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examples / src / main / java / org / distorted / examples / movingglow / MovingGlowRenderer.java @ f3ca895f

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.movingglow;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.FragmentEffectChroma;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.PostprocessEffectGlow;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovingGlowRenderer implements GLSurfaceView.Renderer,EffectListener
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{
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   private static final int[] colors  = new int[] {0,0,1,  1,0,1,  1,0,0,  1,1,0,  0,1,0,  1,1,1}; // blue, pink, red, yellow, green, white
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   private static final int FLASH_TIME = 2000;
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   private static final int LEAF_SIZE = 100;
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   private static final int NUM_LEAVES= colors.length/3;
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   private GLSurfaceView mView;
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   private DistortedTexture mLeaf;
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   private DistortedScreen mScreen;
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   private DistortedEffects[] mLeafEffects = new DistortedEffects[NUM_LEAVES];
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   private PostprocessEffectGlow[] mGlow = new PostprocessEffectGlow[NUM_LEAVES];
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   private int mRootW, mRootH;
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   private int mGlowing;
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   private Static3D mMove, mScale;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   MovingGlowRenderer(GLSurfaceView v)
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      {     
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      mView = v;
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      mRootW = 5*LEAF_SIZE;
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      mRootH = 5*LEAF_SIZE;
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      mLeaf = new DistortedTexture(LEAF_SIZE,LEAF_SIZE);
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      DistortedTexture surface = new DistortedTexture(mRootW,mRootH);
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      MeshBase mesh = new MeshRectangles(1,1);
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      DistortedNode root = new DistortedNode(surface, new DistortedEffects(), mesh);
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      Static3D moveVector = new Static3D(0.55f*LEAF_SIZE, (mRootH-LEAF_SIZE)/2, 0);
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      Static1D chromaLevel= new Static1D(0.5f);
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      Static3D center     = new Static3D(mRootW/2, mRootH/2, 0);
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      Static3D axis       = new Static3D(0,0,1);
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      MatrixEffectMove leafMove = new MatrixEffectMove(moveVector);
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      for(int j=0; j<NUM_LEAVES; j++)
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        {
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        mLeafEffects[j] = new DistortedEffects();
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        mLeafEffects[j].apply(leafMove);
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        mLeafEffects[j].apply( new MatrixEffectRotate(new Static1D(j*(360/NUM_LEAVES)), axis, center) );
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        mLeafEffects[j].apply( new FragmentEffectChroma(chromaLevel, new Static3D(colors[3*j],colors[3*j+1], colors[3*j+2])) );
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        DistortedNode node = new DistortedNode( mLeaf, mLeafEffects[j], mesh);
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        root.attach(node);
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        }
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      mMove = new Static3D(0,0,0);
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      mScale= new Static3D(1,1,1);
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      Dynamic1D rot = new Dynamic1D(5000,0.0f);
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      rot.setMode(Dynamic1D.MODE_JUMP);
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      rot.add(new Static1D(  0));
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      rot.add(new Static1D(360));
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      DistortedEffects effects = root.getEffects();
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      effects.apply( new MatrixEffectRotate(rot, axis, center) );
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      effects.apply(new MatrixEffectScale(mScale));
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      effects.apply(new MatrixEffectMove(mMove));
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      Dynamic1D radiusDyn = new Dynamic1D(FLASH_TIME,1.0f);
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      radiusDyn.add(new Static1D( 0));
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      radiusDyn.add(new Static1D(50));
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      for(int leaf=0; leaf<NUM_LEAVES; leaf++)
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        {
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        Dynamic4D color= new Dynamic4D(FLASH_TIME,1.0f);
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        Static4D P1    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 0.0f);
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        Static4D P2    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1.0f);
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        color.add(P1);
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        color.add(P2);
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        mGlow[leaf] = new PostprocessEffectGlow(radiusDyn,color);
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        }
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      makeGlow(0);
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      mScreen = new DistortedScreen();
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      mScreen.attach(root);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void makeGlow(int leaf)
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     {
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     mGlowing = leaf;
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     mLeafEffects[leaf].apply(mGlow[leaf]);
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     mGlow[leaf].notifyWhenFinished(this);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Glow finished. Make the next Leaf glow.
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   public void effectFinished(final long effectID)
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     {
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     mLeafEffects[mGlowing].abortById(effectID);
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     int glowing = mGlowing+1;
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     if( glowing>=NUM_LEAVES ) glowing = 0;
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     makeGlow(glowing);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onDrawFrame(GL10 glUnused)
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     {
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     mScreen.render(System.currentTimeMillis());
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onSurfaceChanged(GL10 glUnused, int width, int height)
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     {
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     float qw = (float)width /mRootW;
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     float qh = (float)height/mRootH;
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     float factor = 0.9f* (qw<qh ? qw:qh);
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     int w = (int)(factor*mRootW);
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     int h = (int)(factor*mRootH);
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     mMove.set((width-w)/2 ,(height-h)/2, 0);
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     mScale.set( factor,factor,factor );
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     mScreen.resize(width, height);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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     {
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     InputStream is = mView.getContext().getResources().openRawResource(R.raw.leaf);
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     Bitmap leaf;
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     try
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       {
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       leaf = BitmapFactory.decodeStream(is);
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       }
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     finally
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       {
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       try
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         {
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         is.close();
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         }
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       catch(IOException e) { }
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       }
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     mLeaf.setTexture(leaf);
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     FragmentEffectChroma.enable();
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     PostprocessEffectGlow.enable();
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     try
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       {
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       DistortedLibrary.onCreate(mView.getContext());
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       }
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     catch(Exception ex)
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       {
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       android.util.Log.e("MovingGlow", ex.getMessage() );
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       }
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     }
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}
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