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Revision da231553

Added by Leszek Koltunski about 5 years ago

minor.

View differences:

src/main/java/org/distorted/examples/rubik/RubikCube.java
45 45

  
46 46
class RubikCube
47 47
{
48
    private static final int VECTX = 0;  //
49
    private static final int VECTY = 1;  // don't change this
50
    private static final int VECTZ = 2;  //
48
    private static final int VECTX = 0;
49
    private static final int VECTY = 1;
50
    private static final int VECTZ = 2;
51 51

  
52 52
    private static final int ROTATION_MILLISEC = 1500;
53 53
    private static final int TEXTURE_SIZE = 100;
......
56 56
    private static final Static3D VectY = new Static3D(0,1,0);
57 57
    private static final Static3D VectZ = new Static3D(0,0,1);
58 58

  
59
    private static Random mRnd = new Random(0);
60

  
59 61
    private DistortedNode[][][] mNodes;
60 62
    private MeshCubes[][][] mCubes;
61 63
    private DistortedEffects[][][] mEffects;
62 64
    private Static3D[][][] mRotationAxis;
63 65
    private Dynamic1D[][][] mRotationAngle;
64 66
    private DistortedTexture mTexture;
65

  
66 67
    private int mSize;
67 68

  
68
    private Random mRnd = new Random(0);
69

  
70 69
///////////////////////////////////////////////////////////////////////////////////////////////////
71 70

  
72 71
    RubikCube(int size, Static3D move, Static3D scale)
......
148 147
      }
149 148

  
150 149
///////////////////////////////////////////////////////////////////////////////////////////////////
150
// Initial rotation of the cube. Something semi-random that looks good.
151 151

  
152
    void attachToScreen(DistortedScreen screen)
153
      {
154
      for(int x=0; x<mSize; x++)
155
        for(int y=0; y<mSize; y++)
156
          for(int z=0; z<mSize; z++)
157
            {
158
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
159
              {
160
              mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
161
              screen.attach(mNodes[x][y][z]);
162
              }
163
            }
164
      }
152
   private Static4D initializeQuat()
153
     {
154
     return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
155
     }
165 156

  
166 157
///////////////////////////////////////////////////////////////////////////////////////////////////
167
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
168
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
169
// memory leak.
170

  
171
    void releaseResources()
172
      {
173
      mTexture.markForDeletion();
174 158

  
175
      for(int x=0; x<mSize; x++)
176
        for(int y=0; y<mSize; y++)
177
          for(int z=0; z<mSize; z++)
178
            {
179
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
180
              {
181
              mCubes[x][y][z].markForDeletion();
182
              mNodes[x][y][z].markForDeletion();
183
              }
184
            }
185
      }
159
   void attachToScreen(DistortedScreen screen)
160
     {
161
     for(int x=0; x<mSize; x++)
162
       for(int y=0; y<mSize; y++)
163
         for(int z=0; z<mSize; z++)
164
           {
165
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
166
             {
167
             mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]);
168
             screen.attach(mNodes[x][y][z]);
169
             }
170
           }
171
     }
186 172

  
187 173
///////////////////////////////////////////////////////////////////////////////////////////////////
174
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of
175
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major
176
// memory leak.
188 177

  
189
    void addRotation(EffectListener listener)
190
      {
191
      mRnd.setSeed(System.currentTimeMillis());
192

  
193
      int vector = mRnd.nextInt(3);
194
      int rotRow = mRnd.nextInt(mSize);
195

  
196
      boolean first = true;
197
      Static3D axis = VectX;
198

  
199
      switch(vector)
200
        {
201
        case VECTX: axis = VectX; break;
202
        case VECTY: axis = VectY; break;
203
        case VECTZ: axis = VectZ; break;
204
        }
205

  
206
      for(int x=0; x<mSize; x++)
207
        for(int y=0; y<mSize; y++)
208
          for(int z=0; z<mSize; z++)
209
            if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
210
              {
211
              if( belongsToRotation(x,y,z,vector,rotRow) )
212
                {
213
                mRotationAxis[x][y][z].set(axis);
214
                mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
215
                mRotationAngle[x][y][z].setPoint(1,90.0f);
216

