Revision fc695380
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java | ||
|---|---|---|
| 138 | 138 |
|
| 139 | 139 |
mScreen = new DistortedScreen(); |
| 140 | 140 |
mScreen.setProjection(60.0f, 0.0f, 0.0f); |
| 141 |
mScreen.enableDepth(false); |
|
| 142 | 141 |
} |
| 143 | 142 |
|
| 144 | 143 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 425 | 424 |
|
| 426 | 425 |
mBackground = mScreen.attach(mCrawlBackgroundTexture, mCrawlBackgroundEffects,mQuad); |
| 427 | 426 |
mBackground.attach(mCrawlTexture, mCrawlEffects,mQuad); |
| 427 |
mBackground.glDisable(GLES30.GL_DEPTH_TEST); |
|
| 428 |
mBackground.glDepthMask(false); |
|
| 428 | 429 |
mCrawlEffects.registerForMessages(this); |
| 429 | 430 |
} |
| 430 | 431 |
else if( objectID==crawlID ) |
Also available in: Unified diff
Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)