Project

General

Profile

« Previous | Next » 

Revision dfae5d27

Added by Leszek Koltunski over 7 years ago

Bugfix (invert Region's y coord)

View differences:

src/main/java/org/distorted/examples/bean/BeanRenderer.java
62 62
      {
63 63
      mView = v;
64 64
     
65
      Static3D pLeft = new Static3D( 98, 183, 0);
66
      Static3D pRight= new Static3D(233, 140, 0);
67
      
68
      Static4D rLeft = new Static4D( -3,-33,47,47);
69
      Static4D rRight= new Static4D(-14,-33,47,47);
70
     
71
      Dynamic3D dLeft = new Dynamic3D(2000,0.0f);
72
      Dynamic3D dRight= new Dynamic3D(2000,0.0f);
65
      Static3D pointLeft  = new Static3D( 98, 183, 0);
66
      Static3D pointRight = new Static3D(233, 140, 0);
67
      Static4D regionLeft = new Static4D( -3,-33,47,47);
68
      Static4D regionRight= new Static4D(-14,-33,47,47);
69
      Dynamic3D dynLeft   = new Dynamic3D(2000,0.0f);
70
      Dynamic3D dynRight  = new Dynamic3D(2000,0.0f);
73 71

  
74 72
      Static3D p1 = new Static3D(  0,  0, 0);
75 73
      Static3D p2 = new Static3D(-15,-30, 0);
74

  
75
      dynLeft.add(p1);
76
      dynLeft.add(p1);
77
      dynLeft.add(p1);
78
      dynLeft.add(p1);
79
      dynLeft.add(p2);
80
      dynLeft.add(p2);
76 81
      
77
      dLeft.add(p1);
78
      dLeft.add(p1);
79
      dLeft.add(p1);
80
      dLeft.add(p1);
81
      dLeft.add(p2);
82
      dLeft.add(p2);
83
      
84
      dRight.add(p1);
85
      dRight.add(p2);
86
      dRight.add(p2);
87
      dRight.add(p1);
88
      dRight.add(p1);
89
      dRight.add(p1);
82
      dynRight.add(p1);
83
      dynRight.add(p2);
84
      dynRight.add(p2);
85
      dynRight.add(p1);
86
      dynRight.add(p1);
87
      dynRight.add(p1);
90 88

  
91 89
      mMove = new Static3D(0,0,0);
92 90
      mScale= new Static3D(1,1,1);
93 91

  
94 92
      mEffects = new DistortedEffects();
95
      mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft) );
96
      mEffects.apply( new VertexEffectDistort(dRight, pRight, rRight));
97
      mEffects.apply(new MatrixEffectMove(mMove));
98
      mEffects.apply(new MatrixEffectScale(mScale));
93
      mEffects.apply( new VertexEffectDistort(dynLeft , pointLeft , regionLeft) );
94
      mEffects.apply( new VertexEffectDistort(dynRight, pointRight, regionRight));
95
      mEffects.apply( new MatrixEffectMove(mMove) );
96
      mEffects.apply( new MatrixEffectScale(mScale) );
99 97

  
100 98
      mScreen = new DistortedScreen(mView);
101 99
      }
......
118 116
        mMove.set((width-w)/2,0,0);
119 117
        mScale.set(factor,factor,factor);
120 118
        }
121
      else
119
     else
122 120
        {
123 121
        int h = (width*mObjHeight)/mObjWidth;
124 122
        float factor = (float)width/mObjWidth;
......
126 124
        mScale.set(factor,factor,factor);
127 125
        }
128 126

  
129
      mScreen.resize(width,height);
127
     mScreen.resize(width,height);
130 128
     }
131 129

  
132 130
///////////////////////////////////////////////////////////////////////////////////////////////////

Also available in: Unified diff