  
217
                if( first )
218
                  {
219
                  first = false;
220
                  mEffects[x][y][z].registerForMessages(listener);
221
                  }
222
                }
223
              }
224
      }
178
   void releaseResources()
179
     {
180
     mTexture.markForDeletion();
181

  
182
     for(int x=0; x<mSize; x++)
183
       for(int y=0; y<mSize; y++)
184
         for(int z=0; z<mSize; z++)
185
           {
186
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
187
             {
188
             mCubes[x][y][z].markForDeletion();
189
             mNodes[x][y][z].markForDeletion();
190
             }
191
           }
192
     }
225 193

  
226 194
///////////////////////////////////////////////////////////////////////////////////////////////////
227
// Initial rotation of the cube. Something semi-random that looks good.
228 195

  
229
   private Static4D initializeQuat()
196
   void addRotation(EffectListener listener)
230 197
     {
231
     return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
198
     mRnd.setSeed(System.currentTimeMillis());
199

  
200
     int vector = mRnd.nextInt(3);
201
     int rotRow = mRnd.nextInt(mSize);
202

  
203
     boolean first = true;
204
     Static3D axis = VectX;
205

  
206
     switch(vector)
207
       {
208
       case VECTX: axis = VectX; break;
209
       case VECTY: axis = VectY; break;
210
       case VECTZ: axis = VectZ; break;
211
       }
212

  
213
     for(int x=0; x<mSize; x++)
214
       for(int y=0; y<mSize; y++)
215
         for(int z=0; z<mSize; z++)
216
           if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
217
             {
218
             if( belongsToRotation(x,y,z,vector,rotRow) )
219
               {
220
               mRotationAxis[x][y][z].set(axis);
221
               mRotationAngle[x][y][z].makeRunNowFor(ROTATION_MILLISEC);
222
               mRotationAngle[x][y][z].setPoint(1,90.0f);
223

  
224
               if( first )
225
                 {
226
                 first = false;
227
                 mEffects[x][y][z].registerForMessages(listener);
228
                 }
229
               }
230
             }
232 231
     }
233 232

  
234 233
///////////////////////////////////////////////////////////////////////////////////////////////////
235 234

  
236
    private boolean belongsToRotation(int x, int y, int z, int vector, int row)
237
      {
238
      switch(vector)
239
        {
240
        case VECTX: return x==row;
241
        case VECTY: return y==row;
242
        case VECTZ: return z==row;
243
        }
244

  
245
      return false;
246
      }
235
   private boolean belongsToRotation(int x, int y, int z, int vector, int row)
236
     {
237
     switch(vector)
238
       {
239
       case VECTX: return x==row;
240
       case VECTY: return y==row;
241
       case VECTZ: return z==row;
242
       }
243

  
244
     return false;
245
     }
247 246

  
248 247
///////////////////////////////////////////////////////////////////////////////////////////////////
249 248

  
250
    private float getSinkStrength()
251
      {
252
      switch(mSize)
253
        {
254
        case 1 : return 1.1f;
255
        case 2 : return 1.5f;
256
        case 3 : return 1.8f;
257
        case 4 : return 2.0f;
258
        default: return 3.0f - 4.0f/mSize;
259
        }
260
      }
249
   private float getSinkStrength()
250
     {
251
     switch(mSize)
252
       {
253
       case 1 : return 1.1f;
254
       case 2 : return 1.5f;
255
       case 3 : return 1.8f;
256
       case 4 : return 2.0f;
257
       default: return 3.0f - 4.0f/mSize;
258
       }
259
     }
261 260

  
262 261
///////////////////////////////////////////////////////////////////////////////////////////////////
263 262

  
264
    void createTexture()
265
      {
266
      Bitmap bitmap;
267

  
268
      final int S = 128;
269
      final int W = 3*S;
270
      final int H = 2*S;
271
      final int R = S/10;
272
      final int M = S/20;
273

