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library / src / main / java / org / distorted / library / Distorted.java @ 54fe333a

# Date Author Comment
2ed1c692 02/21/2017 10:10 PM Leszek Koltunski

1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales

7691a39f 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

c204c69d 02/14/2017 12:26 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

a09ada4c 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

29a06526 02/10/2017 11:20 AM Leszek Koltunski

Minor

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

8ca9f899 02/08/2017 06:09 PM Leszek Koltunski

Introduce Renderable to the Tree.

2e49718d 02/08/2017 04:09 PM Leszek Koltunski

progress with DistortedRenderable.

This introduces a regression with MultiBlur!

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

8fa96e69 01/15/2017 11:31 PM Leszek Koltunski

Move more intelligence to EffectQueuePostprocess.

55c14a19 01/11/2017 04:14 PM Leszek Koltunski

Minor reorganization.

02de77c9 01/10/2017 11:53 PM Leszek Koltunski

Progress with multi-program rendering.

86eb00a9 01/06/2017 11:27 PM Leszek Koltunski

Initial version of the first post-processing effect - BLUR - ready for the first app!

47d838ca 01/06/2017 05:20 PM Leszek Koltunski

NUM_POSTPROCESS corectly #defined now.

c638c1b0 01/06/2017 01:46 PM Leszek Koltunski

Further progress with Postprocessing. Now the missing bits are:

- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.

d6e94c84 01/05/2017 02:23 AM Leszek Koltunski

progress with Postprocessing.

8c327653 01/04/2017 05:57 PM Leszek Koltunski

First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.

f8686932 12/19/2016 04:29 PM Leszek Koltunski

Minor.

3d804c91 12/19/2016 03:11 PM Leszek Koltunski

Minor stuff in DistortedProgram.

432442f9 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

4c1dd6e9 12/17/2016 01:20 AM Leszek Koltunski

Beginnings of support for postprocessing Effects.

ab12f06b 12/15/2016 11:59 PM Leszek Koltunski

Some more minor fixes.

cacc63de 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

421c2728 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

b6a5d557 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7b8086eb 12/14/2016 11:23 PM Leszek Koltunski

Minor.

1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

3f3bf7dc 12/13/2016 06:01 PM Leszek Koltunski

Minor

4e2382f3 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

b455eb48 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

a56bc359 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

57578636 12/08/2016 02:13 PM Leszek Koltunski

Improvements for DFramebuffer.

98455aa2 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

8e34674e 12/07/2016 12:22 AM Leszek Koltunski

Move the *List classes into static members of DistortedFramebuffer and DistortedObject.

dedacd82 12/06/2016 04:04 PM Leszek Koltunski

Javadoc

ed13a5de 12/05/2016 05:10 PM Leszek Koltunski

Cleanup

6720ec85 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

bd3da5b2 12/05/2016 02:18 PM Leszek Koltunski

Move DistortedNode and Distorted to use the new DistortedRenderTarget.

f6fb3c6d 12/02/2016 04:02 PM Leszek Koltunski

New DistortedRenderTarget - preparation for being able to render to any FBO (screen, offscreen pixmaps)

61ec8208 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

350cc2f5 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

c5b1451b 08/07/2016 09:32 PM Leszek Koltunski

Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :)

5bf698ee 07/26/2016 11:24 PM Leszek Koltunski

Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!

0ce6fcef 07/26/2016 07:01 PM Leszek Koltunski

Cull back faces of triangles.

0729bc41 07/01/2016 02:40 PM Leszek Koltunski

Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.

2dacdeb2 06/29/2016 04:15 PM Leszek Koltunski

remove the 'Color' vertex attribute.

39cbf9dc 06/24/2016 01:06 PM Leszek Koltunski

Minor: deal with IntelliJ warnings

e8c81a8e 06/22/2016 11:21 AM Leszek Koltunski

Cleanup, consistent variable names, minor details.

015642fb 06/21/2016 10:06 AM Leszek Koltunski

Cleanup.

8c893ffc 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

cdd6333d 06/15/2016 03:14 PM Leszek Koltunski

Move the 'Save' effect to the Application and remove the 'OTHER' effect queue

d333eb6b 06/14/2016 04:24 PM Leszek Koltunski

Add license

71887484 06/10/2016 01:51 PM Leszek Koltunski

abstract setMax and getMax to EffectQueue.

d07f2950 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

1e438fc7 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

b3618cb5 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

436899f2 06/03/2016 11:39 PM Leszek Koltunski

Fix for issue 1: 'FBO not visible' : we forgot to clear the HashMap in DistortedNode.

7845dc66 06/02/2016 04:18 PM Leszek Koltunski

convert Distorted.java from GLSurfaceView to Context.

6a06a912 05/25/2016 07:45 PM Leszek Koltunski

Initial commit