1
|
<?xml version="1.0" encoding="utf-8"?>
|
2
|
<resources>
|
3
|
<string name="app_name">Distorted Examples</string>
|
4
|
<string name="toc">Table of Contents</string>
|
5
|
<string name="tocHeader">Welcome to the Distorted Examples!\nCode, Tutorials, Wiki: http://distorted.org/</string>
|
6
|
|
7
|
<string name="continu">Continue</string>
|
8
|
<string name="rows">Rows</string>
|
9
|
<string name="cols">Cols</string>
|
10
|
<string name="distort">Distort</string>
|
11
|
<string name="deform">Deform</string>
|
12
|
<string name="shear">Shear</string>
|
13
|
<string name="path">Path</string>
|
14
|
<string name="loop">Loop</string>
|
15
|
<string name="jump">Jump</string>
|
16
|
<string name="duration">Duration</string>
|
17
|
<string name="reset">Reset</string>
|
18
|
<string name="bubble">Bubble</string>
|
19
|
<string name="sink">Sink</string>
|
20
|
<string name="transparency">Trans</string>
|
21
|
<string name="macroblock">Macro</string>
|
22
|
<string name="brightness">Bright</string>
|
23
|
<string name="swirl">Swirl</string>
|
24
|
<string name="print">Print</string>
|
25
|
<string name="abort">Abort</string>
|
26
|
<string name="count">Count</string>
|
27
|
<string name="id">ID</string>
|
28
|
<string name="maxv">vertex:</string>
|
29
|
<string name="maxf">fragment:</string>
|
30
|
<string name="introduction">Set maximum number of vertex and fragment effects and press \'Check\' to see if shaders compile:</string>
|
31
|
<string name="check">Check</string>
|
32
|
<string name="noise">Noise</string>
|
33
|
<string name="swing">Swing</string>
|
34
|
<string name="size">Size</string>
|
35
|
<string name="hips">Hips</string>
|
36
|
<string name="dim1D">1D</string>
|
37
|
<string name="dim2D">2D</string>
|
38
|
<string name="dim3DXY">3DXY</string>
|
39
|
<string name="dim3DXZ">3DXZ</string>
|
40
|
<string name="Up">Up</string>
|
41
|
<string name="Default">Default</string>
|
42
|
<string name="save">Save</string>
|
43
|
|
44
|
<string name="example_monalisa">Mona Lisa</string>
|
45
|
<string name="example_monalisa_subtitle">The basics of Distortions.</string>
|
46
|
<string name="example_sink">Dog</string>
|
47
|
<string name="example_sink_subtitle">Learn about sinks.</string>
|
48
|
<string name="example_bean">Mr. Bean</string>
|
49
|
<string name="example_bean_subtitle">Interpolation between more than two Points.</string>
|
50
|
<string name="example_fov">Field Of View</string>
|
51
|
<string name="example_fov_subtitle">Adjust the Projection Matrix.</string>
|
52
|
<string name="example_deform">Deformations and Distortions</string>
|
53
|
<string name="example_deform_subtitle">Deform the whole bitmap or Distort a part of it.</string>
|
54
|
<string name="example_listener">DistortedListener</string>
|
55
|
<string name="example_listener_subtitle">Listen on effect events and react on them.</string>
|
56
|
<string name="example_dynamic">Dynamics</string>
|
57
|
<string name="example_dynamic_subtitle">Not an effect in itself, but rather a building block for other effects.</string>
|
58
|
<string name="example_girl">Girl</string>
|
59
|
<string name="example_girl_subtitle">Distort, Sink and Swirl effects all in one.</string>
|
60
|
<string name="example_macroblock">Cat and Dog</string>
|
61
|
<string name="example_macroblock_subtitle">Macroblock, Transparency and Rotation effects.</string>
|
62
|
<string name="example_movingeffects">Moving Effects</string>
|
63
|
<string name="example_movingeffects_subtitle">Use the Interpolator to move effects around.</string>
|
64
|
<string name="example_differenteffects">Different Effects</string>
|
65
|
<string name="example_differenteffects_subtitle">See how to draw the same bitmap multiple times, each time with different set of effects applied.</string>
|
66
|
<string name="example_differentbitmaps">Different Bitmaps</string>
|
67
|
<string name="example_differentbitmaps_subtitle">Draw 3 different bitmaps, apply the same set of effects to each one in one go.</string>
|
68
|
<string name="example_scratchpad">Scratchpad</string>
|
69
|
<string name="example_scratchpad_subtitle">Application used as a scratchpad during development of the library. </string>
|
70
|
<string name="example_check">Check</string>
|
71
|
<string name="example_check_subtitle">Check the maximum number of effects (separately for vertex and fragment shaders) we can apply to a single bitmap.</string>
|
72
|
<string name="example_fbo">Bitmap Tree</string>
|
73
|
<string name="example_fbo_subtitle">Render one bitmap on top of another.</string>
|
74
|
<string name="example_starwars">Star Wars</string>
|
75
|
<string name="example_starwars_subtitle">Shows how to create the opening crawl from Star Wars Episode IV.</string>
|
76
|
<string name="example_olimpic">Olimpic Rings</string>
|
77
|
<string name="example_olimpic_subtitle">Shows the Chroma effect and Node optimizations.</string>
|
78
|
<string name="example_cubes">Cubes</string>
|
79
|
<string name="example_cubes_subtitle">Tests the DistortedCubes render target.</string>
|
80
|
<string name="example_quaternion">Quaternion</string>
|
81
|
<string name="example_quaternion_subtitle">Random rotations using quaternions.</string>
|
82
|
<string name="example_effects3d">Effects3D</string>
|
83
|
<string name="example_effects3d_subtitle">Test results of all effects on a 3D object.</string>
|
84
|
<string name="example_plainmonalisa">PlainMonaLisa</string>
|
85
|
<string name="example_plainmonalisa_subtitle">MonaLisa rendered on a plain SurfaceView</string>
|
86
|
<string name="example_save">Save to PNG</string>
|
87
|
<string name="example_save_subtitle">Saving the output to a PNG file.</string>
|
88
|
|
89
|
<string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string>
|
90
|
<string name="example_cubes_toast">Rotate the cubes by swiping the screen</string>
|
91
|
</resources>
|