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Revision fc695380

Added by Leszek Koltunski about 7 years ago

Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)

View differences:

src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java
138 138

  
139 139
    mScreen = new DistortedScreen();
140 140
    mScreen.setProjection(60.0f, 0.0f, 0.0f);
141
    mScreen.enableDepth(false);
142 141
    }
143 142

  
144 143
///////////////////////////////////////////////////////////////////////////////////////////////////
......
425 424
        
426 425
        mBackground = mScreen.attach(mCrawlBackgroundTexture, mCrawlBackgroundEffects,mQuad);
427 426
        mBackground.attach(mCrawlTexture, mCrawlEffects,mQuad);
427
        mBackground.glDisable(GLES30.GL_DEPTH_TEST);
428
        mBackground.glDepthMask(false);
428 429
        mCrawlEffects.registerForMessages(this);
429 430
        }
430 431
      else if( objectID==crawlID )

Also available in: Unified diff