Cleanup, consistent variable names, minor details.
Cleanup.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Move the 'Save' effect to the Application and remove the 'OTHER' effect queue
Add license
abstract setMax and getMax to EffectQueue.
Improve aborting Effects.
Introduce ENUM EffectTypes
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
Fix for issue 1: 'FBO not visible' : we forgot to clear the HashMap in DistortedNode.
convert Distorted.java from GLSurfaceView to Context.
Initial commit