57 |
57 |
{
|
58 |
58 |
private static final float SQ2 = (float)Math.sqrt(2);
|
59 |
59 |
private static final float SQ3 = (float)Math.sqrt(3);
|
|
60 |
private static final float SQ5 = (float)Math.sqrt(5);
|
60 |
61 |
private final float DEFAULT_SCALE = 0.3f;
|
61 |
62 |
|
62 |
63 |
private final GLSurfaceView mView;
|
... | ... | |
252 |
253 |
|
253 |
254 |
private void createMesh()
|
254 |
255 |
{
|
255 |
|
int mode = 6;
|
|
256 |
int mode = 8;
|
256 |
257 |
int numComponents = 0;
|
257 |
258 |
double[][] vertices = null;
|
258 |
259 |
int[][] vertIndexes = null;
|
... | ... | |
690 |
691 |
numComponents = 2;
|
691 |
692 |
}
|
692 |
693 |
|
|
694 |
///// SKEWB Ultimate SMALL /////////////////////////////////////////////////////////////
|
|
695 |
|
|
696 |
else if( mode==7 )
|
|
697 |
{
|
|
698 |
double S = (SQ5+1)/4;
|
|
699 |
|
|
700 |
vertices = new double[][]
|
|
701 |
{
|
|
702 |
{ 0.0 , 0.0 , 0.0 },
|
|
703 |
{ -0.5*S , 0.5*S+0.25, -0.25 },
|
|
704 |
{-0.25 , -S/2 , (-2*S-1)/4},
|
|
705 |
{ 0.5*S+0.25, 0.25 , -S/2 },
|
|
706 |
{ 0.0 , 0.5 , -S-0.5 },
|
|
707 |
{ 0.0 , 0.5 , 0.0 },
|
|
708 |
{ -0.5*S ,-0.5*S+0.25, -0.25 },
|
|
709 |
{ 0.5*S ,-0.5*S+0.25, -0.25 }
|
|
710 |
};
|
|
711 |
|
|
712 |
vertIndexes = new int[][]
|
|
713 |
{
|
|
714 |
{6,0,5,1}, // counterclockwise!
|
|
715 |
{0,7,3,5},
|
|
716 |
{0,6,2,7},
|
|
717 |
{4,3,5,1},
|
|
718 |
{4,2,7,3},
|
|
719 |
{4,1,6,2},
|
|
720 |
};
|
|
721 |
|
|
722 |
bands = new float[][]
|
|
723 |
{
|
|
724 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
725 |
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
|
726 |
};
|
|
727 |
|
|
728 |
bandIndexes = new int[] { 0,0,0,1,1,1 };
|
|
729 |
|
|
730 |
corners = new float[][]
|
|
731 |
{
|
|
732 |
{ 0.013f, 0.08f }
|
|
733 |
};
|
|
734 |
|
|
735 |
cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 };
|
|
736 |
|
|
737 |
centers = new float[][]
|
|
738 |
{
|
|
739 |
{ 0.0f,-0.5f, (float)(-S-0.5) }
|
|
740 |
};
|
|
741 |
|
|
742 |
centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
743 |
|
|
744 |
numComponents = 8;
|
|
745 |
}
|
|
746 |
|
|
747 |
///// SKEWB Ultimate BIG ///////////////////////////////////////////////////////////////
|
|
748 |
|
|
749 |
else if( mode==8 )
|
|
750 |
{
|
|
751 |
double S = (SQ5+1)/4;
|
|
752 |
|
|
753 |
vertices = new double[][]
|
|
754 |
{
|
|
755 |
{-S/2 ,-S/2+0.25, 0.25},
|
|
756 |
{ S/2 , S/2-0.25, -0.25},
|
|
757 |
{-S , 0.00, 0.00},
|
|
758 |
{ 0.25, S/2 ,-S/2-0.25},
|
|
759 |
{-S/2 ,-S/2-0.25, 0.25},
|
|
760 |
{ S/2+0.25, -0.25,-S/2 },
|
|
761 |
{-S , -0.50, 0.00},
|
|
762 |
{ 0.50, 0.00,-S },
|
|
763 |
{-S +0.25, S/2 ,-S/2-0.25},
|
|
764 |
{ 0.25,-S/2-0.50,-S/2+0.25},
|
|
765 |
{-S/2 ,-S/2-0.25,-S -0.25}
|
|
766 |
};
|
|
767 |
|
|
768 |
vertIndexes = new int[][]
|
|
769 |
{
|
|
770 |
{0,1,3,8,2}, // counterclockwise!
|
|
771 |
{0,4,9,5,1},
|
|
772 |
{ 0,2,6,4},
|
|
773 |
{ 1,5,7,3},
|
|
774 |
{10,9,4,6},
|
|
775 |
{10,9,5,7},
|
|
776 |
{10,8,3,7},
|
|
777 |
{10,8,2,6}
|
|
778 |
};
|
|
779 |
|
|
780 |
bands = new float[][]
|
|
781 |
{
|
|
782 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
783 |
{0.04f,17,0.5f,0.2f,5, 2,2},
|
|
784 |
{0.01f, 1,0.5f,0.2f,5, 2,2}
|
|
785 |
};
|
|
786 |
|
|
787 |
bandIndexes = new int[] { 0,0,1,1,2,2,2,2 };
|
|
788 |
|
|
789 |
corners = new float[][]
|
|
790 |
{
|
|
791 |
{ 0.013f, 0.08f }
|
|
792 |
};
|
|
793 |
|
|
794 |
cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 };
|
|
795 |
|
|
796 |
centers = new float[][]
|
|
797 |
{
|
|
798 |
{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) }
|
|
799 |
};
|
|
800 |
|
|
801 |
centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 };
|
|
802 |
|
|
803 |
numComponents = 8;
|
|
804 |
}
|
|
805 |
|
|
806 |
///// END DEFINITIONS /////////////////////////////////////////////////////////////////
|
|
807 |
|
693 |
808 |
FactoryCubit factory = FactoryCubit.getInstance();
|
694 |
809 |
|
695 |
810 |
factory.clear();
|
2 Skewb Ultimate cubits.