Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Port Listener to the new setStretch-less API.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Refactor the 'Generic' app.
Javadoc.
Progress with support for Effect classes.
The library compiles now!