Revision f5c28afc
Added by Leszek Koltunski over 7 years ago
| src/main/java/org/distorted/examples/blur/BlurRenderer.java | ||
|---|---|---|
| 67 | 67 | mView = v; | 
| 68 | 68 | mMesh = new MeshFlat(1,1); | 
| 69 | 69 | mScreen = new DistortedScreen(); | 
| 70 | mBuffer = new DistortedFramebuffer(SIZE,SIZE); | |
| 70 |       mBuffer = new DistortedFramebuffer(SIZE,SIZE,1, DistortedFramebuffer.DEPTH_NO_STENCIL);
 | |
| 71 | 71 |  | 
| 72 | 72 | mRadiusSta = new Static1D(5); | 
| 73 | 73 | Dynamic1D radiusDyn = new Dynamic1D(); | 
| src/main/java/org/distorted/examples/mirror/MirrorRenderer.java | ||
|---|---|---|
| 138 | 138 | if( mOffScreen1!=null ) mOffScreen1.markForDeletion(); | 
| 139 | 139 | if( mOffScreen2!=null ) mOffScreen2.markForDeletion(); | 
| 140 | 140 |  | 
| 141 |         mOffScreen1 = new DistortedFramebuffer(mScreenW,mScreenH);
 | |
| 142 | mOffScreen2 = new DistortedFramebuffer( (int)(MIRROR_SCALE*mScreenW), (int)(MIRROR_SCALE*mScreenH) ); | |
| 141 |         mOffScreen1 = new DistortedFramebuffer(                     mScreenW,                     mScreenH, 0, DistortedFramebuffer.NO_DEPTH_NO_STENCIL );
 | |
| 142 |         mOffScreen2 = new DistortedFramebuffer( (int)(MIRROR_SCALE*mScreenW), (int)(MIRROR_SCALE*mScreenH), 0, DistortedFramebuffer.NO_DEPTH_NO_STENCIL );
 | |
| 143 | 143 |  | 
| 144 | 144 | mScaleMirror.set( (float)mScreenW/mMirrorW, (float)mScreenH/mMirrorH, 1.0f); | 
| 145 | 145 | mMoveOffscreen2.set( MIRROR_MOVE*mScreenW, MIRROR_MOVE*mScreenH*mMirrorW/mMirrorH, 0); | 
| src/main/java/org/distorted/examples/save/SaveRenderer.java | ||
|---|---|---|
| 250 | 250 | if( mTexture==null ) mTexture = new DistortedTexture(bmpWidth,bmpHeight); | 
| 251 | 251 | mTexture.setTexture(bitmap); | 
| 252 | 252 |  | 
| 253 | if( mOffscreen==null ) mOffscreen = new DistortedFramebuffer( (int)(mScale*bmpWidth) , (int)(mScale*bmpHeight) ); | |
| 253 | if( mOffscreen==null ) mOffscreen = new DistortedFramebuffer( (int)(mScale*bmpWidth) , (int)(mScale*bmpHeight), | |
| 254 | 0, DistortedFramebuffer.NO_DEPTH_NO_STENCIL); | |
| 254 | 255 |  | 
| 255 | 256 | mOffscreen.detachAll(); | 
| 256 | 257 | mOffscreen.attach(mTexture,mEffects,mMesh); | 
Also available in: Unified diff
OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.