Project

General

Profile

Download (5.59 KB) Statistics
| Branch: | Revision:

examples / src / main / res / values / strings.xml @ f988589e

1
<?xml version="1.0" encoding="utf-8"?>
2
<resources>    
3
    <string name="app_name">Distorted Examples</string>
4
    <string name="toc">Table of Contents</string>
5
    <string name="tocHeader">Welcome to the Distorted Examples!\nCode, Tutorials, Wiki: http://distorted.org/</string>
6
    
7
    <string name="continu">Continue</string>
8
    <string name="rows">Rows</string>
9
    <string name="cols">Cols</string>
10
    <string name="distort">Distort</string>
11
    <string name="deform">Deform</string>
12
    <string name="shear">Shear</string>
13
    <string name="path">Path</string>
14
    <string name="loop">Loop</string>
15
    <string name="jump">Jump</string>
16
    <string name="duration">Duration</string>
17
    <string name="reset">Reset</string>
18
    <string name="bubble">Bubble</string>
19
    <string name="sink">Sink</string>
20
    <string name="transparency">Trans</string>
21
    <string name="macroblock">Macro</string>
22
    <string name="brightness">Bright</string>
23
    <string name="swirl">Swirl</string>
24
    <string name="print">Print</string>
25
    <string name="abort">Abort</string>
26
    <string name="count">Count</string>
27
    <string name="id">ID</string>
28
    <string name="maxv">vertex:</string>
29
    <string name="maxf">fragment:</string>
30
    <string name="introduction">Set maximum number of vertex and fragment effects and press \'Check\' to see if shaders compile:</string>
31
    <string name="check">Check</string>
32
    <string name="noise">Noise</string>
33
    <string name="swing">Swing</string>
34
    <string name="size">Size</string>
35
    <string name="hips">Hips</string>
36
    <string name="dim1D">1D</string>
37
    <string name="dim2D">2D</string>
38
    <string name="dim3DXY">3DXY</string>
39
    <string name="dim3DXZ">3DXZ</string>
40
    <string name="Up">Up</string>
41
    <string name="Default">Default</string>
42
    <string name="save">Save</string>
43

    
44
    <string name="example_monalisa">Mona Lisa</string>  
45
    <string name="example_monalisa_subtitle">The basics of Distortions.</string>
46
    <string name="example_sink">Dog</string>  
47
    <string name="example_sink_subtitle">Learn about sinks.</string>
48
    <string name="example_bean">Mr. Bean</string>  
49
    <string name="example_bean_subtitle">Interpolation between more than two Points.</string>
50
    <string name="example_fov">Field Of View</string>  
51
    <string name="example_fov_subtitle">Adjust the Projection Matrix.</string>
52
    <string name="example_deform">Deformations and Distortions</string>  
53
    <string name="example_deform_subtitle">Deform the whole bitmap or Distort a part of it.</string>
54
    <string name="example_listener">DistortedListener</string>  
55
    <string name="example_listener_subtitle">Listen on effect events and react on them.</string>
56
    <string name="example_dynamic">Dynamics</string>
57
    <string name="example_dynamic_subtitle">Not an effect in itself, but rather a building block for other effects.</string>
58
    <string name="example_girl">Girl</string>  
59
    <string name="example_girl_subtitle">Distort, Sink and Swirl effects all in one.</string>
60
    <string name="example_macroblock">Cat and Dog</string>  
61
    <string name="example_macroblock_subtitle">Macroblock, Transparency and Rotation effects.</string>
62
    <string name="example_movingeffects">Moving Effects</string>  
63
    <string name="example_movingeffects_subtitle">Use the Interpolator to move effects around.</string>
64
    <string name="example_differenteffects">Different Effects</string>  
65
    <string name="example_differenteffects_subtitle">See how to draw the same bitmap multiple times, each time with different set of effects applied.</string>
66
    <string name="example_differentbitmaps">Different Bitmaps</string>  
67
    <string name="example_differentbitmaps_subtitle">Draw 3 different bitmaps, apply the same set of effects to each one in one go.</string>
68
    <string name="example_scratchpad">Scratchpad</string>  
69
    <string name="example_scratchpad_subtitle">Application used as a scratchpad during development of the library. </string>
70
    <string name="example_check">Check</string>  
71
    <string name="example_check_subtitle">Check the maximum number of effects (separately for vertex and fragment shaders) we can apply to a single bitmap.</string>
72
    <string name="example_fbo">Bitmap Tree</string>  
73
    <string name="example_fbo_subtitle">Render one bitmap on top of another.</string>
74
    <string name="example_starwars">Star Wars</string>  
75
    <string name="example_starwars_subtitle">Shows how to create the opening crawl from Star Wars Episode IV.</string>
76
    <string name="example_olimpic">Olimpic Rings</string>  
77
    <string name="example_olimpic_subtitle">Shows the Chroma effect and Node optimizations.</string>
78
    <string name="example_cubes">Cubes</string>  
79
    <string name="example_cubes_subtitle">Tests the DistortedCubes render target.</string>
80
    <string name="example_quaternion">Quaternion</string>  
81
    <string name="example_quaternion_subtitle">Random rotations using quaternions.</string>
82
    <string name="example_effects3d">Effects3D</string>  
83
    <string name="example_effects3d_subtitle">Test results of all effects on a 3D object.</string>
84
    <string name="example_plainmonalisa">PlainMonaLisa</string>  
85
    <string name="example_plainmonalisa_subtitle">MonaLisa rendered on a plain SurfaceView</string>
86
    <string name="example_save">Save to PNG</string>
87
    <string name="example_save_subtitle">Saving the output to a PNG file.</string>
88

    
89
    <string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string>
90
    <string name="example_cubes_toast">Rotate the cubes by swiping the screen</string>
91
</resources>
(1-1/2)