Revision eb507734
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/examples/deferredjob/DeferredJobRenderer.java | ||
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148 | 148 |
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void apply(int number) |
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{ |
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mRotate.setMeshAssociation(number,0);
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mRotate.setMeshAssociation(0,number);
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mAngle.set(360); |
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mAngleDyn.resetToBeginning(); |
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} |
... | ... | |
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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meshes[0] = new MeshRectangles(1,1); |
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meshes[0].setEffectAssociation(0,1,0); |
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for(int i=1; i<MESHES; i++) |
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{ |
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meshes[i] = meshes[0].copy(true); |
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meshes[i].setEffectAssociation(0,1,i); |
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} |
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Static4D[] lTextureMaps = new Static4D[MESHES]; |
... | ... | |
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VertexEffectMove effect0 = new VertexEffectMove ( new Static3D(0,0,0.5f) ); |
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(180), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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effect1.setMeshAssociation(1,0); // apply only to mesh[1] |
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effect0.setMeshAssociation(1,0); // apply only to Components whose andAssoc has the least significant bit set, i.e. |
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// to both meshes[0] and meshes[1] |
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effect1.setMeshAssociation(0,1); // apply only to Components whose equAssoc is equal to 1, i.e. only to mesh[1] |
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tmp[0].apply(effect0); |
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tmp[0].apply(effect1); |
... | ... | |
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tmp[0].mergeComponents(); |
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tmp[1].mergeComponents(); |
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tmp[0].setEffectAssociation(0,0,0); // set the equAssoc of the 0th (the only) component to 0 |
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tmp[1].setEffectAssociation(0,0,1); // set the equAssoc of the 0th (the only) component to 1 |
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MeshBase combined = new MeshJoined(tmp); |
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VertexEffectMove moveL = new VertexEffectMove ( new Static3D(-0.6f,0,0) ); |
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VertexEffectMove moveR = new VertexEffectMove ( new Static3D(+0.6f,0,0) ); |
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moveL.setMeshAssociation(0,0); |
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moveR.setMeshAssociation(1,0);
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moveL.setMeshAssociation(0,0); // apply only to tmp[0]
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moveR.setMeshAssociation(0,1); // apply only to tmp[1]
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combined.apply(moveL); |
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combined.apply(moveR); |
src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java | ||
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88 | 88 |
|
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mSinkAssociation = 0; |
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mSink = new VertexEffectSink( sink, center, new Static4D(0,0,0,0.75f) ); |
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mSink.setMeshAssociation(-1,mSinkAssociation);
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mSink.setMeshAssociation(mSinkAssociation,-1);
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mEffects = new DistortedEffects(); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) ); |
... | ... | |
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if( checked ) mSinkAssociation |= n; |
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else mSinkAssociation &= (15-n); |
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mSink.setMeshAssociation(-1,mSinkAssociation);
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mSink.setMeshAssociation(mSinkAssociation,-1);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
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final int MESHES=4; |
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int association = 1;
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int andAssoc = 1;
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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for(int i=0; i<MESHES; i++) |
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{ |
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meshes[i] = new MeshTriangles(5); |
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meshes[i].setEffectAssociation(0,association);
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association <<= 1;
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meshes[i].setEffectAssociation(0,andAssoc,0);
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andAssoc <<= 1;
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} |
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Static4D[] textureMaps = new Static4D[MESHES]; |
... | ... | |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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effect4.setMeshAssociation(-1,14); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation(-1, 2); // apply only to mesh[1]
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effect6.setMeshAssociation(-1, 4); // apply only to mesh[2]
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effect7.setMeshAssociation(-1, 8); // apply only to mesh[3]
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effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
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effect5.setMeshAssociation( 2,-1); // apply only to mesh[1]
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effect6.setMeshAssociation( 4,-1); // apply only to mesh[2]
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effect7.setMeshAssociation( 8,-1); // apply only to mesh[3]
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|
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result.apply(effect1); |
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result.apply(effect2); |
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