Implement the android.opengl.Matrix functions ourselves.
license
Extra API for QuatHelper.
Introducing UBO to Effect Queues: step 1.
Fix normals in case of MatrixEffectScale / Shear.Fix displaying the normal vector.
new VertexEffectRotate
Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
Javadoc.
Move all knowledge about a MatrixEffect from the EffectQueueMatrix to the classes.
Simplify Effect classes.
Beginnings of support for the unified Data data type.
Fix 'Cat and Dog' APP. Now 24 out of 31 APPs work.
Progress with Effect classes - everything compiles now!
Progress with support for Effect classes.
The library compiles now!
Beginnings of support for Effect classes.
Some progress with Effect classes.