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library / src / main / java / org / distorted / library / DistortedScreen.java @ 0a24bdd7

# Date Author Comment
0a24bdd7 05/29/2017 09:32 PM Leszek Koltunski

Minor.

9362a929 05/27/2017 11:49 PM Leszek Koltunski

Still small improvement to FPS

86e99907 05/27/2017 11:41 PM Leszek Koltunski

Correct the FPS work (now works even after a Pause() ! )

b28c6c21 05/26/2017 10:26 PM Leszek Koltunski

Move showing FPS in the uppoer-left corner of the Screen to the Library.
App can enable/disable this at any time with a single API call.

9ed80185 05/22/2017 02:45 PM Leszek Koltunski

Beginnings of support for multi-COLOR attachment Framebuffers.
This will be used in OutputSurface's Postprocessing Buffer.

89de975c 05/15/2017 09:00 PM Leszek Koltunski

Add possibility to create FBOs with combined DEPTH/STENCIL.

806ca386 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

60c1c622 04/10/2017 11:02 PM Leszek Koltunski

Move the Postprocessing buffers to OutputSurface.

02ab6f9d 04/03/2017 09:51 PM Leszek Koltunski

Minor.

b9798977 03/12/2017 11:02 PM Leszek Koltunski

Advances in Multiblur - breaks BLUR for now.

09ab7524 02/15/2017 01:11 PM Leszek Koltunski

Introduce 3 types of Surfaces: System, Tree, User

8d52a49c 02/15/2017 10:55 AM Leszek Koltunski

Do not add Screen to the Surface lists.

c7da4e65 02/15/2017 12:30 AM Leszek Koltunski

Fix OutputSurface.resize(): before it couldn't be called mid-render.

a436ccc5 02/14/2017 04:51 PM Leszek Koltunski

1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars.

af27df87 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

f8377ef8 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

c5369f1b 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.