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examples / src / main / java / org / distorted / examples / vertex3d / Vertex3DRenderer.java @ e642b4aa

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.vertex3d;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.Distorted;
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import org.distorted.library.DistortedCubes;
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import org.distorted.library.EffectNames;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class Vertex3DRenderer implements GLSurfaceView.Renderer
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{
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    private static final int SIZE = 100;
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    private GLSurfaceView mView;
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    private static DistortedCubes mCube;
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    private int mCols, mRows;
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    private DynamicQuat mQuatInt1, mQuatInt2;
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    private static EffectNames[] order;
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    private static Dynamic3D mDeformInter, mDistortInter;
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    private static Dynamic1D mSinkInter, mSwirlInter;
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    private static Static2D mCenterPoint;
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    private static Static3D mDeformPoint, mDistortPoint;
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    private static Static1D mSinkPoint, mSwirlPoint;
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    Static4D mQuat1, mQuat2;
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    static int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setDeform(float x, float y, float z)
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      {
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      mDeformPoint.set(x, y, z);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setDistort(float x, float y, float z)
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      {
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      mDistortPoint.set(x, y, z);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setSink(float s)
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      {
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      mSinkPoint.set(s);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setSwirl(float s)
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      {
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      mSwirlPoint.set(s);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setOrder(EffectNames[] effects)
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      {
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      order = effects;
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      setVertexEffects();
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public static void setVertexEffects()
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      {
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      mCube.abortEffects(EffectTypes.VERTEX);
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      for( int i=0; i<=order.length-1 ; i++ )
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        {
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        switch(order[i])
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          {
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          case DEFORM : mCube.deform( mDeformInter , mCenterPoint) ; break;
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          case DISTORT: mCube.distort(mDistortInter, mCenterPoint) ; break;
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          case SINK   : mCube.sink(   mSinkInter   , mCenterPoint) ; break;
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          case SWIRL  : mCube.swirl(  mSwirlInter  , mCenterPoint) ; break;
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          }
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public Vertex3DRenderer(GLSurfaceView v)
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      {
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      mView = v;
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      String shape = Vertex3DActivity.getShape();
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      mCols = Vertex3DActivity.getCols();
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      mRows = shape.length() / mCols;
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      mCube = new DistortedCubes( mCols, shape, SIZE);
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      mCenterPoint = new Static2D(0,0);
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      mDeformPoint = new Static3D(0,0,0);
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      mDistortPoint= new Static3D(1,1,1);
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      mSwirlPoint  = new Static1D(0);
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      mSinkPoint   = new Static1D(1);
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      mDeformInter  = new Dynamic3D();
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      mDistortInter = new Dynamic3D();
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      mSwirlInter   = new Dynamic1D();
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      mSinkInter    = new Dynamic1D();
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      mDeformInter.add(mDeformPoint);
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      mDistortInter.add(mDistortPoint);
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      mSwirlInter.add(mSwirlPoint);
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      mSinkInter.add(mSinkPoint);
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      mQuat1 = new Static4D(0,0,0,1);  // unity
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      mQuat2 = new Static4D(0,0,0,1);  // quaternions
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      mQuatInt1 = new DynamicQuat(0,0.5f);
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      mQuatInt2 = new DynamicQuat(0,0.5f);
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      mQuatInt1.add(mQuat1);
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      mQuatInt2.add(mQuat2);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onDrawFrame(GL10 glUnused) 
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      {
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      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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      mCube.draw(System.currentTimeMillis());
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceChanged(GL10 glUnused, int width, int height) 
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      {
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      mScreenMin = width<height ? width:height;
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      mCube.abortEffects(EffectTypes.MATRIX);
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      float factor;
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      if( width*mRows > height*mCols ) // screen is more 'horizontal' than the shape
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        {
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        factor = ((float)height)/((mRows+2)*SIZE);
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}
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      else
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        {
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        factor = ((float)width)/((mCols+2)*SIZE);
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        }
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      mCube.move( new Static3D( (width-factor*mCols*SIZE)/2 , (height-factor*mRows*SIZE)/2 , 0) );
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      mCube.scale(factor);
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      Static3D center = new Static3D(mCols*SIZE/2,mRows*SIZE/2, 0);
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      mCube.quaternion(mQuatInt1, center);
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      mCube.quaternion(mQuatInt2, center);
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      setVertexEffects();
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      Distorted.onSurfaceChanged(width, height); 
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
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      {
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      InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid);
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      Bitmap bitmap;
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      try 
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        {
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        bitmap = BitmapFactory.decodeStream(is);
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        } 
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      finally 
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        {
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        try 
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          {
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          is.close();
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          } 
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        catch(IOException e) { }
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        }  
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      mCube.setBitmap(bitmap);
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      try
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        {
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        Distorted.onSurfaceCreated(mView.getContext());
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("Vertex3D", ex.getMessage() );
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        }
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      }
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}
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