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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.surfaceview;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.EGL14;
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import android.opengl.EGLSurface;
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import android.opengl.GLES31;
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import android.os.Looper;
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import android.util.Log;
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import android.view.Surface;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.examples.R;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RenderThread extends Thread
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{
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private static final String TAG = "RenderThread";
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// Object must be created on render thread to get correct Looper, but is used from
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// UI thread, so we need to declare it volatile to ensure the UI thread sees a fully
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// constructed object.
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private volatile RenderHandler mHandler;
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// Used to wait for the thread to start.
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private final Object mStartLock = new Object();
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private boolean mReady = false;
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private volatile SurfaceHolder mSurfaceHolder; // may be updated by UI thread
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private EglCore eglCore;
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private EGLSurface eglSurface;
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private DistortedEffects mEffects;
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private DistortedTexture mTexture;
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private MeshRectangles mMesh;
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private DistortedScreen mScreen;
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private SurfaceView mView;
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private static boolean resourcesCreated = false;
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private Static3D mScale;
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private float mBmpRatio;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RenderThread(SurfaceHolder holder, SurfaceView view)
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{
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mSurfaceHolder = holder;
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mView = view;
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Static3D pLeft = new Static3D( ( 90-320*0.5f)/320.0f, (108-366*0.5f)/366.0f, 0);
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Static3D pRight= new Static3D( (176-320*0.5f)/320.0f, (111-366*0.5f)/366.0f, 0);
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Static4D rLeft = new Static4D( -10/320.0f, 10/366.0f, 0, 25/320.0f);
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Static4D rRight= new Static4D( 10/320.0f, 5/366.0f, 0, 25/320.0f);
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Dynamic3D dLeft = new Dynamic3D(1000,0.0f);
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Dynamic3D dRight= new Dynamic3D(1000,0.0f);
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dLeft.add( new Static3D( 0, 0, 0) );
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dLeft.add( new Static3D(-20/320.0f, 20/366.0f, 0) );
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dRight.add( new Static3D( 0, 0, 0) );
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dRight.add( new Static3D( 20/320.0f, 10/366.0f, 0) );
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mEffects = new DistortedEffects();
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mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft ) );
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mEffects.apply( new VertexEffectDistort(dRight, pRight, rRight) );
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mScale= new Static3D(1,1,1);
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mEffects.apply(new MatrixEffectScale(mScale));
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mScreen = new DistortedScreen();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void setResourcesCreated()
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{
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resourcesCreated = false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static void checkGlError(String op)
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{
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int error = GLES31.glGetError();
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if (error != GLES31.GL_NO_ERROR)
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{
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String msg = op + ": glError 0x" + Integer.toHexString(error);
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Log.e(TAG, msg);
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// throw new RuntimeException(msg);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void run()
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{
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Looper.prepare();
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mHandler = new RenderHandler(this);
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eglCore = new EglCore(null, EglCore.FLAG_RECORDABLE | EglCore.FLAG_TRY_GLES3);
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synchronized (mStartLock)
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{
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mReady = true;
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mStartLock.notify(); // signal waitUntilReady()
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}
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Looper.loop();
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Log.d(TAG, "looper quit");
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checkGlError("releaseGl start");
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if (eglSurface != null)
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{
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eglCore.releaseSurface(eglSurface);
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eglSurface = EGL14.EGL_NO_SURFACE;
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}
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checkGlError("releaseGl done");
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eglCore.makeNothingCurrent();
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eglCore.release();
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synchronized (mStartLock)
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{
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mReady = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void waitUntilReady()
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{
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synchronized (mStartLock)
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{
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while (!mReady)
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{
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try
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{
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mStartLock.wait();
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}
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catch (InterruptedException ie) { }
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void shutdown()
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{
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Log.d(TAG, "shutdown");
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Looper.myLooper().quit();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RenderHandler getHandler()
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{
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return mHandler;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void surfaceCreated()
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{
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Log.d(TAG, "surfaceCreated");
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Surface surface = mSurfaceHolder.getSurface();
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eglSurface = eglCore.createWindowSurface(surface);
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eglCore.makeCurrent(eglSurface);
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createResources();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void surfaceChanged(int width, int height)
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{
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Log.d(TAG, "surfaceChanged " + width + "x" + height);
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if( width<height ) mScale.set( width, width*mBmpRatio, 1 );
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else mScale.set( height/mBmpRatio, height, 1 );
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createResources()
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{
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resourcesCreated = true;
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa);
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Bitmap bmp;
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try
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{
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bmp = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException io) {}
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}
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mBmpRatio = (float)bmp.getHeight()/bmp.getWidth();
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture(bmp);
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if( mMesh==null ) mMesh = new MeshRectangles(9,(int)(9*mBmpRatio));
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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VertexEffectDistort.enable();
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try
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{
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DistortedLibrary.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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Log.e("PlainMonaLisa", ex.getMessage() );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void doFrame(long frameTimeNs)
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{
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// We can still get here after onPaused - ignore such calls.
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if( SurfaceViewSurfaceView.isPaused() )
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{
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android.util.Log.e("Thread", "Got here after onPaused- ignoring frame draw call!!");
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return;
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}
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// This will happen if we just briefly went into the background (press 'POWER')
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// Then surfaceCreated/changed is not called
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if( !resourcesCreated )
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{
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Log.e("Thread", "resources not created!!");
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createResources();
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}
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eglCore.makeCurrent(eglSurface);
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mScreen.render( frameTimeNs/1000000 ); // 1 nanosecond = 1 millisecond / 10^-6
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eglCore.swapBuffers(eglSurface);
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}
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}
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