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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshjoin;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshJoinRenderer implements GLSurfaceView.Renderer
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{
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private GLSurfaceView mView;
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private DistortedTexture mTexture;
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private DistortedScreen mScreen;
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private DistortedEffects mEffects;
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private Static3D mScale;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshJoinRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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Dynamic1D sink = new Dynamic1D(5000,0.0f);
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sink.add( new Static1D(0.5f) );
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sink.add( new Static1D(2.0f) );
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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mEffects = new DistortedEffects();
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( new VertexEffectSink( sink, center, new Static4D(0,0,0,0.75f) ) );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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final float SCALE = 0.7f;
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mScreenMin = width<height ? width:height;
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float factor = SCALE*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.pyraminx);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException e) { }
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}
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTetrahedronTexture(bitmap) );
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if( mMesh==null ) mMesh = createJoinedTetrahedron();
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//mMesh.setShowNormals(true);
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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VertexEffectSink.enable();
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try
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{
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DistortedLibrary.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("MeshJoin", ex.getMessage() );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTetrahedronTexture(Bitmap input)
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{
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final int[] FACE_COLORS = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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final int FACES=FACE_COLORS.length;
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int height = input.getHeight();
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Bitmap result = Bitmap.createBitmap(FACES*height,height, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(result);
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Paint paint = new Paint();
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paint.setStyle(Paint.Style.FILL);
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for(int i=0; i<FACES; i++)
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{
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paint.setColor(FACE_COLORS[i]);
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canvas.drawRect(i*height,0,(i+1)*height,height,paint);
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canvas.drawBitmap(input,i*height,0,null);
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private MeshBase createJoinedTetrahedron()
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{
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final float SQ3 = (float)Math.sqrt(3);
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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final int MESHES=4;
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MeshBase[] meshes = new MeshTriangles[MESHES];
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for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(10);
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MatrixEffect[] effects0 = new MatrixEffect[3];
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effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) );
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effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
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effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3/6,SQ3/12) );
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meshes[0].apply(effects0);
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Static1D angle = new Static1D(angleFaces);
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Static3D axis = new Static3D(-1,0,0);
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Static3D center= new Static3D(0,-SQ3/6,-SQ3/6);
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MatrixEffect[] effects1 = new MatrixEffect[5];
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effects1[0] = effects0[0];
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effects1[1] = effects0[1];
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effects1[2] = effects0[2];
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effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center );
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effects1[4] = new MatrixEffectRotate( angle, axis, center );
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meshes[1].apply(effects1);
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axis.set(0.5f,0,-SQ3/2);
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center.set2(SQ3/3);
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meshes[2].apply(effects1);
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axis.set2(SQ3/2);
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meshes[3].apply(effects1);
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Static4D[] textureMaps = new Static4D[MESHES];
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,0.866f);
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MeshBase result = new MeshJoined(meshes);
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result.setTextureMap(textureMaps);
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return result;
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}
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}
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