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Some more minor fixes.
Minor
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Add API to render from a FBO to another FBO
Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Change of names.
Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Attempt to bring DTexture and DFramebuffer closer together.
Minor.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Rename various classes; fix a bug in Around the World.
Fix parallel projection.
Various relatively minor cleanups.
1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)2. Fix one long-standing bug in almost every single app.
Move the 'Save' app to using a DistortedFramebuffer.
Improvements for DFramebuffer.
Fix the 'Save' app so that the saving thread does not run all the time in a tight loop
Fix with Projection
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Move the *List classes into static members of DistortedFramebuffer and DistortedObject.
Cleanup
DistortedFramebuffer should we working now, including deletions.