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Revision fc695380

Added by Leszek Koltunski about 7 years ago

Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)

View differences:

src/main/java/org/distorted/examples/fbo/FBORenderer.java
71 71
      {
72 72
      if( mRoot!=null )
73 73
        {
74
        if( depth ) mRoot.glEnable (GLES30.GL_DEPTH_TEST);
75
        else        mRoot.glDisable(GLES30.GL_DEPTH_TEST);
76

  
77
        mRoot.glDepthMask(depth);
78

  
79
        // we can also, to save memory, delete/recreate
80
        // the depth buffer each time. This is optional.
74 81
        DistortedFramebuffer fbo = mRoot.getFramebuffer();
75 82
        fbo.enableDepth(depth);
76 83
        }
src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java
138 138

  
139 139
    mScreen = new DistortedScreen();
140 140
    mScreen.setProjection(60.0f, 0.0f, 0.0f);
141
    mScreen.enableDepth(false);
142 141
    }
143 142

  
144 143
///////////////////////////////////////////////////////////////////////////////////////////////////
......
425 424
        
426 425
        mBackground = mScreen.attach(mCrawlBackgroundTexture, mCrawlBackgroundEffects,mQuad);
427 426
        mBackground.attach(mCrawlTexture, mCrawlEffects,mQuad);
427
        mBackground.glDisable(GLES30.GL_DEPTH_TEST);
428
        mBackground.glDepthMask(false);
428 429
        mCrawlEffects.registerForMessages(this);
429 430
        }
430 431
      else if( objectID==crawlID )

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