Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
New API MeshBase.apply(MatrixEffect[])
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Minor cleanups.
Properly clean up static varaibles in the Effect classes!
Simplify Statics.
Javadoc.
Move all knowledge about a MatrixEffect from the EffectQueueMatrix to the classes.
Simplify Effect classes.
Bugfix in Effect regions.
Progress with Effect classes - everything compiles now!
Progress with support for Effect classes.
The library compiles now!
Some progress with Effect classes.
Big mess - nothing compiles now; classes moved around.
Beginnings of support for Effect classes.