| 45 |
45 |
|
| 46 |
46 |
class RubikCube
|
| 47 |
47 |
{
|
| 48 |
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private static final int VECTX = 0; //
|
| 49 |
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private static final int VECTY = 1; // don't change this
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| 50 |
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private static final int VECTZ = 2; //
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|
48 |
private static final int VECTX = 0;
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|
49 |
private static final int VECTY = 1;
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|
50 |
private static final int VECTZ = 2;
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| 51 |
51 |
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| 52 |
52 |
private static final int ROTATION_MILLISEC = 1500;
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| 53 |
53 |
private static final int TEXTURE_SIZE = 100;
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| ... | ... | |
| 56 |
56 |
private static final Static3D VectY = new Static3D(0,1,0);
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57 |
private static final Static3D VectZ = new Static3D(0,0,1);
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| 58 |
58 |
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59 |
private static Random mRnd = new Random(0);
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60 |
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| 59 |
61 |
private DistortedNode[][][] mNodes;
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| 60 |
62 |
private MeshCubes[][][] mCubes;
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| 61 |
63 |
private DistortedEffects[][][] mEffects;
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| 62 |
64 |
private Static3D[][][] mRotationAxis;
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| 63 |
65 |
private Dynamic1D[][][] mRotationAngle;
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66 |
private DistortedTexture mTexture;
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| 65 |
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| 66 |
67 |
private int mSize;
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| 67 |
68 |
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| 68 |
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private Random mRnd = new Random(0);
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| 69 |
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| 70 |
69 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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| 71 |
70 |
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| 72 |
71 |
RubikCube(int size, Static3D move, Static3D scale)
|
| ... | ... | |
| 148 |
147 |
}
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| 149 |
148 |
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| 150 |
149 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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150 |
// Initial rotation of the cube. Something semi-random that looks good.
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151 |
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| 152 |
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void attachToScreen(DistortedScreen screen)
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{
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| 154 |
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for(int x=0; x<mSize; x++)
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| 155 |
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for(int y=0; y<mSize; y++)
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| 156 |
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for(int z=0; z<mSize; z++)
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{
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| 158 |
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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| 159 |
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{
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| 160 |
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mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
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| 161 |
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screen.attach(mNodes[x][y][z]);
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| 162 |
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}
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| 163 |
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}
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| 164 |
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}
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152 |
private Static4D initializeQuat()
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|
153 |
{
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|
154 |
return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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|
155 |
}
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| 165 |
156 |
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| 166 |
157 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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| 167 |
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// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
|
| 168 |
|
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
|
| 169 |
|
// memory leak.
|
| 170 |
|
|
| 171 |
|
void releaseResources()
|
| 172 |
|
{
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| 173 |
|
mTexture.markForDeletion();
|
| 174 |
158 |
|
| 175 |
|
for(int x=0; x<mSize; x++)
|
| 176 |
|
for(int y=0; y<mSize; y++)
|
| 177 |
|
for(int z=0; z<mSize; z++)
|
| 178 |
|
{
|
| 179 |
|
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
| 180 |
|
{
|
| 181 |
|
mCubes[x][y][z].markForDeletion();
|
| 182 |
|
mNodes[x][y][z].markForDeletion();
|
| 183 |
|
}
|
| 184 |
|
}
|
| 185 |
|
}
|
|
159 |
void attachToScreen(DistortedScreen screen)
|
|
160 |
{
|
|
161 |
for(int x=0; x<mSize; x++)
|
|
162 |
for(int y=0; y<mSize; y++)
|
|
163 |
for(int z=0; z<mSize; z++)
|
|
164 |
{
|
|
165 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
|
166 |
{
|
|
167 |
mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
|
|
168 |
screen.attach(mNodes[x][y][z]);
|
|
169 |
}
|
|
170 |
}
|
|
171 |
}
|
| 186 |
172 |
|
| 187 |
173 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
174 |
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
|
|
175 |
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
|
|
176 |
// memory leak.
