Separable Box blur (almost) works.
Small progress with Blur.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
improve Postprocessing; new icon; minor things.
Postprocessing effects: remove support for Center
Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
Correct a bug with Postprocessing Shortcut.
Move more intelligence to EffectQueuePostprocess.
Progress with multi-program rendering.
Naive implementation of blur works now!
Blurred image visible now!
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
Minor.
progress with Postprocessing.
Beginnings of support for postprocessing Effects.