Revision ee82510e
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java | ||
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private void setupScreen(int w, int h) |
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{ |
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mCrawlBackgroundTexture = new DistortedTexture(w,(int)(Math.sqrt(3.0)*h));
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mCrawlBackgroundTexture = new DistortedTexture(w,(int)(h/Math.cos(CRAWL_ANGLE)));
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int randomA, randomX, randomY, randomTime; |
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float randomS, randomAlpha1, randomAlpha2; |
... | ... | |
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int screenH= mScreen.getHeight(); |
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int backH = mCrawlBackgroundTexture.getHeight(); |
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float scale= (float)screenW/crawlW; |
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Dynamic3D di = new Dynamic3D(60000,0.5f); |
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di.add(new Static3D(screenW/2,+backH , 0)); |
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di.add(new Static3D(screenW/2,-scale*crawlH, 0)); |
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mCrawlBackgroundEffects.move( new Static3D(0,screenH-backH,0) ); |
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mCrawlBackgroundEffects.rotate( new Static1D(CRAWL_ANGLE), new Static3D(1,0,0), new Static3D(screenW/2,backH,0) ); |
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final int transpDist = 5; |
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Static4D region = new Static4D(screenW/2,(1-transpDist)*backH,transpDist*backH,transpDist*backH); |
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mCrawlBackgroundEffects.alpha(new Static1D(1-transpDist/2), region, true); |
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mCrawlBackgroundEffects.alpha(new Static1D(1-transpDist/2.0f), region, true); |
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Dynamic3D di = new Dynamic3D(120000,0.5f); |
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di.add(new Static3D(screenW/2,+backH , 0)); |
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di.add(new Static3D(screenW/2,-scale*crawlH, 0)); |
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mCrawlEffects.move(di); |
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mCrawlEffects.scale( new Static3D(scale,scale,scale) ); |
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mCrawlEffects.move( new Static3D(-crawlW/2,0,0) ); |
Also available in: Unified diff
Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.