Revision db9903e8
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java | ||
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57 | 57 |
{ |
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private static final float SQ2 = (float)Math.sqrt(2); |
59 | 59 |
private static final float SQ3 = (float)Math.sqrt(3); |
60 |
private static final float SQ5 = (float)Math.sqrt(5); |
|
60 | 61 |
private final float DEFAULT_SCALE = 0.3f; |
61 | 62 |
|
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private final GLSurfaceView mView; |
... | ... | |
252 | 253 |
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private void createMesh() |
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{ |
255 |
int mode = 6;
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|
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int mode = 8;
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|
256 | 257 |
int numComponents = 0; |
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double[][] vertices = null; |
258 | 259 |
int[][] vertIndexes = null; |
... | ... | |
690 | 691 |
numComponents = 2; |
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} |
692 | 693 |
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///// SKEWB Ultimate SMALL ///////////////////////////////////////////////////////////// |
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else if( mode==7 ) |
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{ |
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double S = (SQ5+1)/4; |
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vertices = new double[][] |
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{ |
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{ 0.0 , 0.0 , 0.0 }, |
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{ -0.5*S , 0.5*S+0.25, -0.25 }, |
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{-0.25 , -S/2 , (-2*S-1)/4}, |
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{ 0.5*S+0.25, 0.25 , -S/2 }, |
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{ 0.0 , 0.5 , -S-0.5 }, |
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{ 0.0 , 0.5 , 0.0 }, |
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{ -0.5*S ,-0.5*S+0.25, -0.25 }, |
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{ 0.5*S ,-0.5*S+0.25, -0.25 } |
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}; |
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|
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vertIndexes = new int[][] |
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{ |
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{6,0,5,1}, // counterclockwise! |
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{0,7,3,5}, |
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{0,6,2,7}, |
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{4,3,5,1}, |
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{4,2,7,3}, |
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{4,1,6,2}, |
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}; |
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bands = new float[][] |
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{ |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.01f, 1,0.5f,0.2f,5, 2,2} |
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}; |
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bandIndexes = new int[] { 0,0,0,1,1,1 }; |
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corners = new float[][] |
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{ |
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{ 0.013f, 0.08f } |
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}; |
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cornerIndexes = new int[] { 0, 0, 0, 0,-1,0,0,0 }; |
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centers = new float[][] |
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{ |
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{ 0.0f,-0.5f, (float)(-S-0.5) } |
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}; |
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centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
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numComponents = 8; |
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} |
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///// SKEWB Ultimate BIG /////////////////////////////////////////////////////////////// |
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else if( mode==8 ) |
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{ |
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double S = (SQ5+1)/4; |
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vertices = new double[][] |
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{ |
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{-S/2 ,-S/2+0.25, 0.25}, |
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{ S/2 , S/2-0.25, -0.25}, |
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{-S , 0.00, 0.00}, |
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{ 0.25, S/2 ,-S/2-0.25}, |
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{-S/2 ,-S/2-0.25, 0.25}, |
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{ S/2+0.25, -0.25,-S/2 }, |
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{-S , -0.50, 0.00}, |
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{ 0.50, 0.00,-S }, |
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{-S +0.25, S/2 ,-S/2-0.25}, |
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{ 0.25,-S/2-0.50,-S/2+0.25}, |
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{-S/2 ,-S/2-0.25,-S -0.25} |
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}; |
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vertIndexes = new int[][] |
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{ |
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{0,1,3,8,2}, // counterclockwise! |
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{0,4,9,5,1}, |
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{ 0,2,6,4}, |
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{ 1,5,7,3}, |
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{10,9,4,6}, |
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{10,9,5,7}, |
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{10,8,3,7}, |
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{10,8,2,6} |
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}; |
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bands = new float[][] |
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{ |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.04f,17,0.5f,0.2f,5, 2,2}, |
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{0.01f, 1,0.5f,0.2f,5, 2,2} |
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}; |
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bandIndexes = new int[] { 0,0,1,1,2,2,2,2 }; |
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corners = new float[][] |
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{ |
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{ 0.013f, 0.08f } |
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}; |
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cornerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,-1 }; |
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centers = new float[][] |
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{ |
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{ (float)(-S/2), 0.25f, (float)(-S/2-0.5) } |
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}; |
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centerIndexes = new int[] { 0,0,0,0,0,0,0,0,0,0,0 }; |
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numComponents = 8; |
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} |
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///// END DEFINITIONS ///////////////////////////////////////////////////////////////// |
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FactoryCubit factory = FactoryCubit.getInstance(); |
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factory.clear(); |
Also available in: Unified diff
2 Skewb Ultimate cubits.