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library / src / main / java / org / distorted / library / DistortedTexture.java @ 889cce10

# Date Author Comment
f28fffc2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

09ab7524 02/15/2017 01:11 PM Leszek Koltunski

Introduce 3 types of Surfaces: System, Tree, User

c7da4e65 02/15/2017 12:30 AM Leszek Koltunski

Fix OutputSurface.resize(): before it couldn't be called mid-render.

af27df87 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

f8377ef8 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

a09ada4c 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

af4cc5db 02/10/2017 11:07 AM Leszek Koltunski

Simplify yesterday's refactoring.

c5369f1b 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

4ebbb17a 02/08/2017 04:59 PM Leszek Koltunski

Fix the MultiBlur regression

2e49718d 02/08/2017 04:09 PM Leszek Koltunski

progress with DistortedRenderable.

This introduces a regression with MultiBlur!

227ac49a 02/08/2017 03:20 PM Leszek Koltunski

progress with DistortedRenderable

133cbb2b 02/08/2017 12:44 PM Leszek Koltunski

Introduce DistortedRenderable, a base class for Texture and Framebuffer

0c827acc 02/07/2017 04:17 PM Leszek Koltunski

Minor

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

05403bba 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

26df012c 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

e7a20702 12/19/2016 09:59 PM Leszek Koltunski

Simplify DistortedTexture.

f8686932 12/19/2016 04:29 PM Leszek Koltunski

Minor.

432442f9 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

e0b6c593 12/16/2016 12:31 AM Leszek Koltunski

Javadoc

421c2728 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

7b8086eb 12/14/2016 11:23 PM Leszek Koltunski

Minor.

1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

46e25345 12/14/2016 12:27 AM Leszek Koltunski

Minor.

3ef3364d 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

3f3bf7dc 12/13/2016 06:01 PM Leszek Koltunski

Minor

d558d9bd 12/13/2016 01:33 PM Leszek Koltunski

Minor improvements in DistortedTexture.

4e2382f3 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.