|
| 188 |
177 |
|
| 189 |
|
void addRotation(EffectListener listener)
|
| 190 |
|
{
|
| 191 |
|
mRnd.setSeed(System.currentTimeMillis());
|
| 192 |
|
|
| 193 |
|
int vector = mRnd.nextInt(3);
|
| 194 |
|
int rotRow = mRnd.nextInt(mSize);
|
| 195 |
|
|
| 196 |
|
boolean first = true;
|
| 197 |
|
Static3D axis = VectX;
|
| 198 |
|
|
| 199 |
|
switch(vector)
|
| 200 |
|
{
|
| 201 |
|
case VECTX: axis = VectX; break;
|
| 202 |
|
case VECTY: axis = VectY; break;
|
| 203 |
|
case VECTZ: axis = VectZ; break;
|
| 204 |
|
}
|
| 205 |
|
|
| 206 |
|
for(int x=0; x<mSize; x++)
|
| 207 |
|
for(int y=0; y<mSize; y++)
|
| 208 |
|
for(int z=0; z<mSize; z++)
|
| 209 |
|
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
| 210 |
|
{
|
| 211 |
|
if( belongsToRotation(x,y,z,vector,rotRow) )
|
| 212 |
|
{
|
| 213 |
|
mRotationAxis[x][y][z].set(axis);
|
| 214 |
|
mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
|
| 215 |
|
mRotationAngle[x][y][z].setPoint(1,90.0f);
|
| 216 |
|
|
| 217 |
|
if( first )
|
| 218 |
|
{
|
| 219 |
|
first = false;
|
| 220 |
|
mEffects[x][y][z].registerForMessages(listener);
|
| 221 |
|
}
|
| 222 |
|
}
|
| 223 |
|
}
|
| 224 |
|
}
|
|
178 |
void releaseResources()
|
|
179 |
{
|
|
180 |
mTexture.markForDeletion();
|
|
181 |
|
|
182 |
for(int x=0; x<mSize; x++)
|
|
183 |
for(int y=0; y<mSize; y++)
|
|
184 |
for(int z=0; z<mSize; z++)
|
|
185 |
{
|
|
186 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
|
187 |
{
|
|
188 |
mCubes[x][y][z].markForDeletion();
|
|
189 |
mNodes[x][y][z].markForDeletion();
|
|
190 |
}
|
|
191 |
}
|
|
192 |
}
|
| 225 |
193 |
|
| 226 |
194 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 227 |
|
// Initial rotation of the cube. Something semi-random that looks good.
|
| 228 |
195 |
|
| 229 |
|
private Static4D initializeQuat()
|
|
196 |
void addRotation(EffectListener listener)
|
| 230 |
197 |
{
|
| 231 |
|
return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
|
|
198 |
mRnd.setSeed(System.currentTimeMillis());
|
|
199 |
|
|
200 |
int vector = mRnd.nextInt(3);
|
|
201 |
int rotRow = mRnd.nextInt(mSize);
|
|
202 |
|
|
203 |
boolean first = true;
|
|
204 |
Static3D axis = VectX;
|
|
205 |
|
|
206 |
switch(vector)
|
|
207 |
{
|
|
208 |
case VECTX: axis = VectX; break;
|
|
209 |
case VECTY: axis = VectY; break;
|
|
210 |
case VECTZ: axis = VectZ; break;
|
|
211 |
}
|
|
212 |
|
|
213 |
for(int x=0; x<mSize; x++)
|
|
214 |
for(int y=0; y<mSize; y++)
|
|
215 |
for(int z=0; z<mSize; z++)
|
|
216 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
|
217 |
{
|
|
218 |
if( belongsToRotation(x,y,z,vector,rotRow) )
|
|
219 |
{
|
|
220 |
mRotationAxis[x][y][z].set(axis);
|
|
221 |
mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
|
|
222 |
mRotationAngle[x][y][z].setPoint(1,90.0f);
|
|
223 |
|
|
224 |
if( first )
|
|
225 |
{
|
|
226 |
first = false;
|
|
227 |
mEffects[x][y][z].registerForMessages(listener);
|
|
228 |
}
|
|
229 |
}
|
|
230 |
}
|
| 232 |
231 |
}
|
| 233 |
232 |
|
| 234 |
233 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 235 |
234 |
|
| 236 |
|
private boolean belongsToRotation(int x, int y, int z, int vector, int row)
|
| 237 |
|
{
|
| 238 |
|
switch(vector)
|
| 239 |
|
{
|
| 240 |
|
case VECTX: return x==row;
|
| 241 |
|
case VECTY: return y==row;
|
| 242 |
|
case VECTZ: return z==row;
|
| 243 |
|
}
|
| 244 |
|
|
| 245 |
|
return false;
|
| 246 |
|
}
|
|
235 |
private boolean belongsToRotation(int x, int y, int z, int vector, int row)
|
|
236 |
{
|
|
237 |
switch(vector)
|
|
238 |
{
|
|
239 |
case VECTX: return x==row;
|
|
240 |
case VECTY: return y==row;
|
|
241 |
case VECTZ: return z==row;
|
|
242 |
}
|
|
243 |
|
|
244 |
return false;
|
|
245 |
}
|
| 247 |
246 |
|
| 248 |
247 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 249 |
248 |
|
| 250 |
|
private float getSinkStrength()
|
| 251 |
|
{
|
| 252 |
|
switch(mSize)
|
| 253 |
|
{
|
| 254 |
|
case 1 : return 1.1f;
|
| 255 |
|
case 2 : return 1.5f;
|
| 256 |
|
case 3 : return 1.8f;
|
| 257 |
|
case 4 : return 2.0f;
|
| 258 |
|
