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Revision da412a40

Added by Leszek Koltunski almost 4 years ago

Fix VertexEffectRotate.
'MeshJoin' app now back it its functionality from 'master'

View differences:

src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java
123 123
      mScreen.attach(mTexture,mEffects,mMesh);
124 124

  
125 125
      DistortedLibrary.setMax(EffectType.VERTEX, 7);
126
      VertexEffectSink.enable();
126 127

  
127 128
      try
128 129
        {
......
224 225
      effect3.setMeshAssociation(15);  // apply to all 4 meshes
225 226
      effect4.setMeshAssociation(14);  // apply to mesh[1], [2] and [3]
226 227
      effect5.setMeshAssociation( 2);  // apply only to mesh[1]
227
      effect6.setMeshAssociation( 0);  // apply onlt to mesh[2]
228
      effect7.setMeshAssociation( 0);  // apply only to mesh[3]
228
      effect6.setMeshAssociation( 4);  // apply onlt to mesh[2]
229
      effect7.setMeshAssociation( 8);  // apply only to mesh[3]
229 230

  
230 231
      result.apply(effect1);
231 232
      result.apply(effect2);

Also available in: Unified diff