Chasing a bug in DistortedCubesGrid.markRegions() ( visible with a 5x5 grid, 11111 11011 10101 11011 11111 ) - some side edges are missing. markRegions computes incorrect number of side Segments in this case.
DistortedFramebuffer should we working now, including deletions.
New constructor to DistortedCubes - easily create a hole-less Cuboid.
Shades in the WAVE effect fully working, if the effect is the only one.
Remaining: combine the shades with other effects!
Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Further simplify and speed up the DistortedCubes target.
Simplify and spped up the DistortedCubes target.
Advanced tesselation of DistortedCubes should be done! This fixes Bug #22
beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)
minor formatting stuff
Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.
remove the 'Color' vertex attribute.
Minor: deal with IntelliJ warnings
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
1. new package 'message'2. Rename the 'Grid' classes to match