default: return 3.0f - 4.0f/mSize;
|
| 259 |
|
}
|
| 260 |
|
}
|
|
249 |
private float getSinkStrength()
|
|
250 |
{
|
|
251 |
switch(mSize)
|
|
252 |
{
|
|
253 |
case 1 : return 1.1f;
|
|
254 |
case 2 : return 1.5f;
|
|
255 |
case 3 : return 1.8f;
|
|
256 |
case 4 : return 2.0f;
|
|
257 |
default: return 3.0f - 4.0f/mSize;
|
|
258 |
}
|
|
259 |
}
|
| 261 |
260 |
|
| 262 |
261 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 263 |
262 |
|
| 264 |
|
void createTexture()
|
| 265 |
|
{
|
| 266 |
|
Bitmap bitmap;
|
| 267 |
|
|
| 268 |
|
final int S = 128;
|
| 269 |
|
final int W = 3*S;
|
| 270 |
|
final int H = 2*S;
|
| 271 |
|
final int R = S/10;
|
| 272 |
|
final int M = S/20;
|
| 273 |
|
|
| 274 |
|
Paint paint = new Paint();
|
| 275 |
|
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
| 276 |
|
Canvas canvas = new Canvas(bitmap);
|
| 277 |
|
|
| 278 |
|
paint.setAntiAlias(true);
|
| 279 |
|
paint.setTextAlign(Paint.Align.CENTER);
|
| 280 |
|
paint.setStyle(Paint.Style.FILL);
|
| 281 |
|
|
| 282 |
|
// 3x2 bitmap = 6 squares:
|
| 283 |
|
//
|
| 284 |
|
// RED GREEN BLUE
|
| 285 |
|
// YELLOW WHITE BROWN
|
| 286 |
|
|
| 287 |
|
paint.setColor(0xff000000); // BLACK BACKGROUND
|
| 288 |
|
canvas.drawRect(0, 0, W, H, paint); //
|
| 289 |
|
|
| 290 |
|
paint.setColor(0xffff0000); // RED
|
| 291 |
|
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
| 292 |
|
paint.setColor(0xff00ff00); // GREEN
|
| 293 |
|
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
| 294 |
|
paint.setColor(0xff0000ff); // BLUE
|
| 295 |
|
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
| 296 |
|
paint.setColor(0xffffff00); // YELLOW
|
| 297 |
|
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
| 298 |
|
paint.setColor(0xffffffff); // WHITE
|
| 299 |
|
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
| 300 |
|
paint.setColor(0xffb5651d); // BROWN
|
| 301 |
|
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
| 302 |
|
|
| 303 |
|
mTexture.setTexture(bitmap);
|
| 304 |
|
}
|
|
263 |
void createTexture()
|
|
264 |
{
|
|
265 |
Bitmap bitmap;
|
|
266 |
|
|
267 |
final int S = 128;
|
|
268 |
final int W = 3*S;
|
|
269 |
final int H = 2*S;
|
|
270 |
final int R = S/10;
|
|
271 |
final int M = S/20;
|
|
272 |
|
|
273 |
Paint paint = new Paint();
|
|
274 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
|
275 |
Canvas canvas = new Canvas(bitmap);
|
|
276 |
|
|
277 |
paint.setAntiAlias(true);
|
|
278 |
paint.setTextAlign(Paint.Align.CENTER);
|
|
279 |
paint.setStyle(Paint.Style.FILL);
|
|
280 |
|
|
281 |
// 3x2 bitmap = 6 squares:
|
|
282 |
//
|
|
283 |
// RED GREEN BLUE
|
|
284 |
// YELLOW WHITE BROWN
|
|
285 |
|
|
286 |
paint.setColor(0xff000000); // BLACK BACKGROUND
|
|
287 |
canvas.drawRect(0, 0, W, H, paint); //
|
|
288 |
|
|
289 |
paint.setColor(0xffff0000); // RED
|
|
290 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
|
291 |
paint.setColor(0xff00ff00); // GREEN
|
|
292 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
|
293 |
paint.setColor(0xff0000ff); // BLUE
|
|
294 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
|
295 |
paint.setColor(0xffffff00); // YELLOW
|
|
296 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
|
297 |
paint.setColor(0xffffffff); // WHITE
|
|
298 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
|
299 |
paint.setColor(0xffb5651d); // BROWN
|
|
300 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
|
301 |
|
|
302 |
mTexture.setTexture(bitmap);
|
|
303 |
}
|
| 305 |
304 |
|
| 306 |
305 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 307 |
306 |
|
| 308 |
|
float getTextureSize()
|
| 309 |
|
{
|
| 310 |
|
return TEXTURE_SIZE;
|
| 311 |
|
}
|
|
307 |
float getTextureSize()
|
|
308 |
{
|
|
309 |
return TEXTURE_SIZE;
|
|
310 |
}
|
| 312 |
311 |
|
| 313 |
312 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 314 |
313 |
|
| 315 |
|
int getSize()
|
| 316 |
|
{
|
| 317 |
|
return mSize;
|
| 318 |
|
}
|
|
314 |
int getSize()
|
|
315 |
{
|
|
316 |
return mSize;
|
|
317 |
}
|
| 319 |
318 |
}
|
minor.