Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).
Still, something is not fully working in the Earth app with the effect - investigate.
Make the Sink effect fully 3D.
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.
Minor cleanups.
Properly clean up static varaibles in the Effect classes!
More progress with Effects3D app.
move EffectQuality to the effect package.
Bugfix (invert Region's y coord)
Progress with Effect classes - everything compiles now!
Convert the first few Apps to the new Effect API.
Progress with support for Effect classes.
The library compiles now!