Revision e4330c89
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/examples/stencil/StencilRenderer.java | ||
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136 | 136 |
mCube2Node.glDepthMask(true); // Write to depth buffer |
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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mScreen = new DistortedScreen(mView);
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mScreen = new DistortedScreen(); |
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mScreen.glClearColor(1.0f,1.0f,1.0f,1.0f); |
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mView.setEGLConfigChooser(5,6,5,0,16,8); // Screen: 16 bit depth, 8 bit STENCIL |
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Also available in: Unified diff
Change of API: move setting the EGL context back to the APP.