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library / src / main / java / org / distorted / library / DistortedFramebuffer.java @ 09ab7524

# Date Author Comment
09ab7524 02/15/2017 01:11 PM Leszek Koltunski

Introduce 3 types of Surfaces: System, Tree, User

c7da4e65 02/15/2017 12:30 AM Leszek Koltunski

Fix OutputSurface.resize(): before it couldn't be called mid-render.

a436ccc5 02/14/2017 04:51 PM Leszek Koltunski

1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars.

af27df87 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

f8377ef8 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

c5369f1b 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

8ca9f899 02/08/2017 06:09 PM Leszek Koltunski

Introduce Renderable to the Tree.

4ebbb17a 02/08/2017 04:59 PM Leszek Koltunski

Fix the MultiBlur regression

2e49718d 02/08/2017 04:09 PM Leszek Koltunski

progress with DistortedRenderable.

This introduces a regression with MultiBlur!

227ac49a 02/08/2017 03:20 PM Leszek Koltunski

progress with DistortedRenderable

133cbb2b 02/08/2017 12:44 PM Leszek Koltunski

Introduce DistortedRenderable, a base class for Texture and Framebuffer

cdd5e827 01/28/2017 12:50 AM Leszek Koltunski

Some fixes for issues discovered by the Multiblur app.

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

8fa96e69 01/15/2017 11:31 PM Leszek Koltunski

Move more intelligence to EffectQueuePostprocess.

b33f6f0a 01/11/2017 10:33 PM Leszek Koltunski

Fix a regression in 'SAVE' app.

cc0734e7 01/11/2017 12:11 AM Leszek Koltunski

Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.

02de77c9 01/10/2017 11:53 PM Leszek Koltunski

Progress with multi-program rendering.

86eb00a9 01/06/2017 11:27 PM Leszek Koltunski

Initial version of the first post-processing effect - BLUR - ready for the first app!

d6e94c84 01/05/2017 02:23 AM Leszek Koltunski

progress with Postprocessing.

8337fa41 01/04/2017 10:17 PM Leszek Koltunski

Fix issues with the DEPTH attachment to DistortedFramebuffer.

8c327653 01/04/2017 05:57 PM Leszek Koltunski

First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.

05403bba 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

26df012c 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

e7a20702 12/19/2016 09:59 PM Leszek Koltunski

Simplify DistortedTexture.

da99dd30 12/19/2016 05:17 PM Leszek Koltunski

Clean up DFramebuffer's API

432442f9 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

a0700272 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.

e0b6c593 12/16/2016 12:31 AM Leszek Koltunski

Javadoc

ab12f06b 12/15/2016 11:59 PM Leszek Koltunski

Some more minor fixes.

7f44c582 12/15/2016 05:37 PM Leszek Koltunski

Minor

d254d550 12/15/2016 05:03 PM Leszek Koltunski

Comment!

484a52a7 12/15/2016 05:02 PM Leszek Koltunski

Comment!

52358355 12/15/2016 05:01 PM Leszek Koltunski

Add API to render from a FBO to another FBO

a0f644b7 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

421c2728 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

80ae684e 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

7cf783cb 12/15/2016 12:58 AM Leszek Koltunski

Attempt to bring DTexture and DFramebuffer closer together.

7b8086eb 12/14/2016 11:23 PM Leszek Koltunski

Minor.

09d4f4b1 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

6537ba91 12/14/2016 05:01 PM Leszek Koltunski

Minor.

1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

46e25345 12/14/2016 12:27 AM Leszek Koltunski

Minor.

b455eb48 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

a5bbbdea 12/12/2016 01:23 PM Leszek Koltunski

Fix parallel projection.

65362dd4 12/09/2016 11:53 AM Leszek Koltunski

Various relatively minor cleanups.

e6cf7d50 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

d1e740c5 12/08/2016 04:47 PM Leszek Koltunski

Move the 'Save' app to using a DistortedFramebuffer.

57578636 12/08/2016 02:13 PM Leszek Koltunski

Improvements for DFramebuffer.

46a52b78 12/08/2016 12:53 PM Leszek Koltunski

Fix the 'Save' app so that the saving thread does not run all the time in a tight loop

390ebefc 12/08/2016 11:12 AM Leszek Koltunski

Fix with Projection

98455aa2 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

71c3fecc 12/07/2016 12:11 PM Leszek Koltunski

Javadoc

8e34674e 12/07/2016 12:22 AM Leszek Koltunski

Move the *List classes into static members of DistortedFramebuffer and DistortedObject.

dedacd82 12/06/2016 04:04 PM Leszek Koltunski

Javadoc

7304d89f 12/06/2016 03:07 PM Leszek Koltunski

Cleanup

64a642c1 12/06/2016 02:58 PM Leszek Koltunski

Cleanup

16d8b8f3 12/06/2016 12:11 PM Leszek Koltunski

DistortedFramebuffer should we working now, including deletions.

ed13a5de 12/05/2016 05:10 PM Leszek Koltunski

Cleanup