Minor reorganization.
Progress with multi-program rendering.
Naive implementation of blur works now!
Blurred image visible now!
Initial version of the first post-processing effect - BLUR - ready for the first app!
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
progress with Postprocessing.
rename all the 'grid' variables to 'mesh'.
Rename Grid to Mesh
New DistortedProgram class.
Add API to render from a FBO to another FBO
Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Change of names.