |
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case 1 : return 1.1f;
|
255 |
|
case 2 : return 1.5f;
|
256 |
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case 3 : return 1.8f;
|
257 |
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case 4 : return 2.0f;
|
258 |
|
default: return 3.0f - 4.0f/mSize;
|
259 |
|
}
|
260 |
|
}
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|
249 |
private float getSinkStrength()
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|
250 |
{
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|
251 |
switch(mSize)
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|
252 |
{
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|
253 |
case 1 : return 1.1f;
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|
254 |
case 2 : return 1.5f;
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|
255 |
case 3 : return 1.8f;
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|
256 |
case 4 : return 2.0f;
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|
257 |
default: return 3.0f - 4.0f/mSize;
|
|
258 |
}
|
|
259 |
}
|
261 |
260 |
|
262 |
261 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
263 |
262 |
|
264 |
|
void createTexture()
|
265 |
|
{
|
266 |
|
Bitmap bitmap;
|
267 |
|
|
268 |
|
final int S = 128;
|
269 |
|
final int W = 3*S;
|
270 |
|
final int H = 2*S;
|
271 |
|
final int R = S/10;
|
272 |
|
final int M = S/20;
|
273 |
|
|
274 |
|
Paint paint = new Paint();
|
275 |
|
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
276 |
|
Canvas canvas = new Canvas(bitmap);
|
277 |
|
|
278 |
|
paint.setAntiAlias(true);
|
279 |
|
paint.setTextAlign(Paint.Align.CENTER);
|
280 |
|
paint.setStyle(Paint.Style.FILL);
|
281 |
|
|
282 |
|
// 3x2 bitmap = 6 squares:
|
283 |
|
//
|
284 |
|
// RED GREEN BLUE
|
285 |
|
// YELLOW WHITE BROWN
|
286 |
|
|
287 |
|
paint.setColor(0xff000000); // BLACK BACKGROUND
|
288 |
|
canvas.drawRect(0, 0, W, H, paint); //
|
289 |
|
|
290 |
|
paint.setColor(0xffff0000); // RED
|
291 |
|
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
292 |
|
paint.setColor(0xff00ff00); // GREEN
|
293 |
|
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
294 |
|
paint.setColor(0xff0000ff); // BLUE
|
295 |
|
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
296 |
|
paint.setColor(0xffffff00); // YELLOW
|
297 |
|
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
298 |
|
paint.setColor(0xffffffff); // WHITE
|
299 |
|
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
300 |
|
paint.setColor(0xffb5651d); // BROWN
|
301 |
|
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
302 |
|
|
303 |
|
mTexture.setTexture(bitmap);
|
304 |
|
}
|
|
263 |
void createTexture()
|
|
264 |
{
|
|
265 |
Bitmap bitmap;
|
|
266 |
|
|
267 |
final int S = 128;
|
|
268 |
final int W = 3*S;
|
|
269 |
final int H = 2*S;
|
|
270 |
final int R = S/10;
|
|
271 |
final int M = S/20;
|
|
272 |
|
|
273 |
Paint paint = new Paint();
|
|
274 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
|
275 |
Canvas canvas = new Canvas(bitmap);
|
|
276 |
|
|
277 |
paint.setAntiAlias(true);
|
|
278 |
paint.setTextAlign(Paint.Align.CENTER);
|
|
279 |
paint.setStyle(Paint.Style.FILL);
|
|
280 |
|
|
281 |
// 3x2 bitmap = 6 squares:
|
|
282 |
//
|
|
283 |
// RED GREEN BLUE
|
|
284 |
// YELLOW WHITE BROWN
|
|
285 |
|
|
286 |
paint.setColor(0xff000000); // BLACK BACKGROUND
|
|
287 |
canvas.drawRect(0, 0, W, H, paint); //
|
|
288 |
|
|
289 |
paint.setColor(0xffff0000); // RED
|
|
290 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
|
291 |
paint.setColor(0xff00ff00); // GREEN
|
|
292 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
|
293 |
paint.setColor(0xff0000ff); // BLUE
|
|
294 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
|
295 |
paint.setColor(0xffffff00); // YELLOW
|
|
296 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
|
297 |
paint.setColor(0xffffffff); // WHITE
|
|
298 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
|
299 |
paint.setColor(0xffb5651d); // BROWN
|
|
300 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
|
301 |
|
|
302 |
mTexture.setTexture(bitmap);
|
|
303 |
}
|
305 |
304 |
|
306 |
305 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
307 |
306 |
|
308 |
|
float getTextureSize()
|
309 |
|
{
|
310 |
|
return TEXTURE_SIZE;
|
311 |
|
}
|
|
307 |
float getTextureSize()
|
|
308 |
{
|
|
309 |
return TEXTURE_SIZE;
|
|
310 |
}
|
312 |
311 |
|
313 |
312 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
314 |
313 |
|
315 |
|
int getSize()
|
316 |
|
{
|
317 |
|
return mSize;
|
318 |
|
}
|
|
314 |
int getSize()
|
|
315 |
{
|
|
316 |
return mSize;
|
|
317 |
}
|
319 |
318 |
}
|
minor.