1) Bugfix for an issue introduced with previous commit2) scale up the BLUR effect radius with MIPMAP levels.
Mipmap levels!
Reset EffectsPostprocess' ID back in 0 on Destroy.
Actually implement proper postprocessing Buckets.
Bugfix (before we couldn't call postprocess() more than once per frame)
Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.This partly breaks Multiblur (to be debugged)