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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.effectqueue;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.view.MotionEvent;
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import android.util.AttributeSet;
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import org.distorted.library.EffectNames;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.Dynamic3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class EffectQueueSurfaceView extends GLSurfaceView
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{
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private EffectQueueRenderer mRenderer;
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private int mCurrentEffect;
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private int mScrW, mScrH;
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private Static4D mRegionV, mRegionF;
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private Static3D mPoint;
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private Dynamic1D mInterA, mInterB, mInterC, mInterS;
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private Dynamic3D mInterD;
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private final static Static3D mRED = new Static3D(1,0,0);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public EffectQueueSurfaceView(Context c, AttributeSet attrs)
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{
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super(c, attrs);
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int duration = 10000;
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float count = 1.0f;
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int h = 30;
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int r = 20;
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mInterD = new Dynamic3D(duration,count);
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mInterD.add(new Static3D( 0, r, h ));
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mInterD.add(new Static3D(-r, 0, h ));
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mInterD.add(new Static3D( 0,-r, h ));
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mInterD.add(new Static3D( r, 0, h ));
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mInterA = new Dynamic1D(duration,count);
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mInterA.add(new Static1D(1));
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mInterA.add(new Static1D(0));
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mInterS = new Dynamic1D(duration,count);
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mInterS.add(new Static1D(1.0f));
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mInterS.add(new Static1D(0.3f));
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mInterC = new Dynamic1D(duration,count);
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mInterC.add(new Static1D(1));
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mInterC.add(new Static1D(0));
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mInterB = new Dynamic1D(duration,count);
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mInterB.add(new Static1D(0));
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mInterB.add(new Static1D(1));
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if(!isInEditMode())
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{
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setFocusable(true);
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setFocusableInTouchMode(true);
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setEGLContextClientVersion(2);
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mRenderer = new EffectQueueRenderer(this);
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setRenderer(mRenderer);
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mPoint = new Static3D(0,0,0);
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mRegionV= new Static4D(0,0,60,60);
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mRegionF= new Static4D(0,0,60,60);
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setEffect(0);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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EffectQueueRenderer getRenderer()
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{
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return mRenderer;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setScreenSize(int width, int height)
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{
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mScrW = width;
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mScrH = height;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setEffect(int effect)
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{
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mCurrentEffect = effect;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override public boolean onTouchEvent(MotionEvent event)
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{
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int action = event.getAction();
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int x, y;
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long id;
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switch(action)
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{
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case MotionEvent.ACTION_DOWN: x = (int)event.getX()* mRenderer.BWID/mScrW;
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y = (int)event.getY()* mRenderer.BHEI/mScrH;
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mPoint.set(x,y,0);
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mRegionF.set(x,y,60,60);
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EffectQueueActivity act = (EffectQueueActivity)getContext();
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switch(mCurrentEffect)
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{
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case 0: id = mRenderer.mBackground.distort(mInterD, mPoint, mRegionV);
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act.effectAdded(id, EffectNames.DISTORT, EffectTypes.VERTEX);
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break;
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case 1: id = mRenderer.mBackground.sink(mInterS, mPoint, mRegionV);
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act.effectAdded(id, EffectNames.SINK, EffectTypes.VERTEX);
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break;
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case 2: id = mRenderer.mBackground.alpha(mInterA, mRegionF, true);
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act.effectAdded(id, EffectNames.ALPHA, EffectTypes.FRAGMENT);
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break;
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case 3: id = mRenderer.mBackground.saturation(mInterB, mRegionF, false);
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act.effectAdded(id, EffectNames.SATURATION, EffectTypes.FRAGMENT);
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break;
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case 4: id = mRenderer.mBackground.chroma(mInterC, mRED, mRegionF, true);
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act.effectAdded(id, EffectNames.CHROMA, EffectTypes.FRAGMENT);
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break;
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}
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break;
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}
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return true;
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}
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}
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