Properly clean up static varaibles in the Effect classes!
Progress with thr Glow effect - moving glow app looks ok now.
More progress with a more generic 'preprocess' stage of Postprocessing Effects.
Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)
Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).Still, Glow needs to actually get implemented correctly.
I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
This commit introduces a circular queue in case of the postprocessing FBOs - with little success though.
Internal API change around postprocessing.
Fix quality levels in Glow.
Progress with Glow.
Simplify Statics.
Introduce concepts of 'in' and 'out' postprocessing qualities.
Make Postprocessing quality per-effect (rather than applied to the whole queue)
Javadoc.
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.
All knowledge about Postporcessing moved to the respective Effect classes.
Simplify Effect classes.
Progress with Effect classes - everything compiles now!
Progress with support for Effect classes.
The library compiles now!
Some progress with Effect classes.
Big mess - nothing compiles now; classes moved around.
Beginnings of support for Effect classes.