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library / src / main / java / org / distorted / library / DistortedEffectsPostprocess.java @ 8426bd6a

# Date Author Comment
8426bd6a 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

0afc143a 04/16/2017 09:30 PM Leszek Koltunski

Reset EffectsPostprocess' ID back in 0 on Destroy.

27f42cd6 04/13/2017 09:38 PM Leszek Koltunski

Actually implement proper postprocessing Buckets.

e02264ff 04/13/2017 09:18 PM Leszek Koltunski

Bugfix (before we couldn't call postprocess() more than once per frame)

13687207 04/12/2017 11:55 PM Leszek Koltunski

Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged)