Project

General

Profile

« Previous | Next » 

Revision fe7fe83e

Added by Leszek Koltunski almost 6 years ago

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

View differences:

src/main/res/values/strings.xml
1 1
<?xml version="1.0" encoding="utf-8"?>
2
<resources>    
2
<resources>
3 3
    <string name="app_name">Distorted Examples</string>
4 4
    <string name="tocHeader">Welcome to the Distorted Examples!\nCode, Tutorials, Wiki: http://distorted.org/</string>
5
    
5

  
6 6
    <string name="distort">Distort</string>
7 7
    <string name="deform">Deform</string>
8 8
    <string name="shear">Shear</string>
......
14 14
    <string name="contrast">Contrast</string>
15 15
    <string name="swirl">Swirl</string>
16 16
    <string name="blur">Blur</string>
17

  
18
    <string name="type_matrix">Matrix</string>
19
    <string name="type_vertex">Vertex</string>
20
    <string name="type_fragment">Fragment</string>
21
    <string name="type_postprocess">Postprocess</string>
22

  
17 23
    <string name="glow_radius">Radius</string>
18 24
    <string name="glow_alpha">Alpha</string>
19

  
20 25
    <string name="continu">Continue</string>
21 26
    <string name="rows">Rows</string>
22 27
    <string name="cols">Cols</string>
......
63 68
    <string name="DepthYes">Depth</string>
64 69
    <string name="DepthNo">No Depth</string>
65 70
    <string name="mesh">Mesh</string>
66
    <string name="quality0">Highest</string>
67
    <string name="quality1">High</string>
68
    <string name="quality2">Medium</string>
69
    <string name="quality3">Low</string>
70 71
    <string name="show_center">Center</string>
71 72
    <string name="show_region">Region</string>
72 73
    <string name="show_normal">Normals</string>
......
74 75
    <string name="screen">Screen</string>
75 76
    <string name="framebuffer">Framebuffer</string>
76 77

  
78
    <string name="quality0">Highest</string>
79
    <string name="quality1">High</string>
80
    <string name="quality2">Medium</string>
81
    <string name="quality3">Low</string>
82

  
77 83
    <string name="color_blue">Blue</string>
78 84
    <string name="color_black">Black</string>
79 85
    <string name="color_red">Red</string>
......
98 104
    <string name="glow_radius_placeholder">Radius: %1$d</string>
99 105
    <string name="glow_alpha_placeholder">Alpha: %1$.2f</string>
100 106

  
101
    <string name="example_monalisa">Mona Lisa</string>  
107
    <string name="example_monalisa">Mona Lisa</string>
102 108
    <string name="example_monalisa_subtitle">The basics of Distortions.</string>
103 109
    <string name="example_sink">Sink</string>
104 110
    <string name="example_sink_subtitle">Learn about sinks.</string>
105
    <string name="example_bean">Mr. Bean</string>  
111
    <string name="example_bean">Mr. Bean</string>
106 112
    <string name="example_bean_subtitle">Interpolation between more than two Points.</string>
107 113
    <string name="example_projection">Projection</string>
108 114
    <string name="example_projection_subtitle">Adjust the Projection Matrix.</string>
109
    <string name="example_deform">Deformations and Distortions</string>  
115
    <string name="example_deform">Deformations and Distortions</string>
110 116
    <string name="example_deform_subtitle">Deform the whole bitmap or Distort a part of it.</string>
111
    <string name="example_listener">DistortedListener</string>  
117
    <string name="example_listener">DistortedListener</string>
112 118
    <string name="example_listener_subtitle">Listen on effect events and react on them.</string>
113 119
    <string name="example_dynamic">Dynamics</string>
114 120
    <string name="example_dynamic_subtitle">Not an effect in itself, but rather a building block for other effects.</string>
115
    <string name="example_girl">Girl</string>  
121
    <string name="example_girl">Girl</string>
116 122
    <string name="example_girl_subtitle">Distort, Sink and Swirl effects all in one.</string>
117
    <string name="example_macroblock">Cat and Dog</string>  
123
    <string name="example_macroblock">Cat and Dog</string>
118 124
    <string name="example_macroblock_subtitle">Chroma, Transparency and Rotation effects.</string>
119
    <string name="example_movingeffects">Moving Effects</string>  
125
    <string name="example_movingeffects">Moving Effects</string>
120 126
    <string name="example_movingeffects_subtitle">Use the Interpolator to move effects around.</string>
121
    <string name="example_differenteffects">Different Effects</string>  
127
    <string name="example_differenteffects">Different Effects</string>
122 128
    <string name="example_differenteffects_subtitle">See how to draw the same bitmap multiple times, each time with different set of effects applied.</string>
123
    <string name="example_differentbitmaps">Different Bitmaps</string>  
129
    <string name="example_differentbitmaps">Different Bitmaps</string>
124 130
    <string name="example_differentbitmaps_subtitle">Draw 3 different bitmaps, apply the same set of effects to each one in one go.</string>
125 131
    <string name="example_effectqueue">Effect Queue</string>
126 132
    <string name="example_effectqueue_subtitle">Add, remove and list all effects currently acting on a Bitmap.</string>
127
    <string name="example_check">Check</string>  
133
    <string name="example_check">Check</string>
128 134
    <string name="example_check_subtitle">Check the maximum number of effects (separately for vertex and fragment shaders) we can apply to a single bitmap.</string>
129 135
    <string name="example_bitmaptree">Bitmap Tree</string>
130 136
    <string name="example_bitmaptree_subtitle">Render one bitmap on top of another.</string>
131
    <string name="example_starwars">Star Wars</string>  
137
    <string name="example_starwars">Star Wars</string>
132 138
    <string name="example_starwars_subtitle">Shows how to create the opening crawl from Star Wars Episode IV.</string>
133
    <string name="example_olimpic">Olimpic Rings</string>  
139
    <string name="example_olimpic">Olimpic Rings</string>
134 140
    <string name="example_olimpic_subtitle">Shows the Chroma effect and Node optimizations.</string>
135
    <string name="example_cubes">Cubes</string>  
141
    <string name="example_cubes">Cubes</string>
136 142
    <string name="example_cubes_subtitle">Tests the DistortedCubes render target.</string>
137
    <string name="example_quaternion">Quaternion</string>  
143
    <string name="example_quaternion">Quaternion</string>
138 144
    <string name="example_quaternion_subtitle">Random rotations using quaternions.</string>
139 145
    <string name="example_matrix3d">Matrix Effects</string>
140 146
    <string name="example_matrix3d_subtitle">Test results of Matrix effects on a 3D object.</string>

Also available in: Unified diff