Revision fe7fe83e
Added by Leszek Koltunski almost 6 years ago
src/main/res/values/strings.xml | ||
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<?xml version="1.0" encoding="utf-8"?> |
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<resources>
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<resources> |
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<string name="app_name">Distorted Examples</string> |
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<string name="tocHeader">Welcome to the Distorted Examples!\nCode, Tutorials, Wiki: http://distorted.org/</string> |
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<string name="distort">Distort</string> |
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<string name="deform">Deform</string> |
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<string name="shear">Shear</string> |
... | ... | |
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<string name="contrast">Contrast</string> |
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<string name="swirl">Swirl</string> |
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<string name="blur">Blur</string> |
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<string name="type_matrix">Matrix</string> |
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<string name="type_vertex">Vertex</string> |
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<string name="type_fragment">Fragment</string> |
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<string name="type_postprocess">Postprocess</string> |
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<string name="glow_radius">Radius</string> |
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<string name="glow_alpha">Alpha</string> |
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<string name="continu">Continue</string> |
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<string name="rows">Rows</string> |
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<string name="cols">Cols</string> |
... | ... | |
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<string name="DepthYes">Depth</string> |
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<string name="DepthNo">No Depth</string> |
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<string name="mesh">Mesh</string> |
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<string name="quality0">Highest</string> |
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<string name="quality1">High</string> |
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<string name="quality2">Medium</string> |
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<string name="quality3">Low</string> |
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<string name="show_center">Center</string> |
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<string name="show_region">Region</string> |
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<string name="show_normal">Normals</string> |
... | ... | |
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<string name="screen">Screen</string> |
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<string name="framebuffer">Framebuffer</string> |
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<string name="quality0">Highest</string> |
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<string name="quality1">High</string> |
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<string name="quality2">Medium</string> |
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<string name="quality3">Low</string> |
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<string name="color_blue">Blue</string> |
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<string name="color_black">Black</string> |
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<string name="color_red">Red</string> |
... | ... | |
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<string name="glow_radius_placeholder">Radius: %1$d</string> |
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<string name="glow_alpha_placeholder">Alpha: %1$.2f</string> |
100 | 106 |
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<string name="example_monalisa">Mona Lisa</string>
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<string name="example_monalisa">Mona Lisa</string> |
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<string name="example_monalisa_subtitle">The basics of Distortions.</string> |
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<string name="example_sink">Sink</string> |
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<string name="example_sink_subtitle">Learn about sinks.</string> |
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<string name="example_bean">Mr. Bean</string>
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<string name="example_bean">Mr. Bean</string> |
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<string name="example_bean_subtitle">Interpolation between more than two Points.</string> |
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<string name="example_projection">Projection</string> |
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<string name="example_projection_subtitle">Adjust the Projection Matrix.</string> |
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<string name="example_deform">Deformations and Distortions</string>
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<string name="example_deform">Deformations and Distortions</string> |
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<string name="example_deform_subtitle">Deform the whole bitmap or Distort a part of it.</string> |
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<string name="example_listener">DistortedListener</string>
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<string name="example_listener">DistortedListener</string> |
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<string name="example_listener_subtitle">Listen on effect events and react on them.</string> |
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<string name="example_dynamic">Dynamics</string> |
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<string name="example_dynamic_subtitle">Not an effect in itself, but rather a building block for other effects.</string> |
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<string name="example_girl">Girl</string>
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<string name="example_girl">Girl</string> |
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<string name="example_girl_subtitle">Distort, Sink and Swirl effects all in one.</string> |
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<string name="example_macroblock">Cat and Dog</string>
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<string name="example_macroblock">Cat and Dog</string> |
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<string name="example_macroblock_subtitle">Chroma, Transparency and Rotation effects.</string> |
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<string name="example_movingeffects">Moving Effects</string>
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<string name="example_movingeffects">Moving Effects</string> |
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<string name="example_movingeffects_subtitle">Use the Interpolator to move effects around.</string> |
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<string name="example_differenteffects">Different Effects</string>
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<string name="example_differenteffects">Different Effects</string> |
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<string name="example_differenteffects_subtitle">See how to draw the same bitmap multiple times, each time with different set of effects applied.</string> |
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<string name="example_differentbitmaps">Different Bitmaps</string>
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<string name="example_differentbitmaps">Different Bitmaps</string> |
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<string name="example_differentbitmaps_subtitle">Draw 3 different bitmaps, apply the same set of effects to each one in one go.</string> |
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<string name="example_effectqueue">Effect Queue</string> |
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<string name="example_effectqueue_subtitle">Add, remove and list all effects currently acting on a Bitmap.</string> |
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<string name="example_check">Check</string>
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<string name="example_check">Check</string> |
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<string name="example_check_subtitle">Check the maximum number of effects (separately for vertex and fragment shaders) we can apply to a single bitmap.</string> |
129 | 135 |
<string name="example_bitmaptree">Bitmap Tree</string> |
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<string name="example_bitmaptree_subtitle">Render one bitmap on top of another.</string> |
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<string name="example_starwars">Star Wars</string>
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<string name="example_starwars">Star Wars</string> |
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<string name="example_starwars_subtitle">Shows how to create the opening crawl from Star Wars Episode IV.</string> |
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<string name="example_olimpic">Olimpic Rings</string>
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<string name="example_olimpic">Olimpic Rings</string> |
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<string name="example_olimpic_subtitle">Shows the Chroma effect and Node optimizations.</string> |
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<string name="example_cubes">Cubes</string>
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<string name="example_cubes">Cubes</string> |
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<string name="example_cubes_subtitle">Tests the DistortedCubes render target.</string> |
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<string name="example_quaternion">Quaternion</string>
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<string name="example_quaternion">Quaternion</string> |
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<string name="example_quaternion_subtitle">Random rotations using quaternions.</string> |
139 | 145 |
<string name="example_matrix3d">Matrix Effects</string> |
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<string name="example_matrix3d_subtitle">Test results of Matrix effects on a 3D object.</string> |
Also available in: Unified diff
Overhaul of the Effects3D generic test app.
Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)