  
274
      Paint paint = new Paint();
275
      bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
276
      Canvas canvas = new Canvas(bitmap);
277

  
278
      paint.setAntiAlias(true);
279
      paint.setTextAlign(Paint.Align.CENTER);
280
      paint.setStyle(Paint.Style.FILL);
281

  
282
      // 3x2 bitmap = 6 squares:
283
      //
284
      // RED     GREEN   BLUE
285
      // YELLOW  WHITE   BROWN
286

  
287
      paint.setColor(0xff000000);                                  // BLACK BACKGROUND
288
      canvas.drawRect(0, 0, W, H, paint);                          //
289

  
290
      paint.setColor(0xffff0000);                                  // RED
291
      canvas.drawRoundRect(    M,   M,   S-M,   S-M, R, R, paint); //
292
      paint.setColor(0xff00ff00);                                  // GREEN
293
      canvas.drawRoundRect(  S+M,   M, 2*S-M,   S-M, R, R, paint); //
294
      paint.setColor(0xff0000ff);                                  // BLUE
295
      canvas.drawRoundRect(2*S+M,   M, 3*S-M,   S-M, R, R, paint); //
296
      paint.setColor(0xffffff00);                                  // YELLOW
297
      canvas.drawRoundRect(    M, S+M,   S-M, 2*S-M, R, R, paint); //
298
      paint.setColor(0xffffffff);                                  // WHITE
299
      canvas.drawRoundRect(  S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
300
      paint.setColor(0xffb5651d);                                  // BROWN
301
      canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
302

  
303
      mTexture.setTexture(bitmap);
304
      }
263
   void createTexture()
264
     {
265
     Bitmap bitmap;
266

  
267
     final int S = 128;
268
     final int W = 3*S;
269
     final int H = 2*S;
270
     final int R = S/10;
271
     final int M = S/20;
272

  
273
     Paint paint = new Paint();
274
     bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
275
     Canvas canvas = new Canvas(bitmap);
276

  
277
     paint.setAntiAlias(true);
278
     paint.setTextAlign(Paint.Align.CENTER);
279
     paint.setStyle(Paint.Style.FILL);
280

  
281
     // 3x2 bitmap = 6 squares:
282
     //
283
     // RED     GREEN   BLUE
284
     // YELLOW  WHITE   BROWN
285

  
286
     paint.setColor(0xff000000);                                  // BLACK BACKGROUND
287
     canvas.drawRect(0, 0, W, H, paint);                          //
288

  
289
     paint.setColor(0xffff0000);                                  // RED
290
     canvas.drawRoundRect(    M,   M,   S-M,   S-M, R, R, paint); //
291
     paint.setColor(0xff00ff00);                                  // GREEN
292
     canvas.drawRoundRect(  S+M,   M, 2*S-M,   S-M, R, R, paint); //
293
     paint.setColor(0xff0000ff);                                  // BLUE
294
     canvas.drawRoundRect(2*S+M,   M, 3*S-M,   S-M, R, R, paint); //
295
     paint.setColor(0xffffff00);                                  // YELLOW
296
     canvas.drawRoundRect(    M, S+M,   S-M, 2*S-M, R, R, paint); //
297
     paint.setColor(0xffffffff);                                  // WHITE
298
     canvas.drawRoundRect(  S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
299
     paint.setColor(0xffb5651d);                                  // BROWN
300
     canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
301

  
302
     mTexture.setTexture(bitmap);
303
     }
305 304

  
306 305
///////////////////////////////////////////////////////////////////////////////////////////////////
307 306

  
308
    float getTextureSize()
309
      {
310
      return TEXTURE_SIZE;
311
      }
307
   float getTextureSize()
308
     {
309
     return TEXTURE_SIZE;
310
     }
312 311

  
313 312
///////////////////////////////////////////////////////////////////////////////////////////////////
314 313

  
315
    int getSize()
316
      {
317
      return mSize;
318
      }
314
   int getSize()
315
     {
316
     return mSize;
317
     }
319 318
}

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