Project

General

Profile

Download (665 Bytes) Statistics
| Branch: | Revision:

library / build.gradle @ e529379e

# Date Author Comment
b2913a86 06/08/2023 05:41 PM Leszek Koltunski

build for API 34.

9daf0165 11/23/2022 02:22 PM Leszek Koltunski

Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.

4f3417bf 11/23/2022 01:38 PM Leszek Koltunski

Up build versions to 32

b9aa10d0 12/17/2021 03:41 PM Leszek Koltunski

Up version to 1.9.3

bf444dc6 05/26/2021 11:22 PM Leszek Koltunski

Bump version to 1.8.0

f7718354 04/15/2020 09:56 PM Leszek Koltunski

Do not allow more than 15 characters in the NAME.

f1c2d4b0 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

96f271e9 04/17/2018 09:19 PM Leszek Koltunski

Minor.

5c63dd8b 02/21/2018 12:10 AM Leszek Koltunski

Minor

f9a11097 02/20/2018 01:46 PM Leszek Koltunski

Remove buildToolsVersion

d61fd515 03/05/2017 11:46 PM Leszek Koltunski

1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode

39b80df0 10/09/2016 10:42 PM Leszek Koltunski

Shades of the WAVE effect (almost!) working.

20af7b69 08/24/2016 09:31 PM Leszek Koltunski

Correct an important bug in the vertex shader.

b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers from 'round-off error': then a+1.0 = 1.0 (sic!) thus b = 1/0 !.

Correct way: b = 1.0 / ( a - (sign(a)-1.0) )

1b096d30 06/07/2016 11:03 PM Leszek Koltunski

New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)

6a06a912 05/25/2016 07:45 PM Leszek Koltunski

Initial commit