Switch on Stencil in Postprocessing.
This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not much (~20% ?) of the screen; slower otherwise.
Move to a new way to detecting depth of postprocessing halos.This switches off stenciling (hopefully temporarily!)
10% speedup with postprocessing.
Beginnings of support for multi-COLOR attachment Framebuffers.This will be used in OutputSurface's Postprocessing Buffer.
Some improvements to DistortedRenderState.
Progress with Stencil in Postprocessing (doesn't work still)
Progress with Stencils in postprocessing.
Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
Simplify setting up DistortedScreen.
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Progress with Stencil App; should be working now AFAIK but doesn't.
Beginning of support for actual Transform Feedback.
Minor.
Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
Bug fix in RenderState.
Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.